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Reviews Comments: Shallow, Pretentious Stories, Archaic Gameplay Shin Megami Tensei whole series review by Spectral Time

This year, someone insisted that I was being unfair for judging the entire SMT franchise by the example of Strange Journey. So, with the aid of various emulators, I've every mainline title but IV, and I've ragequit every last one of them.

Let's get this out of the way right now: the stories are awful and overwhelmingly shallow. The first game at least has the excuse of breaking new ground and trying new things, but none of the others move out of its shadow or evolve in any way.

The characters are shallow and gormless stereotypes, devoid of character. The philosophy is shallow and sophomoric, offering nothing but the indicator that ludicrous, unrealistic extremes of behavior are bad, m'kay? The shallow, formulaic Order vs. Chaos but they're both dicks ending the world plots (or rather, plot, for there's just the one plot over and over) never develop beyond that. And, of course there's the whole shallow, tasteless use of my faith, and the faiths of countless others (but not, naturally, their home-grown religion) for shock value without any real substance.

So, the storytelling's a complete and utter wash across the board. But games are still games, and one can still enjoy the raw gameplay experience of a title with a weak, pretentious narrative.

And I'll say this: the core of the gameplay is quite good. It takes the traditionally-useless RPG mechanics (instant death, buffing-debuffing, status effects, etc.) and makes them versatile and useful. Crits and elemental weaknesses give you additional turns for more depth.

In practice, though, it's all weighed down by the difficulty. When I lose a well-designed game, I feel like it was fair. I didn't prepare enough, or use the right strategies, or bring the right party. I feel like there were ways I could stop my loss next time, so I want to try again. This is the right way to craft a challenging game, one that is, to be blunt, fun.

None of the SMT titles I played stayed well-designed or fun. It's all a frustrating, random mess. When it feels like it, the game'll cheat and kick your ass, and there's nothing you can do to stop it.

Maybe you've got a higher tolerance for that kinda thing than I do, but I find that the poor, barely-improved design of the series is insurmountable, and the story offers no motivation to try anyway.

Comments

  • SpectralTime
  • 16th Jun 15
To quote my original analysis, which I stand by:

If you like the idea of Pokemon with mythological characters and creatures, just play the Persona spin-offs. They've got good characters, decent plots, gameplay that's fair enough, most of the time, and at least their pacing problems are the result of giving leeway to the player rather than beating him up for fun completely at random like a school bully.
  • BigKlingy
  • 17th Jun 15
"The philosophy is shallow and sophomoric, offering nothing but the indicator that ludicrous, unrealistic extremes of behavior are bad, m'kay?"

I agree with this entirely. Two sides that are both absurdly evil isn't a moral choice system at all, nor is it any deep study of morality.

What makes it even worse to me is that the Neutural route, that's often presented as the "most moral", basically boils down to "kill everyone". How things develop from SMT1 to SMT2 only shows that doesn't solve anything, the cycle just repeats again.

Devil Survivor 2 at least has a better Neutural route ("bring both sides to a peaceful resolution" rather than "kill both sides"), but it still falls into the problem of Law and Chaos both being different extremes of evil. (One side's a Revenge Before Reason Knight Templar detective who goes way off the deep end in pursuit of misguided "justice", the other's a Bad Boss Social Darwinist who treats anyone he thinks is weaker than him like crap)
  • Hylarn
  • 17th Jun 15
The shallow, formulaic Order vs. Chaos but they're both dicks

I dunno, II had a pretty heavy bias towards Chaos

Devil Survivor 2 at least has a better Neutural route ("bring both sides to a peaceful resolution" rather than "kill both sides"), but it still falls into the problem of Law and Chaos both being different extremes of evil. (One side's a Revenge Before Reason Knight Templar detective who goes way off the deep end in pursuit of misguided "justice", the other's a Bad Boss Social Darwinist who treats anyone he thinks is weaker than him like crap)

...No. That's misrepresenting both Ronaldo and Yamato. And it does have a traditional Omnicidal Neutral route
  • ElectricNova
  • 17th Jun 15
I do kind of agree that the moral choice system is crap because it usually leaves neutral as the only sane option causing any choice to just drop away.

I don't think it's "tastelessly using your faith" though. And from what I remember there is Shinto stuff in there too, anyway. Might not be i dunno. But like, religious figures are fair game IMO. don't see how it's offensive.
  • SpectralTime
  • 17th Jun 15
...Let's just say that I agree with the Anvilicious entry under II's YMMV page. There's a difference between deliberately, reverently portraying the mythological figures in question, as something like Smite or the Japanese elements of their games, and deliberately, cruelly perverting theme for cheap, shallow shock value.
  • SpectralTime
  • 17th Jun 15
Put it another way. If an American developer created a game in which the poor, innocent arch-angels were being cruelly oppressed by the big, bad, one-dimensionally evil and cruel Shinto gods, with Amaterasu herself ranting about killing everyone in Japan all the time, do you really think that studio would've gotten away without some nasty aspersions about their character?
  • Bastard1
  • 17th Jun 15
Sure, there's a heaping helping of double standard at play, but there's also the fact that the Japanese contingent of RPG fandom is way too non-critical for their own good. Final Fantasy, for instance, has been letting people down consistently for almost 15 years now, but still it drives the consumers into a frenzy for Tiramisu only knows what reasons. Getting a level-headed, non-fanboyish response from them's like trying to extract lemon juice from a cloud, man.
  • SpectralTime
  • 17th Jun 15
...Come on bro. There's plenty of that in all genres of all levels of all cultural media right now. No need to prove your name apt by being needlessly rude to people who've been largely polite thus far.
  • SpectralTime
  • 20th Jun 15
In hindsight, I should offer credit for this much: the atmosphere's not bad. It's undermined by the shallow bungling of every other aspect of the games' storytelling, but it's there, and I suspect it is a big component of many fans' enjoyment of the series.
  • crashkey
  • 3rd Sep 15
I know this is old, but you have to understand that the game's portrayal of other religions' characters is accurate in most cases if you understand the research they did. YHVH isn't "every instance of the catholic god", he's Old Testament God. A God who, indeed, was cruel and wrathful, a fact which was the entire reason for the New Testament and Jesus' bringing a new era of peace. Shinto factors heavily into SMT (especially Persona 4, in which Izanami is the true final boss, yes I count Persona as SMT), just not as much as catholicism and its offshoots, which makes a lot of sense because catholicism historically has been a massive influence on large parts of society.

In terms of gameplay I do find myself getting frustrated by most of the series' "the enemy one hit kills the player, start over" nonsense, as my first game was IV in which your demons remain loyal even if Flynn dies.
  • SpectralTime
  • 3rd Sep 15
The Old Testament God, as you put it, at no point gives up on humanity and/or Israel and kills them all for shits and giggles. There are always people spared. And in the most egregious "kill them for not worshipping me" moment in the Old Testament, the abandonment of Israel to her enemies and the subsequent dismantling of the two kingdoms by the Assyrians and the Babylonians, just as much effort is devoted to describing the *moral* corruption of the people as their idolatry. They are cruel to the poor, widow, orphan, alien, etc., exploiting them for their own gain, the gears of government take bribes and subvert justice and the public good for the interests of the rich, etc. Sometimes the two intertwine, as with the condemnations of sacrifices to Moloch.

Nor are the personalities of the archangels "accurate according to research." Gabriel is a woman, for the most egregious example. None of them perform their duties in the service of humankind to any real degree.

Every single Law demon is a shallow, Puritanical caricature with no motivation, no redeeming qualities, and no explanation beyond "I'm a crazy, evil hypocrite!" And the constant rants about how much better things were in the good ol' days when we were all nature-worshiping hippies in Strange Journey turned me off almost as much as the terrible, badly-designed gameplay.

Their use of the Shinto motif in Persona 4 is actually part of my point! It was subtle, tasteful, respectful, and well-done: everything their use of Christian elements in the main series isn't. Even the Greek elements in 3 were better-handled, and 3 in general missed the mark with much of their storytelling and motifs, due to inexperience.
  • SpectralTime
  • 3rd Sep 15
That said, I'm glad that IV at least did away with that old struggle if that's the case. It is a step in the right direction, and we should always praise progress.
  • crashkey
  • 4th Sep 15
Sigh I wrote a really long message here but then my browser went back and lost it so here's a new one. :/ It was talking about how, since yesterday, I had come to a greater understanding of SMT's portrayal of God, in that they intentionally portrayed him very inconsistently (this is true, YHVH is not always as you see him in SMTII. in IV, he doesn't approve of the rest of Law's actions and the calm, non-order-obsessed Judaic angel Mastema is the only angel who's really doing his work in that game... and in III it's apparently implied that YHVH used to be a proponent of freedom before something unexplained happened to him.) to represent humanity's varied interpretations of the same god. In other words, I was mistaken in saying that YHVH was old testament god, because in SMTII what he's really more like is the Gnostic portrayal of the Demiurge, which is in fact a name that SMT's Great Will goes under at times.

Basically, SMT doesn't really go with any individual religion when portraying its characters, instead choosing to often compile or at least alternate between different beliefs stemming from the same source. (Another IV example, Baal becoming Beelzebub, representing the original belief in Baal and the "parody" of Beelzebub.)

So, SMT's God isn't really Christian, or about Christianity. At different times, it's both Christian, Gnostic, Judaic and others. And although SMT II is rather biased against Law, and some other games are too, the creators have made sure to point out that SMT's God is not the antagonist/ultimate evil of the series.

...SMT is a huge franchise, and I haven't really played that much of it myself because there's just so much. Since there are so many side series like Persona and others, it's kind of a series in which everyone's going to find some games to like in it, and hey, you did! In that way I'd say SMT succeeded. I'm a fan of the series because of how many different ways it does things - you've got the fight between Law and Chaos, and you have tons of different settings in which this takes place permutating it, and then you've got Persona's more localized plots about manifestations of humanity's collective unconscious, and then you've got a ton of other games I haven't played and probably should. The main series is the "traditional" one, so I guess it makes a lot of sense for it to not be liked that much. But because of how I consider every side series a part of the experience, that might make me like the franchise a lot more as a whole.

Well, I don't have anything to conclude on, really, since I don't have much intention of changing anybody's minds. ...I like the monster designs, character designs, and punk atmosphere? Sure, let's go with that.
  • crashkey
  • 4th Sep 15
Oh yeah, I also feel the need to mention that all your criticisms seem pretty valid to me but I still find the games charming. It's like... yeah, the Law side is more of an unrealistic ideal than believable characters most of the time, but while you find this annoying, I find it cool.
  • SpectralTime
  • 4th Sep 15
Fair enough. Like I said, I can't deny they've got a good and unique atmosphere. Thanks for being probably a bit kinder and gentler with me than I probably deserved.
  • NTC3
  • 5th Sep 15
And in the most egregious "kill them for not worshipping me" moment in the Old Testament, the abandonment of Israel to her enemies and the subsequent dismantling of the two kingdoms by the Assyrians and the Babylonians

Erm, are you saying that was more egregious than killing off nearly everyone with the great flood?
  • SpectralTime
  • 5th Sep 15
Well, the Great Flood is potentially allegorical and takes up a lot less room.

Besides, the fact that Noah's family encounters and marries other survivors implies even in the Flood narrative that it wasn't a clean sweep.
  • cillianflood
  • 6th Sep 15
No expert on the matter here, not even Christian, but I'm under the impression that god did lose fate in humanity with the flood. To the extent that after realizing what he did grew regretful and vowed never to give up on humanity again. But that's not really what I wanted to talk about.

First Shin Megami Tensei game I played was Digital Devil Saga 2 which had, in my opinion, a really great plot drawing mostly from Hinduism both in its themes and and important demons. There's no moral choice system though the factions are still there. Overall it builds a good tight narrative.

After experiencing that I played Shin Megami Tensei IV and was disappointed to encounter every one of the narrative problems you mention here. I kind of hoped IV was just the weakest plot in series since it was made a while after the other main series installments but from the looks of it they're all as shallow and uncoordinated as that one.

However it doesn't have the gameplay problems you mentioned here (while Digital Devil Saga did). I found everything fairly balanced and the inclusion of some really smart design decisions made grinding a pleasure and game over a resource vs time decision.

Anyway, bottom line of what I want to say is, from my limited experience (namely just those two) play Digital Devil Saga for a good story and play Shin Megami Tensei IV for some really good gameplay.
  • SpectralTime
  • 6th Sep 15
This is not a review of "side games" like the Digital Devil Saga. In fact, I outright mention that I rather enjoy the Persona titles.

This is a review of the mainline series, which in this case means SMT I, II, Nocturne, and Strange Journey.

Glad to hear that IV at least cleaned up the gameplay though. And thanks for a measured, thoughtful response.
  • kkhohoho
  • 13th Nov 15
@Spectral: Honestly, I can't really disagree with you. Everything you've said (about the story anyway,) is true to some extent or another. But at the same time, I just love the atmosphere of the mainline games, like many others, and I at least like the idea of the conflict between Law&Order, even if it usually isn't well-handled. I also don't mind the characters just being shallow mouth-pieces, because SMT isn't about delivering a good character-driven narrative. It's about presenting an interesting, intriguing world, and throwing you headfirst into it. And that's what draws people in. (I also LOVE the gameplay, including the battle system, but to each their own.)

However, there might be a light at the end of the tunnel in regards to your problems with the narrative. It's too early to say how it'll turn out just yet, but the next mainline game, IV Final, is apparently going to ditch the Law and Chaos routes altogether, instead focusing entirely on Neutral and various variants thereof. This is due to that game's conflict not being between Law and Order like usual, but instead between Monotheism and Polytheism, with all of the 'Old Gods' (Polytheism,) teaming up to take on YHHV and Lucifer, (who have formed an Enemy Mine to stand up them, and represent Monotheism,) with humanity caught in the crossfire. It still remains to be seen how the plot will be executed, but it at least looks like a step in the right direction.
  • SpectralTime
  • 13th Nov 15
It's not the Law/Chaos divide I don't like, it's the dumb, skin-deep way the games implement it, plus their refusal to accept that it's not 1992 anymore and it's okay to give your characters more than two personality traits and one motivation.

But, again, I accept that they have good atmosphere, and that the idea of "pokemon with mythological figures" is inspired. I just don't see anything about either of them you couldn't get better and better-designed in the Persona spin-offs.

...Also, that plot sounds rather meh too. I mean, it's still sounding an awful lot like a meaningless struggle between two mutually-repulsive poles, but... eh, I guess moving on from stagnation is a good sign one way or another, even if I'd prefer it to move a bit quicker.
  • kkhohoho
  • 13th Nov 15
The thing is, if they gave their characters 'more than two personality traits and one motivation', then the focus might shift away from the world and ideas, and more on a standard character-driven narrative. I'm fine with that for the spin-offs, but that's not what mainline SMT is. (Though I suppose the question is, is that what mainline SMT should be?)
  • SpectralTime
  • 13th Nov 15
Well, the ideas suck and the world is a shallow and badly-explored place anyway.

There's nothing there to care about in the first place, and the fact that there's nothing human to care about in the characters is only part of the problem.

I'd be fine if that focus on abstract ideas and the bigger picture was actually used to examine and articulate them. Well, maybe I wouldn't be fine, but I'd respect that. But as it stands, they don't make any real effort to explore either the ideas or the world in anything but the most cursory way.

It's not just that the story's shallow, it's that the elements they're focusing on instead of the narrative are shallow too! That's what I mean by "pretentious": professing to have a degree of profundity and intellectual depth that the games simply do not possess.
  • GKG
  • 31st Dec 15
"Besides, the fact that Noah's family encounters and marries other survivors implies even in the Flood narrative that it wasn't a clean sweep. "

Yeah, so God only killed 99% of humanity ! Everything's totally fine, never did anything wrong, and it's all probably metaphorical anyways (funny how you'd go the "it's all metaphorical" way, then feel offended when a series uses characters and concepts from the Bible to tell a story. Hypocrisy much ?)

Atlus does use characters from Japanese mythology in their stories - the series' wiki lists no less than 313 characters for "Japanese mythology" - and often in villainous roles. Concerning Gabriel's gender: this is actually something that's debated within religious circles, so portraying him/her as female isn't innacurate.

This review is obviously ill-informed, incorrect, and tainted by the reviewers' own anger and spite over the fact that they consider the series to be essentially blasphemy. Don't listen to it.
  • SpectralTime
  • 31st Dec 15
...Geez, twenty-four comments for somebody to show up rude and swinging.
  • GKG
  • 31st Dec 15
Your review is incorrect and ill-informed. pointing this out does not make me "rude".
  • SpectralTime
  • 31st Dec 15
No, but being extremely belligerant and unpleasant neither inclines me to argue with you nor makes me feel as though doing so would be productive. Plenty of other series fans engaged with me in a respectful way, and successfully got me to acknowledge that, other problems aside, the game's got good atmosphere.

Your comment, by contrast, took the tail end of one sentence and tried to use it to dismiss the entire review as tainted. After calling me a religious fanatic, putting words into my mouth in a transparent attempt to discredit me and dismiss my work through them.

There's no point in arguing with someone who acts like that or marshaling evidence against them. Science has shown that even incontrovertible evidence, something I can't furnish in a fully-subjective medium like artistic critique, just makes people like that believe harder out of pure spite.
  • GKG
  • 31st Dec 15
I'm not calling you a religious fanatic. You claim that it is an error to portray Gabriel as female: it's demonstrably not. You are offended by the use of Biblical characters and the portrayal of the Old Testament God as tyrannical and bloodthirsty, yet claim that God only killing most of humanity in the global flood doesn't make him so. You claim the creators don't use their "home-grown religion" - they do. You say that you've rage-quitted on all the games, yet feel confident enough to make a full-series review ? Really ? What games of the series have you actually played, and up to what point ?

SMT 3 doesn't have any of the flaws you present. The general story is simple, yes, but that is the point: the tone is bleak and hopeless, but then again, this comes with the territory. The characters aren't extremely complicated (mostly because your interractions with them are rather limited), yet they all exhibit contradictions between their words and actions that might not be obvious at first glance. They all represent a certain ideal, a certain ideology concerning what the world is and should be: yet they all fall way short of these ideals in subtle ways. They all represent a metaphysical idea, a thought experiment if you will, and the fact is that one might come in agreement with them after some metaphysical reflection.

Another game explored the contradictions between ideals and the actions of men: Bioshock; Nocturne isn't "shallow", because the ideals it represents are rarely if ever studied in video games: one can roughly classify them under a "Law" or "Chaos" system, but it would fail to capture the actual complexity of the ideas explored.

I will admit that I consider Nocturne to be the pinnacle of the mainline SMT series, and that the other games fall short of its greatness in terms of writing and characters; This is why doing a series-wide review without considering the actual individual games is a bad idea.

Also: God /is/ portrayed positively in some of the games. The first Devil Survivor is a good example of that.
  • SpectralTime
  • 31st Dec 15
...Against my better judgement...

Point by point:

"This review is obviously ill-informed, incorrect, and tainted by the reviewers' own anger and spite over the fact that they consider the series to be essentially blasphemy."

Traditional angels don't have gender. Gabriel being female or androgynous is a comparatively-modern phenomenon, rather than, as the comment you've repeatedly quoted claimed, a Truer to the Text interpretation of the character.

When Bible!God killed humanity in the flood, he did it because, accepting the biblical narrative as literal fact rather than any kind of metaphor or interpretative text, there were no other humans on Earth who weren't evil besides Noah and his family, and afterward he was so aggrieved by what he'd done that he gave the whole world a sign it'd never happen again. When SMT!God floods the world, it's essentially in a fit of pique, and his first reaction is grumpiness about it not convincing the survivors to worship him.

They use their home-grown religion with reverence and respect. Their religion's villains are the villains, their heroes are the heroes, or, at least, as in SMT II, the poor-widdle unjustly-persecuted minority being oppressed by the nasty, mean Law gods. Where's the title where Amateratsu threatens to slaughter all of Japan in fire and blood for being a democracy rather than bowing to the will of her earthly descendant in all things?

Well, I rage-quit because of the gameplay. Seriously, fuck Beast Eye.

SMT III] is the epitomy of all my critiques. You don't marshal a single coherent defense of the story. The characters don't act incomprehensibly because they're unspeakably complex, they do so because they have one motivation, two personality traits, and no humanity. They are, as you yourself admit, flat, empty receptacles for ideology, not a single one offering real refinement on the theme of "ludicrous, unrealistic extremes of behavior are bad, m'kay?"

None of the ideas are complex. I can literally find a trope page for every one of them that explores them better in a few paragraphs than the game did in its entire runtime. (I caught up with the rest via a script I found.) Real human beings aren't a single idea stretched to its ludicrous final conclusion, they're complex people with a mixture of different impulses inside them that amalgamate to form a cohesive whole. (Which is, incidentally, the actual theme of the game, and now you don't have to tear you hair out by the bloody roots playing the damn thing!)

This review does not consider the spin-offs. (But Devil Survivor backpedaled on that more-nuanced and -ambiguous interpretation like a total bitch in the sequel/remake, so I retroactively removed it.)
  • KazuyaProta
  • 11th Mar 16
@Spectral Time: This is...a good review. Honestly, youīre...right.

SMT angered me with the fake dilemas, i like a lot of the concepts and actually use several sources of real religions (Gabriel is female in some sects, or symbolize feminity.).

Also, bad luck to you. Spoiler from SMT IV FINAL:
YHVH is the cause of the entire war between Law and Chaos, even Lucifer was his minion, the only gods who are good and nice are Danu, Dagda and Masakado (a japanese war hero). The politheists? They were showed as total villains, sure, they were Well Intentioned Extremist but in the end, they are villains in all routes, Law and Chaos are the early bad endings and the Peace and Anarchy route are basically Neutral Good versus True Neutral Well Intentioned Extremist

Yes, YHVH is the cause of all bad things in SMT IV verse. Sorry for you (and as a fan of judeochristian lore, i can say something: This is bullshit).

Real Life YHVH was better than the other deities of his time!, i just canīt stand who BAAL is showed more sympathetic like him. The entire point of the story of God asking Abraham to sacrifice Isaac and stopping in the last moment, is to show who unlike Baal, YHVH don`t liked human sacrifices. In SMT? YHVH want kill everyone, no survivors.

Also, SMT IV actually give us a while sad and awful, at least interesting Law Ending. Tokyo is destroyed, but the survivor can live peacefully in a world free of demons, Lawful people living with their own laws. The Angels? They died in order to destroy Tokyo and left Mikado in peace.

SMT IV Final show who actually they were lying and their plan was killing themselves only to resusitated and left the protagonist die to make him unable to stop them.

Also, for some reason. Asura is Virochana who also is Azura Mazda.
  • SpectralTime
  • 11th Mar 16
...Wait, Ahura Mazda is a polythiestic divinity? Whaaaaaaaaaaaaaaaa
  • KazuyaProta
  • 11th Mar 16
No, not a part from the Politheist faction, but is still pretty silly.

Also:

YHVH is guilty of ALL bad things in IVīs universe. Every bad thing is because of him, only Masakado (a brave, human, japanese war hero) can save us of him. Dagda can give the final blow, but Masakado is the Big Good.

For a franchise who talk about how mankind is responsable from its fate, constantly they put the blame into God (and always the same God).

From the wikia: YHVH is revealed to be the true villain of the story of both Final and IV's universes. The Creator controlling both halves of Satan: Lucifer and Merkabah and the forces of Chaos and Law to perpetuate an eternal war that will never have a true winner. His madness had made him an enemy of the Great Will (the multiverse real God), who had been creating and incarnating messiahs to oppose him, with two messiahs needed to bring true freedom from YHVH's grasp.

On the Peace Route he is defeated by the two God Killers, but he will return one day. The Great Will, mankind, the two messiahs, and demons will live together until the day that they must all oppose him again comes. On the Anarchy Route he is slain using the God Killers and Dagda's powers, and with no followers and the creation of a new universe removing everything of the old universe, YHVH is permanently killed, freeing humanity from his tyranny forever.

  • LitleWiggle
  • 12th Mar 16
Well, back in early Old Testament times, YHVH was responsible for all good and all evil. The idea of a central evil figure didn\'t appear in Judaism or Christianity until extended friendly contact with Zoroasteruans. So even using the Old Testament God still doesn\'t entirely justify having him be 100% evil.
  • ergeis
  • 17th Apr 17
Wait, you consider Nocturne to have archaic gameplay? That\'s the game where Atlus decided to shake up the formula.

And I disagree with your thinking that the series is completely biased against Judeo-Christian and favorably to Shinto lore. I don\'t think even the Japanese pantheon is safe from artistic license (Amaterasu is male for some reason); the pantheon\'s even divided into two rival factions, something I\'m not even sure is part of their canon so I won\'t say much about it.

\"So even using the Old Testament God still doesn\'t entirely justify having him be 100% evil.\" FYI, what I gathered is that this portrayal of God isn\'t meant to be evil because something is wrong with the universe to make him the way it is. There exists the Great Will (implied to be the all-loving God we\'re more familiar with) that\'s trying to fix things.
  • dragonfire5000
  • 18th Apr 17
@ergeis The Great Will is not really a God; it\'s heavily implied to be the cosmic force of reality itself, something above even the gods.

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