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TriggerLoaded
topic
07:52:15 PM Mar 4th 2010
edited by MasterKnight
Stupid Sacrifice?

There's some disagreement about this entry, dealing with Brenner/O'Brien at the end of Icy Retreat in Days Of Ruin

The original went:

  • Stupid Sacrifice: Brenner's death. Seriously, what was the point of that?
    • Brenner wanted to make sure the Lazurians got away. He wasn't about to abandon somebody, not with Forsythe having just been murdered senselessly, not to mention (according to him at least) he had run away and ended up living with the guilt. He lampshades this too:
      Brenner: Better early to the grave than late to your own humanity.

I tried to clarify what I, admittedly without evidence, suspected he meant, with...

  • Stupid Sacrifice: Brenner's death. Mixed with Gameplay And Story Segregation, Brenner stays behind to hold back Waylon's forces, allowing the Lazurians to escape. Which was completely unneccesary. If you were allowed to control his tank, you could have easily escaped the level with him.
    • But then, if Brenner caught up with Will, the 12th Battalion altogether would probably have been nuked. Anybody think Brenner was more aware of Caulder than the player is let on?

So, yeah. The original poster of that trope, maybe post what you specifically mean. Might help clarify and make it a legitimate entry.

TriggerLoaded
topic
06:24:56 AM Aug 18th 2010
Took this out due to the beginnings of Natter. From the Demonic Spiders entry:

  • Anti-Tanks being maddening is justified by the fact that in previous games Med Tanks and upward were extremely difficult to take care of - virtually impossible to take out without either more of the same or a more powerful kind of tank, a bomber, or a battleship. It's a tradeoff, but it evens the playing field a bit.
    • You haven't been involved in the metagame, have you? Cost effectiveness tends to have excess importance.

If the original poster is around, discuss it here. But we don't need Conversation In The Main Page, so I took out both lines.
BattleMage
12:35:26 PM Aug 21st 2010
edited by BattleMage
Nevermind, wrong person.
TriggerLoaded
topic
01:20:08 AM Nov 13th 2010
Removed another entry, from Anticlimax Boss.

  • This troper found the final boss of battalion wars 2 pathetic. As long as you keep your battlestation at least half health and you have even a few troops left, you shouldn't really have a problem. Of course, part of the mission is making sure the battlestation stays alive on the way there, and while you're taking out the generators, but come on. It's a fricken battlestation. Even other Battlestations don't stand a chance against it!

This Troper entry, which we don't want. Is this an actual Anticlimax Boss? Or is somebody just too good at the game?

TriggerLoaded
topic
12:18:40 PM Jan 2nd 2011
Purging more entries.

(From Avoid The Dreaded G Rating, or E rating, in this case.)
  • Should be noted though that the game was slightly bowlerised in North America on Fog of War related maps running into a concealed enemy unit will cause a caption bubble with the word DAMN!!! to appear to the surprised player unit this obviously isn't in the American version.

Actually, on reflection, this would fit under Bowdlerise, but it wasn't good where it was.

(From Non Indicative Difficulty)
  • Your Mileage May Vary on that, Hard Campaign does get slightly or similarly difficulty to the normal campaign in certain parts it also changes the layouts of some of the levels.

I can't quite get what he's trying to say due to bad grammar. My best guess is that he's trying to say the maps are changed to make it harder. Which is true, but the ability to pick ANY Commander team means the vast majority of the maps are MUCH easier than they should be.

(From Replacement Scrappy)
  • Koal/Zak and Jugger, almost. The two CO's they were supposed to replace, Adder and Flak respectively, ultimately didn't get cut, but they don't appear in the campaign and have fewer tags than almost anyone else. Koal and Jugger DO have slightly different abilities, however; Koal takes Adder's fast-charging CO gauge and very basic power and tacks on an affinity for road spaces, and Jugger takes Flak's luck mechanics and broadens the numbers even further. On a flavor side, Koal doesn't add a whole lot, but Jugger manages to shoulder the burden for the Black Hole Army's entire supply of comic relief. As far as anyone can tell, the reason they were added is because the writers felt they couldn't justify Adder and Flak siding with Kindle and Von Bolt over Hawke and Lash.
  • Jake and Rachel replace Andy, who doesn't actually appear in the campaign either (unless you count a clone). While Andy wasn't exactly the most interesting character in the world, a lot of people would prefer him over Jake's Jive Turkey routine any day. Rachel, they could give or take.
    • If anythying Jake & Rachel replaced Andy & Nell the latter of whom barely figured into any of the game's stories outside of commanding the Orange Star forces in certain levels and wasn't even playable in the main campaign until Dual Strike.

A whole wad of Natter. Especially as a few are saying "Well, they were, or could be." Best trim it down.

Actually, on reflection, I think a lot of this can be dumped into a YMMV page.
TriggerLoaded
01:50:26 PM Jan 2nd 2011
More pruning.

Shrunk down (And relabled) the Bonus Level Of Hell entry. This was just too long.

  • Bonus Level Campaign of Hell. (In the Advance Wars group, you beat the main campaign, you unlock the Hard Campaign, which is usually the standard Campaign, but modded to give your opponent a ridiculously unfair advantage.)
    • Only really true of Advance Wars, which has the hellish Advance Campaign. Hard Campaign from Black Hole Rising is hard but fair, and Hard Campaign from Dual Strike is easier in many respects than Normal Campaign due to the fact that you can now choose any pair of COs. Days of Ruin doesn't have a Hard Campaign, perhaps due to normal already being plenty hard, especially if you want gold medals.
    • Bonus Mission 3 in the first Battalion Wars, right to the point of being That One Level.
    • Three words: Rivals! Advance Campaign.
      • To clarify, on Normal Campaign, Rivals is a moderately difficult map unlocked by a moderately difficult method. It's Andy vs. Eagle, and the map is HUGE, composed mostly of tiny islands connected by bridges, and there are no seaports, so Eagle's sea weakness isn't a factor. Both sides have three infantry, but Eagle has a lot more of the map on his side, so he'll have more funds so you better get crackin'. On Advance Campaign, not only is the task of unlocking the level harder (Technically The Same But More), but you have the same infantry force, and Eagle's force is HUGE, making a war of attrition utterly unfeasable. To top it all off, Advance Campaign added Fog Of War. Your only indication of Eagle's insurmountable force is the sound of each and every one of his units moving. Good luck.
        • Capturing his HQ by spamming Infantry and T Copters is about all you can do to defeat him. Now would be a nice time to be able to choose which CO you're using...
TriggerLoaded
topic
09:19:48 PM Jun 10th 2011
Removed the following extra information that was beginning to form Natter. I want to put it back in, but I'm not sure which trope it would fit under. It's no longer Theme Park Version, at the very least.

  • Also note how Green Earth tanks are turretless (most of the turretless AFVs during WWII were German), whereas the tanks of the other four factions are turreted. Also, Blue Moon tanks have some similarities to the T-34, Blue Moon medium tanks have some similarities to Isoif Stalin tanks, Orange Star tanks have the high profiles of American WWII tanks, Yellow Comet tanks look a bit like more slanted Type 89 I-Gos and Yellow Comet medium tanks look a bit like Type 5 Chi-Ris with heavily overemphasised turrets.
  • If you look at the units in Days of Ruin you can notice that the units for both Rubinelle and Lazuria are modeled after real world examples from the U.S.A. and Soviet Union respectively. Even the infantry are distinct! Notably, The Rubinelle bombers are very clearly based off of B-52s.

Now, what would this be? AKA47? Bland Name Product? Fictional Counterpart? Some other trope?
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