Would a screenshot of Garry's Mod would make a good illustration for this page? Preferably one of a player manipulating a ragdoll with a physgun.
Do cheats count? The Punisher for X-Box allows you turn ragdoll on even more, allowing, for example, one to shoot enemies off cliffs.
Hide / Show RepliesWould a screenshot of Garry's Mod would make a good illustration for this page? Preferably one of a player manipulating a ragdoll with a physgun.
(Please ignore this. I accidentally clicked the Reply button above the "New discussion" one below it)
Edited by Unnerving_PosteriorThis article has confused the definition of ragdoll physics. It doesn't encompass all physics simulated in a 3D environment. Ragdoll specifically animates the body's reaction to impacts, tracing the source of impact through all connecting bones. This doesn't include any thrown, colliding or breaking rigid objects; those are all under general physics engines. Havok includes both, but physics have been part of 3D games since before Havok or ragdoll.
Subjectively, there's a fine line between a Troll and someone who lives just to piss you off. Hide / Show RepliesRagdoll physics is just an application of articulated rigid body physics with collisions. I'm responsible for the first engine that could do ragdoll physics without failing - "Falling Bodies", 1997. The "body falling downstairs" cliche is from this, the first public demo of Falling Bodies:
Would a screenshot of Garrys Mod would make a good illustration for this page? Preferably one of a player manipulating a ragdoll with a physgun.
(Damnit, I was expecting this to pop up at the bottom of the thread and thought it wasn't appearing)
Edited by Unnerving_Posterior