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tralis
topic
07:53:41 PM Oct 15th 2013
edited by 142.136.122.18
Is there a trope that represents the force that keeps principal characters in the show in ways other than not killing them? For example, in Breaking Bad when Walt begins to cook with Gus, Jessie is initially left out of the deal. The events of the show conspire to bring Jesse and Walt back together again because Jessie is a principal character. Another example would be when a character turns 18 and logically should go off to college or other pursuits, the events of the show conspire to keep that character on the show.

This isn't exactly a reset button. Its not plot armor because nobody is in mortal peril. It can happen in shows where the Status Quo is not always god. What exactly would you call the aura that keeps principal characters always involved in the events of the show somehow, even if something logically would pull them away?
FastEddie
moderator
08:15:34 PM Oct 15th 2013
Try this question in Lost and Found. That's where the tropers who love this game hang out.
BestOf
moderator
topic
06:36:23 PM Mar 15th 2013
This section was the subject of an Edit War:

* Liara T'soni, a character from the first game, can only get killed exactly once in the bad ending scenario. She also has plot armor against the Illusive Man's Dragon Kai Leng, who kills or wounds other characters, but he totally ignores Liara (an out of character moment)

I'm posting it here so the validity of that example can be discussed. Do not re-add it before it has been discussed.
Xilizhra
03:09:33 PM Aug 19th 2013
Validity unlikely. Kai Leng never attacks Liara less than other squadmates, and James and Javik share Liara's survival ability. Additionally, for squadmates who can die in other ways, it has to do with their specific choices and isn't based on random attacks that might affect any but arbitrarily avoid Liara.
Connorses
topic
03:00:51 PM Feb 5th 2013
edited by Connorses
In "Cowboys vs Aliens" when the hero is running from the army of aliens with explosions going off all around him and he survives because he's a badass.
quest
topic
02:07:38 PM Sep 7th 2012
edited by quest
The first thing I think about when I read this trope is the many scenes in The Lord of the Rings where Frodo's Mithril shirt saved him from orc spears or arrows all throughout the series. In the movie the scene with the ogre was made iconic as his shirt saved him miraculously from certain death. So, I was surprised to see a lack of any entry in the Literature section about such plot armor. Was this intentional? I'm not sure, therefore I'm leaving a response here as opposed to rectifying the problem myself.
David7204
topic
10:09:56 PM May 13th 2012
edited by David7204
When I think of plot armor, I think of a character implausibly surviving a situation on nothing more than contrived circumstances or 'luck' in story. Straight from the article -

"Note that this is specifically about cases where it's suggested (by way of Informed Ability, generally) that something should happen that would be very bad for the hero - but it tends to fall short as soon as he gets involved, for no given reason besides luck."

But for some of the video game examples, plot armor apparently means 'any character who can't be killed in a game where some characters can be killed.' This isn't right at all. Many of these characters never encounter situations where they survive on 'luck.' Their survival is completely realistic and plausible - they're competent and capable people who can take care of themselves. Their survival, even if it is guaranteed, has nothing to do with plot armor.

With that in mind, I'd like to cut out some examples.

DarkTeamRush1
topic
05:36:51 AM Jan 23rd 2011
I think this might be getting confused lately. The actual page says it's only for incidents where something should happen to the character but doesn't for the plot; however, I'm reading two webcomics involving time travel and weird timelines and I've seen it used for justification that "[character] can't die until [future event] happens".

Am I reading it wrong and both apply, or does that not fall under the trope...?
121.222.136.216
topic
03:42:58 AM Sep 5th 2010
Propose real life section be deleted.
johnnye
07:23:21 AM Sep 5th 2010
Meh, maybe if there were loads of examples, but as it is there're only two. If it grows out of control we can always cut it later.
Tal63
08:05:49 AM Jan 31st 2013
I agree. Plot Armos simply does not exist in Real Life. The Real Life section should be deleted.
Deathhacker
10:39:10 AM Aug 5th 2013
probably beating a dead horse here but there is a theory (forgot the name) that proposes a person can only "observe" (i.e: be alive and conscious) a reality where he/she had lived, even if the chances of survival is miniscule to the extreme. The reasoning behind it is that whenever something of chance occured, a separate reality would be created for each different outcome, but you will only be aware of the one which you would survive the longest.

I believe this was on a Cracked article, as this effectively gives everyone plot armor from their point of view. From your perspective, you would ALWAYS seem to survive no matter how ridiculously stupid the odds were against you.
THEBATHEAD
06:23:55 PM Aug 31st 2014
I agree that this trope doesn't really work in real life, but some things (such as being on the right side of an inequitable system) do work similarly. Should we add useful notes to Analysis.Plot Armor? And... in No Real Life Examples, Please!, how come this is listed as a Sex Trope?
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