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MasamiPhoenix Since: Jan, 2001
Nov 21st 2014 at 1:37:27 PM •••

Removed the following

  • Non-RPG example in Punch Out. Little Mac, the player character, is usually chipping away at foes' energy bars with dozens of punches, while dodging blows that will level him in just a few hits. Justified in that, as his name suggests, for a pro boxer he's really small, and even the shorter enemies tower over him.

As without numbers we don't see don't see the twin discrepency. Either Mac deals less damage or has less hit points. There's no indication that he's dealing more damage than the enemies. This is more of Damage-Sponge Boss

Edited by 150.131.105.52
abateman Since: Dec, 2013
Dec 4th 2013 at 4:21:22 PM •••

Getting a little more psychological, another reason for this could be:

This device is used to stimulate a David and Goliath like feeling of pleasure derived from being victorious in a situation where you probably shouldn't be, whether going up against the Sephroth (FFVII) or Metroid Prime (Metroid Prime) or Darkside (Kingdom Hearts). The game makes the enemy seem more badass by inflating their stats and/or making them physically large, while stacking the more subtle attributes in favor of the player to give them a fighting chance, or even an advantage.

willyolio Since: Jan, 2001
Apr 18th 2010 at 1:42:31 PM •••

as was noted in the ykttw discussion, the image isn't actually showing the damage on Sabin, it's a doom countdown. however, it's pretty hard to find an image that really shows off the difference in damage/HP of characters and monsters that isn't really cluttered.

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