Videogame Grand Theft Auto IV Discussion

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01:25:57 PM Sep 14th 2013
edited by
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description.

Any help, suggestions, or other info can be posted to The Special Efforts thread

The examples shown here could perhaps be salvaged with more context or used in other tropes.

What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in Golden Eye)

Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?

  • Averted in Grand Theft Auto IV. While enemies will generally drop when their health is depleted, after a short time they may begin to writhe and moan (call for help in the case of police), and sometimes will get to their feet and limp away. And the player can shoot them then, too. To death.
04:59:32 AM Apr 23rd 2012
Why is the main description completely devoid of a plot summary? Or a note on the gameplay for that matter?

I understand it's the GTA series, but it's hardly got an excuse plot...
01:07:09 PM Feb 12th 2012
edited by TheLimey
Is it just me, or is Dmitri's betrayal of Faustin... well... understandable? Your boss is a paranoid, drug-addicted, full-on psychotic Ax Crazy whose solution to everything is bullets and bombs. You've watched him kill close associates and every act of violence brings more heat down on you. Worst of all, he's so coked up and crazy that reasoning with him is impossible. So, you can either wait for the two of you to get arrested, wait for him to snort another gram and decide you need to die next, or take him out and save yourself and the organization you've worked damn hard to build. Perfectly reasonable. His betrayal of Niko is inexcusable, yes, but his ordering Faustin's death is practically self-defense.
03:56:13 PM Feb 12th 2012
Is that in dispute? People might have rankled somewhat at the But Thou Must aspect of it, but if at that point in the game they'd given the player a choice between Faustin and Dmitri (as they did with the other rivalries) how many people would have sided with Faustin?
07:15:55 PM Feb 12th 2012
edited by TheLimey
Well, perhaps not meta, but in the game world Niko and others have contempt for Dmitri for "betraying his friend". Never mind that his friend was a borderline-Complete Monster who would probably have had him killed in the near future. Naturally Niko's entitled to that after Dmitri attempts to screw HIM over, but before that, it's purely business, and even Dmitri seems to feel bad about it. It's a minor point, but it just sat badly with me. It's presented as a moment of utter bastardom by Dmitri, which it patently isn't.
07:06:31 AM Feb 13th 2012
Well, "logical decision" doesn't equate to "not a dick move". If the rational business decision is to kill your partner, some people would see that as a reason to get out of the business. And even if people accept your reasoning, they're never going to actively trust you if you've displayed that you'll kill a partner if it's in your interests to.
08:33:16 AM Feb 13th 2012
I would have thought that since Faustin was utterly out of control they'd thank Dmitri for taking him out. Killing your partner in criminal circles is one thing, but killing a demented, ultra-violent psychopath who doesn't seem to be operating in the real world anymore is almost a public service. But I take your point and yeah, who would ever 100% trust him again?
09:26:50 AM Aug 18th 2012
well yes, but after all Faustian had done for him he could have made some effort to take care of Faustians wife and child, instead he lets them life in a one room apartment with no money. thats justification enough for me.