You seem to be severely missing the joke.
I think it's a bit difficult to declare something an Audience-Alienating Premise when it doesn't seem to have actually alienated a lot of people.
Fanfiction I hate.Complaining about talking in an Obsidian game?
Do what the clock does, keep going.Clearly the tons of people who enjoy the DLC for its silly nature are imbeciles who have never had Biology in school. Clearly, Willing Suspension of Disbelief matters little.
And too much talking in an RPG? Are you joking? My god I'm worried about your attention span.
There are points where anyone can conclude that MST3K Mantra isn't enough, and for me, stuff like this is one of them.
Talking in RP Gs is a one thing, but if a single conversation just keeps going on and on and on and on and on without stopping for over half an hour, this kind of starts grating on you. The initial conversations from this DLC and Dead Money are especially guilty of this, as if the writers seriously couldn't think of a less clumsy way of throwing all that exposition towards the player.
It didn't bother me, its far less "talkey" than planescape torment, arcanum or alpha protocol.
The fallout franchise run with zeerust retrofuturistic SCIENCE!! Wacky thing happen in the weird wasteland. Old wold blue is a "comical" dlc, but this genre shift is funny as hell ^^ (and more interesting than this boring lonesome road)
Are you unable to enjoy Monty Pythons Holy Grail because it's impossible for a Knight to have all his limbs sliced off and act like it was only a flesh wound? :p
That's what I find so funny about this review. This isn't Ms3 2k mantra, it's not something you just need to accept so they can tell the story. It's literally the joke that minds and bodies don't work like that.
It's like saying you couldn't suspend your disbelief that anyone would wear such a big helmet in spaceballs
The whole DLC is based off of the kinds of movies that were featured on MST3K. Brains in jars, giant robot menaces, cartoonish laser guns...
Fanfiction I hate.Exactly, the joke is its having fun with those kind of films. So saying it breaks your suspension of disbelief? Well of course it does, that's part of what makes it funny
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Old World Blues: the storyline ruins everything
Old World Blues is a DLC that has lots of good content that would be perfectly fine on its own, but ends up being strangled to death by an atrociously stupid storyline that makes no sense and feels simply unsatisfying.
First off, the DLC suffers from what I consider to be an Audience-Alienating Premise: you enter the new location added by the DLC, and the very first thing that happens is that you get knocked unconscious and someone removes your brain from your body. This by itself was enough of a reason for me to decide that after the DLC is over, I am going to load a save from before the story starts and pretend it never happened. It's an unbelievable violation of what I am willing to accept as happening to my character, and I can't see how the creators could have ever assumed that people would just run with it.
Second, there isn't really much to the storyline. Spend half an hour listening to the introductory monologue (another big problem: everyone in these DLCs talks WAY TOO FREAKING MUCH), then go on a fetch quest all over the Big Mountain, then go have a small boss battle and confront Dr. Mobius, then confront the Think Tank, end of story. It was simply unsatisfying and lazy.
But probably the worst part is that the whole DLC is built around an inherently stupid concept that hints at the writers having absolutely no idea how their own body works: the fact that somehow, when your brainless body that is STILL CONNECTED TO ITS BRAIN (via a remote connection) finally finds its own brain, this brain proves to be an independent entity with independent thoughts and personality. Just... what? During conversation, the brain can somehow be smarter than you and be horrified by a suggestion that first must have been formed INSIDE OF IT in order to be said at all. This is something you'd see in a CARTOON, not in an RPG with a world I'm supposed to BELIEVE IN.
Thing is, if they threw away the storyline entirely and just turned the location into an abandoned place with Story Bread Crumbs scattered around, with an aura of mystery around it all, it would have been perfectly fine. The place is interesting to explore and has lots of intriguing locations and neat items to be discovered.
But alas, they instead decided to go with an extremely flawed premise that drags the entire DLC down with it. Shame.