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Reviews Videogame / Shadowrun Returns

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Wraithfighter Since: Jan, 2001
10/15/2015 01:38:02 •••

Know What You're Getting Into

(comes after playing all of Dragonfall and ~50% of Hong Kong so far)

If you're looking for high-octane action, quick thinking needed and a modern AAA game experience... look elsewhere.

Shadowrun Returns, especially the Hong Kong campaign pack, is very, very heavy on the story. You'll meet a lot of fascinating people, hear a lot of intriguing stories and get exposed to this complex and detailed world that you'll only want to know more about.

Combat can be sparse, especially since a number of missions contain a minimum of combat if you try to talk your way through things. And there is a lot of talking. A lot. Get used to reading text.

But, if you can get past the fact that this is a game that's more about dialog and character and less about action and combat, then you'll have a blast. The writing is brilliant, the concepts are terrifying and well developed, the characters are wonderful and unpredictable, and the entire community in the home base feels alive and real, and taking the story to another continent, away from where most players are used to, was a brilliant choice.

So know what you're going into. This is an RPG that hits the RP a whole lot heavier than the G, and it is glorious.

ewanern Since: Nov, 2013
10/15/2015 00:00:00

After having finished all of the campaigns, I agree, Shadowrun is a VERY text-heavy game, which is to be expected since it's a plot-driven game based of a tabletop game. The characters ARE well-written, the world well-constructed, and, admittedly, there's some unique value to text-based plot. You have to imagine what's going on, and it's quite easy for your imagination to wander, which can result in amplifying any emotion or imagery in the text. One does not simply try to write off the imagery of The Queen of a Thousand Teeth.


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