When FO:NV was announced as being done on Bethsoft's Gamebryo engine, I was kind of disappointed since I had been hoping for an isometric turn-based shooter ala Fallout 1/2, but whatever disappointment I had appears to be entirely unjustified. It seems that Obsidian spent whatever time they didn't use on coding a new game engine on making an excellent game. Gameplay wise, skills and stats now have much greater effect compared to FO 3. Most skills and some stats now have conversation options and other uses. Combat in FO:NV is near identical to that of FO 3, i.e. still real-time with VATS, with the major differences being close combat moves and Damage Threshold in place of Damage Resistance. Proper game balancing also serves to make combat less of a cakewalk. Crafting is greatly overhauled in FO:NV, it is now possible to manufacture food, ammunition variants and weapons. The addition of weapon mods ensures that any weapon you find can be used throughout a vast majority of the game, allowing players to personalize their own weapons so you don't get stuck with the same old uniques. Game length is far greater than FO 3. Comparison:
- FO 3 in short: Bugger around for 100 hours looking for stuff to do (17 side quests), find father, save wasteland, die/don't die. 11 main quests from head to tail. 2 skippable.
- FO: NV in short: Bugger around for 300 hours looking for stuff to do (75 side quests, ~25 mutually exclusive), find Mc Guffin , use Mc Guffin in one of four choices, conquer/sack/help conquer/defend New Vegas. 7-13 main quests from head to tail. 2 skippable.
In order to post comments, you need to