09:28:54 AM Aug 24th 2015
I'd like to prose splitting the article into sub-pages for each game.
01:31:28 PM Sep 14th 2013
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description. Any help, suggestions, or other info can be posted to The Special Efforts thread The examples shown here could perhaps be salvaged with more context or used in other tropes. What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye) Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?
- Averted very thoroughly in Hitman: Contracts — largely because it's the point of the whole game: Agent 47 gets shot in the stomach by a target that was expecting him, stumbles back to his apartment, and spends the rest of the game hallucinating past adventures until a surgeon shows up to help.
- Averted with the sequel, Blood Money: when enemies suffer a pistol shot to the torso, they react with pain, but generally keep shooting or running. However, a second or third direct hit will result in the enemy clutching their stomach and keeling over in convulsions. And sometimes, in isolated circumstances, the newspaper report that follows every mission will mention that one or two of your victims survived a supposedly fatal injury, and is in intensive care, likely to die.
- The newspaper statistic regarding hospitalized victims seems to just be based on anyone that was injured at all, even by say, a single bullet to the foot. Maybe still an aversion in the sense that, even though they were still on their feet after being shot, the newspaper acknowledges that they certainly would have died later (after 47 has left the area) without medical attention.