Disclaimer: I loved Andromeda in most other capacities, although I have issue with the technical problems and many glitches. The following review ONLY critiques the romantic subplots of the game. Being polyamorous for most of my adult life, it\'s often hard playing romantic subplots in videogames, especially ones with multiple love interests who can feel jealousy. Videogames like the Mass Effect franchise are often meant to be escapist fantasy for people in various ways, but they\'ve traditionally failed at doing so by stating you can pick ONE and ONLY ONE lover and that you\'re a bad person if you want more. When the developers said Andromeda would buck this trend by allowing multiple romances at once, I was excited. Instead of picking one character I was interested in and sticking with them, I\'d try as many of them as possible and see who\'d be game. What I got was more disappointment—in fact, this is even WORSE than what they\'ve done in the past. Bioware decided the best way to implement polyamory into the game was to split the romances into two types: \"true\" romances and \"flings\". True romances begin when you promise your partner that you love them and ONLY them. Flings are a lot more liberal on that take, but even that\'s a trap. Most of them acknowledge that you probably have other lovers out there, but they offer to help you live a double life and effectively CHEAT on your committed partner. Basically, it feels as though Bioware gave even more of a middle finger to us polys by stating we\'re lying two-timers. Clearly, the ONLY love that means anything are the ones where two people promise sole ownership over each other. In the end, it just feels like a complete and utter copout.
In order to post comments, you need to