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SeptimusHeap MOD (Edited uphill both ways)
Mar 22nd 2021 at 2:59:32 AM •••

Linking to a past Trope Repair Shop thread that dealt with this page: Unhealthy, non-indicative, started by TheGunheart on Feb 16th 2012 at 12:04:37 AM

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Boksha Since: Nov, 2010
Aug 17th 2012 at 5:05:14 PM •••

Removed the following entry:

  • Equally infamous is "bunny hopping" in First Person Shooters. Bunny Hopping was the exploitation of the fact that many games let you move a little faster when jumping than when running, and sometimes made you harder to hit. Thus, many players would constantly jump while moving. Unlike combos, however, FPS games since often took steps to eliminate bunny hopping, as it was almost certainly an unacceptable break from reality.
    • Strafejumping is another one: Diagonal movement was faster than straight movement due to engine limitations and jumping diagonal made it so that people could reach insane speeds and cover great distances whilst jumping. It is part of the skill test present in Quake Live before you go online.
    • Funnily enough, bunny hopping is a gameplay mechanic in Warsow.
    • As well as Nexuiz.

This entry gets its facts pretty much completely wrong. The U Nintentional speed increase from bunnyhopping was specific to the original Quake engine. As such, no game ever "took steps" to eliminate faster movement through jumping, because other FPS engines simply didn't suffer from the same defect in the first place. Later Quake games however implemented jumping speed increase (coupled with strafejumping) intentionally, because by the primary fanbase (which was small by today's standards, but back then made up a sizeable chunk of the small multiplayer scene) it was never seen as detracting from the game. The same thing applies to the other examples (and many more); for these games, it is a purely intentional main gameplay element. Further inaccuracies: only a few games with multiplayer capabilities had added diagonal movement speed, and this had nothing to do with jumping or engine "limitations" (rather, it's just sloppy programming and could likely have been fixed with a single line of code or even a binary hack). Later Quake games did have ways to increase movement speed while jumping through strafing, but this was, again, intentional. (the first game also had the unintentional effect that constantly strafing left and right increased your average forward speed above what's possible by walking in a straight line, but here, no jumping was involved) Some games may have removed the ability to jump repeatedly, because it made targets harder to hit. This has nothing to do with a bugged speed increase as again, games other than the original Quake and its direct derivatives did not suffer from that bug.

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macks2010 Since: Feb, 2014
Jul 14th 2019 at 8:14:27 PM •••

There is an example I recall from one hearthstone expansion that was a good example of the "bad" kind of derailment, a game breaking exploit that could be used to "steal" wins. You can find out more about it at the beginning of [[https://www.youtube.com/watch?v=EoLWxIwyNiE this video]] (and continue watching to learn how Blizzard reacted to the exploit being unintentionally leaked). I'm hesitant to add it myself because I don't want him and certainly miss important details. Besides that, I'm not sure if the example would even be appropriate if I can't find a more neutral source for my information? could a more experienced troper provide some input on this, or possibly add it for me?

edit: I escaped the link above because I'm not sure how to make it a point to an external page instead of trying to go to an article. Just... use the URL manually

Edited by macks2010 Christian, gamer, programmer, brony, and quadriplegic (paralyzed mid-thorax down). I am filled with determination...
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