MyFinalEdits
(Ten years in the joint)
Spikestuff
Since: Aug, 2016
Sep 16th 2016 at 12:06:04 AM
•••
Most OHKO moves in Tekken (including Paul's "Burning Death Fist") require the AI to actually do something in order for a OHKO to occur.
Focusing primarily on the first 3 Tekken games. note
Tekken 1:
- Prototype Jack "Dark Greeting" - (1.1 seconds) - (Same for T2 & T3)
- Anna & Nina "Hunting Swan" - (Same for T2 & T3) - This move is meant to only do 95% Damage max, but due to absolute luck, it can actually be a OHKO.
Tekken 2:
- Yoshimitsu "Suicide" (0.8 seconds) - (Same for T3) - This has the most risk behind it.
- Paul "Burning Death Fist" (1.05 seconds) - (Same for T3)
Tekken 3:
- Ogre & True Ogre "Indigo Punch"
- Forest Law "Dragon Fang"
- Kuma/Panda "Fatal Wind"
- Gon "Super Dino Charge"
Note: I have actually forgotten the Tekken 2 damage output by most characters, so characters that may have a OHKO from that one will be missing and in Law's case, I placed him in T3 as I don't recall the move doing a OHKO.
Edited by Spikestuff
There's no topic for MOB As (Multiplayer Online Battle Arena games), such as Vainglory, League of Legends, Smite, Overwatch/Paladins, et cetera.
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