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Reviews Comments: The Hype Leads To Disappointment The Legend Of Zelda Breath Of The Wild game review by catmuto

With the delays of the game being released and Nintendo saying they wanted to really bring this game out polished to a gleam, I was of course looking forward to it.

Unfortunately, this has caused a lot of the game\'s issues to come across as worse to me. The desire to have the game return to the main aspect of exploration was not a bad one. Sad to say, I find this game\'s world of Hyrule to be too large to actually be fun to traverse for the sake of exploration. A lot of the interesting locations are far and few between, resulting in most of your time being spent walking around bare environment.

That last part is not too bad, as the graphics and artstyle are lovely to look at. Several of the character designs are quite neat, too, with the Zoras getting redesigns to make them more varied into various fish-types and the Rito are now very much birds and not bird-men things as in Wind Waker.

The game really fails in the plot department. Zelda games were never that big on plot (Go save the world, Link), but they all had their plotline to follow and you got to know the world, the characters you were interacting with and a sense of dread, anxiety or purpose, as you traversed through the game and got closer to the goal of encountering the final boss.

Breath of the Wild\'s plot is separated into tiny pieces strewn around, with barely a mention of any development in a character, except for Zelda herself. Unfortunately, since Zelda is once again not present for majority of the game, her development does not leave as much of an impact, given that it all occurs in short memory-flashbacks. The game has no actual sense of dread that it will soon be engulfed by Calamity Ganon, because nothing in the game even forces you to head towards Hyrule Castle. It\'s up to the player when they go there, which means you can spend hours upon hours upon hours scavenging for food or insects; doing sidequests or finding Shrines to increase your hearts or stamina. And not once does anything in the game indicate that Hyrule is in any actual danger. The danger happened 100 years ago. And that\'s a problem. What happened 100 years ago sounds much more interesting than what the player is given in this game.

Nintendo decided to pretty much sacrifice everything of the game, for the sake of putting exploration to the foreground. Which can, and does, alienate players who may not be interested in the Zelda games for the sake of exploration, but more for the dungeons; the solving of puzzles to proceed or, yes, even the weak plotline the games presented.

I ended up being disappointed by this game. All the hype they gave this game; all the time they spent polishing it and this is what they delivered: a game that seems to be more about its pretty-looking nature, rather than anything one actually expects in an Action Adventure game. A letdown for a much-hyped 30th Anniversary game.

Comments

  • Steven
  • 5th May 17
I think the story itself was fine but could have been fleshed out more or structured differently since it seems the quests involving the Zoras has more screen time compared to the other races. After being a linear story driven experience for many games in a row now, I applaud N Intendo for at least trying to shake things up, even if it didn\'t grab you.
  • MiinU
  • 6th May 17
because nothing in the game even forces you to head towards Hyrule Castle. It's up to the player when they go there

As it should be. If you're gonna complain about that, you may as well complain about every rpg ever made, 'cuz that's what Breath of the Wild isnote .

None of the prior entries in the series forced you along either. You were free to take your time chatting up npcs, doing sidequests, or completing any mini-games you might've missed. The lone exception was Majora's Mask, due to it's 3-day system and you could still take it at your leisure, thanks to the Song of Time and the Inverted Song of Time, which gave you all the time in the world to go off and explore to your heart's content. I see that as a plus.
  • catmuto
  • 7th May 17
I disagree. While you could do whatever you wanted in the other games, you were still stuck to a certain degree until you did the next thing. And some of the games gave you a good reason for why you should proceed. Skyward said you had to go look for Zelda, who was a close friend of yours and stuck in a location that majority of people in the sky didn\'t know anything about. Wind Waker had Link\'s sister being taken away, who was younger and in the hands of a monster and obviously terrified.

Breath of the Wild did not give me that reason. Link wakes up without his memories and the only reason to go to Hyrule Castle, is because King Rhoam asks you to and that Zelda is there. As the player, and Link, I know nothing about this game\'s Zelda or why I should go there, beyond being told. There is no emotional reason given for anything.
  • MiinU
  • 7th May 17
Breath of the Wild did not give me that reason.

Hyrule is in ruins and the force that ravaged it 100 years ago is being confined to Hyrule Castle, just barely, 'cuz Zelda's power is weakening after battling Ganon on her own. Rhoam explains the situation to Link right before giving him the paraglider.

In-game, they're on a deadline: either Link recovers his memories, along with the Master Sword and the Divine Beasts, before Zelda completely exhausts herself - or Ganon will escape and finish what he started.

As the player, and Link, I know nothing about this game's Zelda or why I should go there, beyond being told.

That's what the "Scattered Memories" sidequest is for. By the time you've completed it, you'll understand why it matters that Link saves her.
  • catmuto
  • 5th Jun 17
MiinU, I know. I have played the game. And completed it. I am saying that I don\'t have an IMMEDIATE reason to give a damn about Zelda because she is a non-person to me. She is nothing but a name. I have no reason to help her. Imagine there were no memories to collect. What\'s my reason to go to Hyrule Castle and safe her? None, that\'s what.

Same with my point of there BEING NO DANGER in the game. The only thing that Ganon\'s presence in Hyrule Castle seems to do is to make a Blood Moon occur. Outside of that, what\'s the danger? You could do nothing but sleep for dozens of days and not a lick of difference occurs to the world. I don\'t like Ocarina of Time, but at least there, the future part showed that the Zoras had been frozen; the Gorons were imprisoned; the Kokiri Forest and village had been infested with monsters... there, they were in ACTUAL danger, until you saved them. Breath of the Wild doesn\'t have that. It has nothing.
  • MiinU
  • 5th Jun 17
I'm saying it doesn't give me an IMMEDIATE reason to give a damn about Zelda because she is a non-person to me.

In that case, you can say the same about any other game in the series, because Link always has to go on a journey to even meet Zelda; let alone, save her. Whereas in BotW, he already knows her and has simply forgotten.

Imagine there were no memories to collect. What's my reason to go to Hyrule Castle to save her?

Then there wouldn't be a game, because recovering Link's memories is essential to the plot.

You may as well ask: 'Imagine if Metal Face hadn't killed Fiora. What's my reason to go to Prison Island?'

Same with my point of there being NO DANGER in the game.

If that's your justification, I can easily say the same about the OoT example you used, 'cuz all the events you mentioned took place while Link was sealed in the Sacred Realm. Same as with Link being entombed in the Shrine of Resurrection.

Both sets of events are revealed in retrospect after Link awakes.

Ganondorf will wait patiently at Hyrule Castle, while Link competes in minigames, searches for heart containers and gold skulltulas, or he can fish all day every day and Ganondorf won't move an inch. He won't care if Link's freed the Zoras or the Gorons and Ganondorf will never come any closer to world conquest, 'cuz he'll keep sitting there waiting for Link to show up.

So where's the so-called "danger" you were talking about?

At least BotW has an in-universe justification for Ganon not finishing what he started all those years ago: because Zelda's been keeping him confined to the Castle, until Link's return.

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