05:11:51 PM Oct 23rd 2013
A minor yet worthy note: for (officially only, as in coming in the game disc itself) the Xbox release, co-op mode is possible, with the second player playing as Agent One. So the fate of Agent One actually varies for the Xbox version: single-player he is tortured to death, but in co-op he survives and goes to kick Nazi behind with Blazkowicz.
10:57:13 AM Aug 17th 2012
Some tropers have been treating everyone on the villains' side who's not Wilhelm "Deathshead" Strasse as if they were carrying Idiot Balls—to the point of misusing some tropes just to try and drive home their opinion that Strasse was the Only Sane Man. I've gone through and corrected some of this, either by removing the stuff singing Strasse's praises or by changing it to point out cases where other villains weren't acting stupid. Some highlights:
- 13th Nov '10 5:56:16 PM Turkish Delight* Hoist by His Own Petard: The Nazis here fall into both Stupid Jetpack Hitler and Ghostapo varieties, but they pretty clearly have no clue what they're doing. Pretty much every time they create/release something, expect the Nazi or Nazis who created/released it to die horribly if they're nearby.
- * Night of the Living Mooks: The SS Paranormal Division warlocks don't really know what they're doing, and Deathshead is smart enough to stay away from their ceremonies.
- * Anachronism Stew: Ooooh, boy!