The Silence of the Lambs is a genre-defining Serial Killer thriller. The Matrix is an equally defining action film. Fahrenheit is the proof that these great tastes do not taste great together. Despite starting with an all-time great introduction that has you juggling between a killer trying to cover his tracks and the police detectives investigating the scene, the game throws this energy away by spending much of its time on the character\'s personal and professional lives, before becoming an all-out save the world plot. While many cite the game\'s infamous third act as the point where the game flies off the rails, it actually hits at the half-way point where Lucas turns into a bullet-dodging Neo Expy and goes further off-rails from there, and I\'m not convinced that the alleged content cuts would have made this any better. Despite all that, Fahrenheit is a weirdly important game for this genre. Virtually all the trends of modern adventure games - the QTE fight scenes, the cinematic influences, the dialogue branches, it all can be traced to here, albeit in primitive forms. The \"Simon Says\" input method of QTE\'s has aged about as well as the terrible mandatory stealth levels that games of the Turn of the Millennium loved so much. The gonzo plot twists, at times cringe-worthy writing, and somewhat dated graphics also give the game a serious Narm value that Quantic Dream\'s later games lack. It also has an awesome soundtrack done by David Lynch posse member Angelo Badalamenti. If that all sounds like your thing and you\'re willing to slog through the game\'s lowlights, the game\'s Updated Re-release can be found for a fairly low price on Steam.
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