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SevenSeals
topic
12:54:18 AM Mar 7th 2010
edited by DanielLC
Seven Seals: Took out this:
  • If you use a hacking tool to alter a Pokémon ROM, you can go into the tall grass near your home town before you get your first pokemon. If you get attacked by a wild pokemon, a question mark shows up instead of the pokemon you should have. The question mark is at level zero, zero HP, and it can attack. When you white out, you come to in your house and your mom makes you rest and explains how pokemon centers work. How did they plan for this?

They didn't. They just made sure the game wouldn't crash if the Pokemon slots were empty, for whatever reason. I'm pretty sure (but not absolutely) that the dialogue your mom gives you would happen if you lost your first fight with your Pokemon by your side.

Making a game robust against errors (which has the side effect of making it robust against some glitches or hacks) is not quite "thinking of everything". That would have been if the game specifically alluded to the situation being impossible/out of the ordinary.

Perhaps it was originally possible to do that, and it got Dummied Out.
66.180.102.57
01:11:19 PM Mar 15th 2010
Ocarina of Time: Goddess of the Sand easter egg? Can anyone link a vid to this action, I can't find one.
SonicLover
topic
10:31:08 AM Nov 30th 2010
Looks like Fast Eddie took out the quote. Meh, it didn't really describe the trope too well anyways. What do we replace it with?
Fallingwater
topic
04:16:47 AM Feb 25th 2011
Removed the following:
  • Doom 3 has tons of person-logs you could find and read and/or playback. Many are used to open weapon lockers including one for the the BFG . One that reads "Hey Frank, You left your lunch on my desk, again. I put it in the storage cabinet, number 112. The combination is 5-3-8.", you open the locker and sure enough you see a lunch labeled "Frank" and also some ammo and health.

While an example of excellent detail, it's not an example of the dev team thinking of everything.
SonicLover
04:32:32 AM Feb 25th 2011
While an example of excellent detail, it's not an example of the dev team thinking of everything. What's the difference?
MrDeath
07:18:50 AM Feb 25th 2011
The Dev Team Thinks Of Everything is when the player finds out they prepared for something that there's little if any reason to suspect. Like, if they had put in random combinations and items for every locker? Yes, that'd be this trope.

But putting in a note saying, "Hey, check this locker, here's the combination" and then having that locker and combination lead to something is not this trope.
kaloo
topic
05:16:52 PM Mar 4th 2011
Why do Animal Crossing, GTA and ADOM have their own pages. They only have 2-4 examples.
CloverGoldngreen
topic
01:24:57 PM Jul 8th 2011
edited by CloverGoldngreen
Is there an opposite to this trope? A good example of what I'm talking about would be this game on Neopets called Grand Theft Ummagine. Part of the game involves you avoiding capture by guards who will chase after you until you lead them into a foreign object standing in their path (these guards are pretty simple-minded). There are also pits that you have to avoid walking over or else you'll fall in and have to start the level over. I tried to use these pits as a more permanent solution to being chased down by guards by leading one into a pit. However, the guard just walked over the pit like it was solid ground! I saw this and I'm like "... What?!" Also keep in mind that these guards are bigger and heavier than you are.
Shinobody
topic
02:01:28 AM Jul 23rd 2011
I'm the only person who gets weird impression that it is strangely common trope in one-person projects? Most notable examples are ADOM and Dwarf Fortress, but there's more...
Willmuska
topic
07:58:49 PM Aug 15th 2011
In the Halo part of the page, it says "In said game, try turning the elephant upside down. When you go to flip it back up, the game says, 'Press L1 to...Wait, WHAT? How did you do that?'". You guys know Halo is Xbox exclusive, right? Therefore the game will use Xbox controls, so L1 would become LB.
SamMax
topic
09:57:47 PM Nov 2nd 2011
Shouldn't this be Trivia, or do you disagree? Seeing as how in some articles, this is listed in YMMV, and in others, it is listed in Trivia, I've got no stance of my own. Make your descision now!
gyorokpeter
topic
07:18:25 AM Nov 11th 2011
Does it count if the developers didn't think about something in the original version of a game, but then after hearing about a bug they fix it and put the extra thing in its place? I'm thinking about Creeper World, where the last level is supposed to be beaten using the superweapon. In the original game, beating it without the superweapon would simply delete all your units but not cause you to win, and it's impossible to win after that. In a later patch, this was changed so if you beat it without the superweapon, you get a special congratulation message which includes a lampshade of Story Overwrite, then you get the original ending sequence.
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