Averted deliciously in Bungie Software's (yes, THAT Bungie) first shooter, Pathways Into Darkness. It was a 2.5D shooter, a la Wolf 3 D, but with a fairly robust inventory system, including a flashlight. With batteries. Which would (eventually) run out, but only after multiple hours of use, though it was implied this might happen quicker. Also somewhat subverted in that the player will find, about halfway through (and around the time their flashlight might be dying) a second flashlight with fresh batteries.
You remembering that correctly? It's still totally averted, just in a different way. According to a Let's Play of the game, the flashlight is described as having enough juice for six days of continuous use, useful since you only have to use it for five. You do find night vision goggles which can replace the flashlight, though it's mostly used to clear floors featuring enemies that swarm you to death if you shine your flashlight.
these things are wildly different, and i can't fix it myself since i don't know which one is true