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05:38:26 AM Jan 20th 2013
"Science Ninja Team Gatchaman. Ken's Birdrang.''

Bonus points for bladed wings, therefore able to cut several throats and then return to the hand. (Even though the drag should have slowed it way down after the first couple hits.)

And then there's the itty bitty rocket motor in the thing, rarely seen (maybe even just once).
04:58:01 PM Mar 6th 2010
edited by Ronka87
I cut a lot of the "how boomerangs work in RL" stuff from the intro; it takes away from the trope itself. A lot if is just rambling, useless to the trope, and it bloats the first paragraph.

Here it is, in its entirety, as it was before I trimmed it down:
A real-life boomerang is simply a stick carved in such a way as to get some rotor lift when thrown turning end-over-end. Throw it properly, and the boomerang will curve back on its course and return to its point of origin. Be distracted, and you can bludgeon yourself with it when it returns at knee-cap level. Or at head level, if thrown improperly. There's also another kind which isn't designed to return to the user, mainly because it should be stuck in something's rib cage. It can be massive enough to become really dangerous and flies much farther than a simple thrown club, but that's all. Some (including R.W.Wood, one of the early American enthusiasts of the boomerang) speculate that the returning boomerang was used mostly on waterfowl: if it hits, well, the hunter has to retrieve the kill anyway; but if it misses there's no need to waste time and go into water or shrubs. Some variants have more complex trajectories, but these are merely interesting toys. As for more dangerous versions, it's obviously possible to make a boomerang of a metal band, but do you really want to see a whirling steel airscrew flying back to you?
05:36:44 AM Jan 20th 2013
At best, this is rambling. If it's ever returned, it'll need to be written much better.
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