With the delays of the game being released and Nintendo saying they wanted to really bring this game out polished to a gleam, I was of course looking forward to it. Unfortunately, this has caused a lot of the game\'s issues to come across as worse to me. The desire to have the game return to the main aspect of exploration was not a bad one. Sad to say, I find this game\'s world of Hyrule to be too large to actually be fun to traverse for the sake of exploration. A lot of the interesting locations are far and few between, resulting in most of your time being spent walking around bare environment. That last part is not too bad, as the graphics and artstyle are lovely to look at. Several of the character designs are quite neat, too, with the Zoras getting redesigns to make them more varied into various fish-types and the Rito are now very much birds and not bird-men things as in Wind Waker. The game really fails in the plot department. Zelda games were never that big on plot (Go save the world, Link), but they all had their plotline to follow and you got to know the world, the characters you were interacting with and a sense of dread, anxiety or purpose, as you traversed through the game and got closer to the goal of encountering the final boss. Breath of the Wild\'s plot is separated into tiny pieces strewn around, with barely a mention of any development in a character, except for Zelda herself. Unfortunately, since Zelda is once again not present for majority of the game, her development does not leave as much of an impact, given that it all occurs in short memory-flashbacks. The game has no actual sense of dread that it will soon be engulfed by Calamity Ganon, because nothing in the game even forces you to head towards Hyrule Castle. It\'s up to the player when they go there, which means you can spend hours upon hours upon hours scavenging for food or insects; doing sidequests or finding Shrines to increase your hearts or stamina. And not once does anything in the game indicate that Hyrule is in any actual danger. The danger happened 100 years ago. And that\'s a problem. What happened 100 years ago sounds much more interesting than what the player is given in this game. Nintendo decided to pretty much sacrifice everything of the game, for the sake of putting exploration to the foreground. Which can, and does, alienate players who may not be interested in the Zelda games for the sake of exploration, but more for the dungeons; the solving of puzzles to proceed or, yes, even the weak plotline the games presented. I ended up being disappointed by this game. All the hype they gave this game; all the time they spent polishing it and this is what they delivered: a game that seems to be more about its pretty-looking nature, rather than anything one actually expects in an Action Adventure game. A letdown for a much-hyped 30th Anniversary game.
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