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Inediblecake
topic
04:04:10 PM Aug 8th 2014
Just wondering, are we allowed to talk about the Long War?
SeptimusHeap
moderator
03:08:43 AM Aug 9th 2014
The Game Mod Long War? Nah, game mods (unless they are Ascended Fanon) aren't the original work and don't get troped on its page. You may want to make a page VideoGame.Long War for the mod, though.
capduffman
topic
02:26:54 PM Dec 1st 2013
I was wondering, could we consider the usual behaviour of some players, always blaming the RNG wherever something goes south (Especially in Classic) a player case of Never My Fault ?

You can check it out in gamefaqs, Steam or other places, people saying the RNG is rigged, what has been denied for harder difficulties (actually the RNG is rigged towards the player in normal and easy), and pretty much stating that their only reason for losing is because the AI gets an unfair help in battle, not because they used half cover, or didn't bothered using better positions, or retreating to negate enemy advantages.
Axquirix
03:27:14 AM Jan 11th 2014
I tend not to retrest, but in Classic+ the use of half cover is suicide. Which I tend to use to my advantage, sticking weaker rookies in half cover so that the aliens shoot them instead of the guys I'm trying to level up. I do tend to get a bit angry when 90+% shots miss, but my general attitude was learning to not have to take 90% shots. I guess you do kind of have a point, though.
capduffman
topic
01:03:55 PM Nov 18th 2013
About the point of no return entry, it states that the assault will be a day before completing the psi labs. But I didn't even got started on building the labs (Though I took down the alien base around around a couple of weeks before, so it would give barely time to make it)

Until there is a more solid statement about the trigger to the assault, I left it to "around two weeks after taking down the alien base" if anyone knows more than me about the trigger, please, feel free to change the point.
Blackie62
topic
06:29:33 PM Oct 9th 2013
So I'm not the only one seeing a visual similarity between the Exalt guys and the protagonist of The Bureau: XCOM Declassified right? Button down, slacks, wrist-thingy, it's totally there.
Koveras
topic
06:07:47 AM Sep 28th 2013
@Whoever requested the custom wikiword to say "X-COM": You are wrong. The game's title is explicitly "XCOM" without a dash, to differentiate it from the original X-COM series (with a dash) from the 90ies. I am going to revert it.
Zaptech
topic
09:54:42 PM Jan 19th 2013
Can we get the Main namespace for this page unlocked, if only to put a redirect to the Video Game namespace? As it stands, it's awkward whenever you navigate to any of the other namespaces, because there's nothing to click at the top of the screen to go back to the primary page. It would make things a bit easier.
StarSword
09:39:53 AM Jun 22nd 2013
No. New main redirects are a wiki policy violation. They're working on adding video game tab and icon, however.
Bobchillingworth
topic
09:37:13 PM Jan 12th 2013
Is the "Second Wave" really DLC? The content was released as a free patch through Steam, not a separate download (for the PC, anyway).
Axquirix
03:29:21 AM Jan 11th 2014
It was always referred to as free DLC in all the media, even if it was technically more like an update.
EarlOfSandvich
topic
09:43:05 AM Dec 21st 2012
edited by EarlOfSandvich
Just suddenly realized why the 2012 was there...

Nonetheless the original game was UFO: Enemy Unknown, so I dunno...
abomb30
10:07:38 AM Jan 2nd 2013
In the US it was called XCOM: UFO Defense.
StarSword
11:54:54 AM Jun 23rd 2013
Either way, there was no need for a disambiguation since there wasn't another work called XCOM: Enemy Unknown.
back to VideoGame/XCOMEnemyUnknown

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