Beast the Primordial is, conceptually, an amalgam of ideas from several different game lines. Mechanically it is solid with Beasts being powerful but not overly so compared to other Chronicle of Darkness supernaturals. The game has a solid foundation to build on and it\'s theme evokes a \"mythic\" feel. Overall it has the makings of an enjoyable game. So why does it have the reputation of a tire fire? Simply put, it is let down by its fluff and its meta. The writing for much of the fluff, especially story vignettes, tends to paint Beasts as violent, petty and often cruel people. The narration tries to assert that, in theory, Beasts are supposed to be the good guys although some do not live up to this. There is only a small problem with this for long time fans of White Wolf, Onyx Path and their associated studios. The only people who have ever thought of themselves as \"the good guys\" were almost invariably the bad guys. The game\'s tone can be improved simply by removing this conceit; it then shifts towards the personal conscience of the individual Beast and how they react to becoming something of myth and nightmare. The greatest weakness of Beast\'s mythos is the lack of conflict. Their natural enemies are not each other like in many splats or some powerful supernatural entities like the True Fae. For Beasts they fight largely bog standard humans created largely through the consequences of their own actions. It takes a very crafty Storyteller to make these Heroes a real threat to a canny Beast; most Beasts can wreck a Hero in a straight up fight so the Heroes have to rely on tactics and smarts to win... are we sure the Beasts aren\'t the bad guys? That is the narrative of the bad guys. What have you done writing team!? A recent book has added \"evil\" forms of Beasts to be adversaries which for practically every other splat is in the corebook itself. Why did it take an expansion book for something so fundamental to come into the world of Beast? Heroes, mechanically, are Hunters that usually exclusively hunt Beasts with a few special tricks. Why not just use Hunters? Make a special Conspiracy that dedicates themselves to policing Beasts. Isn\'t Beast the \"crossover friendly\" splat? Speaking of which, as Beast is the first \"crossover friendly\" splats it has mechanics to reflect that. For example a Beast can \"feed\" by watching other supernaturals feeding. Theoretically a Beast with a friendly supernatural never needs to hurt anyone unless they want to. Even the best intentioned of all the other supernaturals is typically an intrinsic risk to the people around them. By removing Beasts from this equation, it breaks one of the central conceits of the Chronicles of Darkness. Playing Beast the Primordial is not unlike playing Infernal Exalted in Exalted 2E. It is mechanically sound, has great flavour but it is better to ignore a lot of the fluff around it. It has great ideas but sometimes fails to realize or convey them well.
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