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01:06:33 AM Aug 16th 2014
For some reason, the first three screens' worth of examples are all people griping about things that annoy them on websites. Since the trope description says "a game play mechanic," I've deleted them. If someone really wants them back, you should probably give them their own category at the bottom.

(And remember it's not *just* a bad mechanic, but a bad mechanic that mars something otherwise good.)
12:22:17 AM Nov 25th 2012
Why the heck is Minecraft listed under Party/Casual Game?
06:53:35 PM Sep 23rd 2012
edited by Kuuenbu
Never mind, found the obvious answer to my stupid question.
06:29:02 AM Jul 14th 2012
edited by ElodieHiras
About the d20 Modern Wealth system: if the player wants to be a sniper and to buy a sniper rifle, how can he roll a 2 on his die? Since taking 10 and taking 20 rules applies to wealth check (unless you are reduced to 0 wealth bonus)... If you really want that sniper rifle, you can take 20, can't you?
11:49:20 AM Aug 16th 2012
Also, the Windfall Feat Plexus is clearly a Loophole Abuse that makes no sense in-game. So any sane GM would disallow it. Even the game developers were pretty clear on that point in their Bullet Points. http://www.wizards.com/default.asp?x=d20modern/bp/20050125a
10:24:01 AM Feb 21st 2012
How about the "justice system" or whatever in Elder Scrolls: Oblivion. The "psychic guards" and the way they could just send ESP to the next town over to share your nefarious deeds with them.

Goes entirely without notice for people playing a good character, but for an evil character really turns the game into a "be evil in the way we tell you to be evil" affair.
10:56:48 PM Jan 20th 2012
Pulled this because the trope is about one bad rule. The example lists most aspects of gameplay.

10:23:21 AM Feb 21st 2012
edited by Madcapunlimited
Not on this topic... sorry, needs new one.
02:50:30 PM Apr 6th 2011
No mention of Black City or White Forest and the fact that you have to beat Black/White within 10 days or the city/forest will empty out and the only way to revive them is via Enternalink? Which can only be done locally?
09:13:44 AM May 29th 2011
It's been added.
08:57:50 PM Jan 6th 2011
I think we may have a Troper Tales leak in the Tabletop Games section, or at least some research failure...

"Roll-and-move can get ambiguous if your dice have just knocked your piece off the board." What's ambiguous about picking up your piece & putting it back on the board?

"[Pop-o-Matic] has its own problems; you can get a numb palm with a long game of one of these." How do you get a numb palm softly pressing a bubble once every 2 minutes?

"Others, like Candy Land and Sorry!, eschew dice for a deck of specially-printed cards. Still random, but for some reason, card randomness is less hated than dice randomness." The only randomness in Candy Land is the opening shuffle; after that point, the game is predestined.
04:48:09 PM Feb 15th 2011
Taken in order:

The ambiguity is not always remembering exactly where the piece came from... But the ambiguity that causes has nothing to do with the hatred for Roll and Move (and is simply resolved by not rolling on the board, but at the side of the table... And if you're bad at controlling your rolls, invest in a dice tower) - Basically a lot of bad games were made which use the Roll and Move mechanic badly, removing choice.

The pop'o'matic numb palm comes from long sessions, and most people don't softly press the buggers (actually they don't always work with a soft press, some need a firm press)

The opening shuffle in Candy Land is still randomness, it's just preloaded randomness - The difference between dice randomness and shuffle randomness is, basically, that shuffle randomness is going to be more reliably even than shuffle randomness - Yes, the game is predestined after the shuffle, but the effects of the chance on the play of the game is exactly the same as if it were dice rolls (With the slight exception that the frequency is known rather than merely being a 'most likely,' though I don't think that matters so much in a game designed to keep kids indoors and therefore safe from getting infected by polio) Regardless, the randomness in Candy Land and Sorry! (in Sorry's case, insert an 'almost' - You can pick which of two (or is it three?) cards) as 'roll the dice and move to where they say' as straight roll and move, and as such just as unpopular.

...I mean, I agree about the clean up required on there. Trim to 'roll and move' and a sub-bullet explaining that it's specifically the lack of choice involved, rather than the act of rolling dice, that bothers the majority of people who object to dice should just about cover it for the dice stuff, but I'll look again tomorrow.
06:01:36 AM Oct 26th 2010
Hey, I think warriors orochi also needs some stuff. If ONLY ONE of your characters die, you lose.

Full metal alchemist for the DS, a dungeon fighter-esque beat'em up, has also two mechanics, one when you need to make a transmutation circle, and the stealth-based mission, which kinda sucked.

Onimusha 3: the PC port makes the game almost unwinnable because, when you are on the room where jacques has to make a puzzle to unlock the door, with poisonous gas that kills you if you don't clear it in time, henri shouting every moment... and the fact that sometimes it doesn't recognize the buttons you just press, forcing you to do the same puzzle from the beginning.
11:19:46 AM Oct 14th 2010
People didnt like the combat in Mirror's Edge? It's the best part! Swat team is coming from the elevator, yaaay! *Slide*Nutpunch*Knee in face*Hide*Regen*Repeat* I made a point of killing every cop/swat/whatever i could find. For me, the scrappy mechanic would be throwing away the pistol instead of reloading it. Either let me reload the weapons or make all enemies stand in accessible places. It's supposed to be a jumpy runny free urban game and i cant reach the cop standing 2 metres above me? Seriously?
05:23:59 PM Oct 7th 2010
edited by cntrational
The Pokemon section is filled with really minor complaints, things that don't deserve their own entries. It needs a clean up. For example:
  • Letting Zubat/Golbat encounters take place anywhere in a cave.
09:13:16 AM May 29th 2011
I cleaned it up as best I could. It could probably still use some work, but it's a lot better.
10:27:55 PM Jul 15th 2011
I did another minor cleaning. One entry was removed completely though. It said a game was nothing but scrappy mechanics, which doesnt fit the trope. It sounds more like a bad spin-off game or even Complaining About Games You Dont Like
04:31:40 PM Sep 16th 2012
Speaking of which, what happened to the pokemon section?
05:08:25 PM Sep 30th 2010
Aw c'mon, I start wanting to edit things on the site and become an ative troper, and THIS happens! Why is this happening? It sucks!
07:44:42 PM Jun 16th 2010
edited by Peteman
I think the Star Wars D20 System comment is Complaining About Shows You Don't Like. I find the D20 system very easy to understand (you roll a D20 + modifiers, and try to get your target number), and I think the reason Wot C didn't use the old system was because it was developed and licensed for West End Games, while Wot C had its own system it wanted to use.

That being said, before Saga Edition, I do agree Wot C's Star Wars Roleplaying game systems were piles of unmitigated crap.
07:50:13 AM Aug 18th 2011
Saga edition isn't any better; "arbitrary usage limits on force powers" is itself a Scrappy Mechanic.
12:40:47 PM Mar 15th 2010
According to its page, Red Steel has one, anyone care to jog my memory as to what that was?
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