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Assassins Creed I back to reviews
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Gets boring really fast
I've only played the first game as it didn't get me interested enough to bother with the second one and here's why ...

The game is definitely well made, especially the architecture of the cities and the parcour mechanic that uses said architecture to great effect. The combat was relatively engaging, for a while. The story was creative, kinda.

The problem? It was repetative as hell. All the mechanics got completely old in the first missions and were used the same way in every mission afterwards(except the ending that did away with the parcour). The formula for literally every mission was: go to the bureau, get some info, kill the target, run away, back to the bureau, back to the base, rinse and repeat. Nine times.

The parcour was fun and well designed but that too got boring once I had visited every city and seen the sights and every move Altair could do. Which was less than a third through the game.

Same goes for the combat. Interesting for a bit but, then again, most new things are. Once you get used to it and the novelty wears off it becomes quite repetative and boring. The developers tried to keep it fresh by giving upgrades from time to time but they were so minor that, atleast for me, it didn't really help

The story may have felt more engaging if it wasn't delivered in too many identical parts. A dead guy tells you some cryptic stuff and your character seems too dense to understand any of it. In the end there's the great twist that I personally found to be somewhat silly.

What I think the game was lacking was more elaborate setups for the assassinations. Every time it was just: "Go get into the guy's place, walk up, chase him if he runs and kill him. Then run like hell." It would have been far more interesting if the developers had taken hints from other assasination games (by that I mostly mean the Hitman series) and made the assasinations (at least potentially) more elaborate where you could set it all up so that no one sees you coming or going and you're long gone when the target drops dead or the corpse is found. Here it was just, mostly, stabbing the target with a knife at point blank range and getting chased by guards (all of whom can, apparently, perform le parcour to some degree) afterwards.

Overall, I'd rate the game 6/10
Well, I really think you're missing out on the other ones.
comment #7835 BlueMadness 31st May 11
Especially because the second one's page details exactly how the it improves on the first one, such as adding mission variety.

If you only play one, you're really missing out on a fantastic ride.
comment #7840 Dark 31st May 11
The mission set ups were a LOT better in the sequels. The mechanics not so much. They just added a superficial veneer to make it look like depth. The sad thing was, this meant you had to help the game a little bit, because despite the mission set ups, if you wanted to be boring you could basically just "hold block" your way through most of it (and it's easy as. Easy enough to play the whole game as a paci-fist and use no weapons and only a handful of potions), but if you didn't they were a lot more enjoyable (if a little hindered by the afore mentioned repetitive mechanics)

They are still nothing like the level of the hitman games though.

The story pacing and delivery was improved too, even if it did in the end fall into being still a little formulaic (particularly the "prove this guy actually is bad and you aren't just a jerk with a knife, videos".

You should probably check the second one out, if nothing else it'll be cheap by now. But there are also a lot of other great games out there
comment #7887 Tomwithnonumbers 2nd Jun 11
The mission set ups were a LOT better in the sequels. The mechanics not so much. They just added a superficial veneer to make it look like depth. The sad thing was, this meant you had to help the game a little bit, because despite the mission set ups, if you wanted to be boring you could basically just "hold block" your way through most of it (and it's easy as. Easy enough to play the whole game as a paci-fist and use no weapons and only a handful of potions), but if you didn't they were a lot more enjoyable (if a little hindered by the afore mentioned repetitive mechanics)

They are still nothing like the level of the hitman games though.

The story pacing and delivery was improved too, even if it did in the end fall into being still a little formulaic (particularly the "prove this guy actually is bad and you aren't just a jerk with a knife, videos".

You should probably check the second one out, if nothing else it'll be cheap by now. But there are also a lot of other great games out there
comment #7888 Tomwithnonumbers 2nd Jun 11
If I may repeat what the above people are saying, you should definitely check out AC 2, ESPECIALLY if you didn't care for the first game much. It fixes almost every complaint people made about AC 1, and then adds more good things on top of it. I think you'd be most interested to know that there is no longer a traditional set-up for assassinations, ie "Go to bureau, collect info, kill guy, run away, etc etc etc rinse and repeat until game is over." Personally I kind of miss being able to scout a target's location with the info I collected and planning the assassination down to every last detail, (I'm not sure if anyone else played AC 1 that way, but I sure did) as in AC 2 you rarely know where a target will be until you start a mission, but considering that this allows for more variety, I suppose I can't complain too much. The combat, however, hasn't really been 'improved' much. They do throw in a lot more moves, enemy types, and weapon choices, but for the most part it's still effective to just hold in block and counter attack. I don't mind though, I've always loved the combat. Though Brotherhood adds a new mechanic that basically reinvents the combat system.
comment #9364 PhunkyPhazon 19th Aug 11
The sequels are pretty fun, though the combat starts getting too easy. In the third game, they have to cover that up by adding missions where you can't kill anyone or lose any health to get 100% synch, which doesn't really make things better, in my opinion.

The repetitiveness is mostly fixed, though, I'd say.

Anyway, I think you should give the sequels a try. Specially Brotherhood, because the multiplayer is very fun and creative.
comment #9367 Scarface675 20th Aug 11
This game =/= True stealth game. Sorry if you were expecting that.
comment #9388 eveil 21st Aug 11
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