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TylerL320
topic
05:53:22 AM Dec 18th 2013
The title for the Shout-Out subpage is incorrect: the title of the game is Skullgirls without CamelCase.
Dinjoralo
topic
08:42:07 AM Sep 4th 2013
I think that the latest patch for Skullgirls does quite a few things that could go under Obvious Rule Change, such as minor nerfs to how long combos can be (Filia only having one air dash per combo) and the Stun/Exaggeration system, both meant to limit Touch of Death combos that don't trigger IPS. Anyone else agree?
Levitz9
topic
06:56:23 PM May 16th 2013
I's come to my attention that Parasoul's story line passes the Bechdel Test; should we put this into the Trivia section?
ViperAcidZX
topic
03:00:15 PM Sep 21st 2012
Umbrella's demoted from being DLC? Source?
LKArtillery
09:36:20 AM Dec 12th 2012
Not sure where you heard that, but it's false. Umbrella was confirmed for being one of the first 2 DLC characters long ago and that hasn't changed.
FlamingoKai
08:47:51 PM Aug 29th 2013
Just mentioning that it HAS changed. :D
Icchuchu
topic
11:22:16 PM Aug 1st 2012
It says not to list Ms. Fortune as an exception for Bloodless Carnage since it mentions it on her character sheet, but what about Painwheel?
MightyKombat
topic
04:26:46 AM Jul 24th 2012
Wasn't "Dark Deco" first coined by the makers of Batman: The Animated Series?
LKArtillery
09:37:46 AM Dec 12th 2012
Yes, it was. That's probably an intentional nod, seeing as Batman: The Animated Series was a big source of inspiration for Skullgirls.
MightyKombat
02:39:03 PM Jan 26th 2013
Shoudl we add that as a note on the page then?
LKArtillery
04:29:33 PM Feb 5th 2013
Sure, why not?
Skulljoker
topic
07:49:20 AM Jun 28th 2012
edited by Skulljoker
Isn't Peacocks ending a rather happy one, despite everything? I mean, she had to kill her best friend, but it was to save her from the Skull Heart and she ended up saying goodbye to Marie one last time. Not to mention how she then annihilated the whole Medici Mafia with a grin and some well deserved punishment. I wouldn't call it a Downer Ending, more of a Bittersweet Ending.
SgtFrog1
topic
09:58:52 PM Jun 23rd 2012
  • Massive spoilers for Cerebella's story*

The main page mentions that, in Cerebella's story, Ms. Fortune dies/is killed. Isn't she, like, immortal though? How does that work?

  • end spoiler*
ViperAcidZX
11:01:41 AM Jun 28th 2012
For future reference, use the spoiler tags. Cerebella is so far the only character the Skull Heart knows who is pure of heart. By killing Nadia Fortune (if not doing so in cold blood), she is commiting her first sin/act of evil.
Icchuchu
11:24:08 PM Aug 1st 2012
Ms. Fortune dies because Cerebella crushed her body until the only thing left of her was the Life Gem, therefore removing her immortality.
LKArtillery
01:25:54 AM Sep 5th 2012
Cerebella literally crushed her into a new Life Gem, like coal into a diamond. For a bit of Fridge Horror, Ms. Fortune may have still been conscious inside rock of compressed cat gore. Being immortal and all.
xanderglz
topic
09:46:03 AM Apr 27th 2012
edited by xanderglz
Spiritual Successor: According to some people in the fighting game community, Skullgirls is aspiring to become this to Arcana Heart.

Is that statement not clear? I added it based on the tourney streams and comments I watch on Eventhubs.com and Shoryuken.com (which may be two of the strongest websites when it comes to the fighting game community, but that's just me); yet somehow a smart guy comes here and changes it to Marvel vs Capcom 2, citing no reason at all while doing the change.

I'm giving my reasons to compare it to AH instead of MvC2:

  • 1. The fighting mechanics. It's a heavy rushdown game with plenty of launcher attacks and combo opportunities, ground-based as well as in air, like Guilty Gear (or any Aksys game for that matter), unlike MvC2 where zoning plays an important role in the game plan.
  • 2. Combo build pacing. Even the easiest Low-Medium-High attack in MvC2 can be easily lost if you're not fast enough. Skullgirls on the other hand, delivers a time gap where the player can make his/her inputs and not losing momentum, similar to what happens in every Arc System Works fighting game.
  • 3. All female casting. Pretty evident I think. Come on, the ONLY reason Skullgirls is closer to Arcana Heart than it is to Guilty Gear is because there's only female characters in both games. Let's make a recap of the characters appearing in MvC2: Cammy, Chunli, Spiral, Tron, Roll, Storm, Psylocke, Akuma- OH CRAP, the "all female casting" rule is dead and gone. So, there.

  • Sidenote: Sure, Skullgirls has 3 on 3 matches, BUT IT ISN'T MANDATORY. It doesn't happen everytime you fight, and the game sure doesn't force you to just choose three characters (no more, no less) when you arrive to the character selection screen.

So, my request: can we, SG's page editors reach an agreement on this?
Marioguy128
01:50:40 PM Apr 29th 2012
Did you not read the edit history? Also, I read the Shoryuken forums, which is a much better place to get information than the comments section on the front page of SRK, and the makers of the game post there. I said MikeZ said he took a lot of influences from MVC2 and put them in Skullgirls. (though that's irrelevant now) Also, zoning is a viable option, and Peacock's playstyle is revolved around zoning. And about combos, you can make long combos, but it's impractical, as damage scaling makes damage output minimal, and you'll end up giving your opponent more meter, making resets more viable, and MikeZ thinks that this game will be like MVC2 in the reset heavy department. Oh and the meter thing applies to MVC2 too. And the all female casting isn't gonna be a permanent thing. Male characters are planned for the game you know. Lastly, that entry is poorly worded, and uses weasel words, "According to some people." Examples Are Not Arguable, whether subjective or not.

Also, calm down. It's just an example. Does it really matter if it's on the page or not? Is this really adversely affecting your life?
xanderglz
12:16:41 PM May 2nd 2012
You know what? I actually didn't, although I looked for them. in the YMMV tab I didn't see any reason where those edits weren't made. And all the edit history available in the main page is how the self-redirect was fixed:
  • [redirect: VideoGame/{{Skullgirls}}]
so I didn't see anything there. I don't know if the same problem happens to other people. It may have been an incorrect guessing from my part that this change didn't happen for a reason, although the first update at this example didn't include one, so yeah, I rolled on with the thought that we humans are incoherent bastards.

The other points you're citing are something that must be taken into account seriously, so discussing them wouldn't help by now. What you addressed as "irrelevant" seems like the bottom line for me: there's a REASON for doing that, there's Word of God involved; this isn't about who is right. If this game is an example of something, I don't see why not putting it. And then there's the ridiculous Modus Operandi this website uses since some time ago: Nazi mods removing things they "don't think they belong to" just because. God forbid it's something subjective, because there's a 99% chance they'll remove it, because apparently for Fast Eddie & co. "subjectivity is a bad thing that damages tvtropes".

I'm getting off track here. What I want to say is: change it all you want, and if you give a good reason for making it, then be my guest. This is what I said in the last line of my comment (I bet you already read it so I won't repeat it). Because hey, that's what this page is about, right?
BioYuGi
topic
08:11:41 PM Apr 17th 2012
Is the game Skullgirls or Skull Girls? because it's two words on the title but one word in the description.
LKArtillery
01:37:10 AM Apr 19th 2012
Skullgirls, it's one word. No spaces, only one capital letter.
stickmeister0
topic
07:54:14 PM Apr 11th 2012
Whoa, someone remove that ridiculous-ass Spoiler Wall on the main page. I have yet to play the game so I don't want to see any spoilers. Jesus christ that thing is HUGE.
AMNK
06:11:52 AM Apr 12th 2012
I'll remove it. Someone needs to read the Spoiler Policy.
ViperAcidZX
topic
08:36:46 AM Apr 5th 2012
edited by ViperAcidZX
Can Executive Meddling be used consider the game got delay due to Microsoft and/or Sony wanting the game to come out the same day on both their video game platforms?
illegalcheese
topic
05:11:21 PM Mar 10th 2012
Just out of curiosity, how is there so much info on this game if it's not out yet?
Firekid2
05:39:34 PM Mar 10th 2012
Alex Ahad has been designing the characters and story for quite a while now. This, for instance, was posted in 2006.

Also, the developers (particularly Mike Z and Peter Bartholow) frequently visit forums.
TheLeangle
09:46:42 AM Mar 18th 2012
True, still it a matter of what is confirmed or not. Like in the case of DLC... so far they have said that DLC characters are coming but whom those characters are is something that I have yet to see them confirm on (unless there is something at Dustloop.com or SRK that I have yet to see that confirms this).

Customer
topic
12:39:24 PM Sep 4th 2011
Thanks for making a character sheet. I would've done it sooner but I didn't know how to create one.
Firekid2
topic
08:59:30 AM Sep 3rd 2011
So, um why did this page turn into a Circular Redirect? I was gonna edit it back, but I wanted to see if there was a reason for it first.
AMNK
09:28:23 AM Sep 3rd 2011
All the works are now being moved to their respective namespaces. Check the forum, under Special Efforts, the thread Wick namespace moving.
back to VideoGame/SkullGirls

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