So, Crash is back and boy oh boy...who cares? For those of you who don\'t know, Crash Bandicoot basically ended up being Sony\'s answer to Mario and Sonic, for all that was worth. But there was a problem. What was that problem? Well there is the fact that there is barely an original idea to be found. Crash collects Whumpa Fruit. Why? Well because Mario collects coins and Sonic collects rings. Crash searches for Gems. Why? Well because Sonic had the Chaos emeralds. In Crash 1, Crash was trying to rescue his Girlfriend (Mario) from a mad scientist (Sonic) Crash himself is a pure stock character. He\'s good, he\'s really dumb, and he\'s \"Agile\" At first tell, Crash was reported to be Insane, but I suppose that\'s a little hard to render in a kid friendly way...so they just went with Stupid. About the only thing Crash has that was all to himself was the decision to focus on collecting crap. Things like the aforementioned Gems. What are these Gems? I dunno. Are they powerful? I...guess? They don\'t do anything other than make platforms. There is no \"Super\" Crash to the best of my knowledge. Well how do you get them? Well you smash all the crates in a level. Why crates? And what is their connection to magical gems? No fucking clue. Crash Bandicoot was technically functional...just like the dozens and dozens of other mascot platformers in the wake of Sonic\'s success against Mario, and just like them, he as empty and by the numbers as he could be. When you\'re just trying to go through the level, I suppose he isn\'t bad, again, boring and derivative, but not bad. But then comes the gimmick. Find crates, smash crates. Smash all the crates without dying, find the hidden bonus room with hidden crates to smash so you can get the \"box gem.\" It\'s garbage. Pure, Derivative garbage.
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