Also, even though the Dragoon Spirits kind of share SOME similarities to Sentai works, I don't think it's exactly the same. Any objections to removing that as well?
Should we add the trope 108 to the page? According to one of the other entries (will check for source), the world was supposed to be destroyed and recreated every 108 years.
EDIT: Cancel this. Didn't realize that, even though the trope name is shown as 108, it actually takes the spot on the chart at "108". Pain in the butt...
Edited by ShadowDragoonFTWMoved this example off during the rename:
- Crutch Character - Subverted by Lavitz as, even though he dies, all of his stats and equipment gets tranferred to Albert.
My thinking is Crutch Character subversions are every character in existance except the Crutch Characters — far too numerous to list.
Hide / Show RepliesNo, that would be an aversion of Crutch Character. A subversion would be a character who starts off amazing at the beginning, then falls behind in the middle of the game but then suddenly gets really good again in disc 4. Rose is the true Crutch Character in the game as she outclasses everyone throughout disc 1, then falls behind to the point where she's effectively useless from the middle of disc 3 onwards. With Lavitz/Albert, they do start strong before falling a bit behind but Albert definitely hits hard, doesn't have a ridiculously low speed like Kongol does and has Rose Storm, so he remains useful, if not ideal.
"Thorough preparation must lead to success. Neglect nothing."About the whole "Save Lavitz with Moon Light/Angel Prayer" affair, I think that they simply revive K.O characters, but they can't resurrect them entirely. In fact, if a Party Member "die" in battle, hw/she will be back on his/her feet in the next fight with one Hp. So IMO, those spells work only on fainted or badly injured characters. Besides, I guess that a wound from a Dragon-killing Flaming Saber is hard to heal.....
Hide / Show RepliesYes and no. If even one combat character "survives", then the remaining two characters are K Oed and regain 1 HP at the end of the fight. On the other hand, if all three are defeated, they are killed. Though this raises questions of why the remaining characters wouldn't jump in (if there are any), that can't only be answered by "programming limitations". Perhaps they're too shocked and just let the bosses stomp the floor with themselves too?
That's the same with any other party-based RPG (See Lazy Backup). Like in any of those games, the battle party is meant to represent the whole party, not just those three. It's Gameplay and Story Segregation, and it's not like Legend Of Dragoon is the only game to ever pull that on you.
Should we remove the "Recurring Location" entry? The trope specifically applies to a location that shows up multiple times in a series of games, not a location that you see multiple times in the same game.
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