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WandrianWvlf
topic
12:57:43 PM Feb 14th 2011
Did a bit of an overhaul on the main page, but I don't think I've got enough time to fix up the characters page today so some of tropes I said I moved are in limbo at the moment. I'll expand on the characters page and drop those tropes there next I have time to, unless someone else wants to do it first :3
MarshalValor
09:35:23 AM Nov 16th 2012
So is this "overhaul" why the main pages for Fallout 3 and New Vegas are blank?
KrazyKopter
06:37:51 PM Nov 18th 2012
The page still exists, but under "Video Games". The Main page is normally supposed to redirect to it, but apparently it doesn't anymore. I don't know if this is a bug or not, but it needs to resolved at some point.
KainLupus
topic
11:38:00 AM Nov 24th 2010
I feel like the "context" added for the Tenpenny Tower scenario is wrong (according to TV Tropes-rules, I mean), somehow, but I can't put my finger on exactly what the problem is
Mondkuh
topic
06:04:21 PM Aug 26th 2010
So, Allistair Tenpenny, truly evil or not. I say no, because:
  1. He has no real problem with ghouls staying at Tenpenny Tower, despite what other NP Cs (especially the ghouls) say. Even though his initial reluctance proves justified. Oh, and Gustavo tells you to kill those ghouls, not Tenpenny.
  2. Even though he's quite involved in this whole nuking Megaton business, he believes the residents will be evacuated beforehand. Burke wants to kill everyone inside. Tenpenny justs wants a prettier sight (even though you can't really see the freaking thing from the Tower) and maybe some fireworks.
  3. He doesn't have all his wits about him. He seems always a bit whimsical and a Howard Hughesesqe recluse.
  4. Killing Tenpenny (or have Roy kill him) doesn't stop Burke from wanting to nuke Megaton. So he's the one behind the operation and has obviously lied to Tenpenny about the specifics (evacuation and all that).
  5. All in all, it seems that Tenpenny is merely a figurehead, and Tenpenny Tower is really run by Burke and Gustavo.
  6. Yes, he kept a slave. Seeing as morality is back to pre-Civil War levels, this doesn't strike me as all that unusual. In fact, it's impressive how few people actually have slaves.
70.56.216.107
07:48:07 PM Aug 27th 2010
Consider the following: He leaves a finger when killed, like all evil-aligned humans in the game (This is metagame thinking, but still). He almost certainly kept Mei Wong as a sex slave, not a worker (furthermore, just because peoples' moralities have regressed does not mean slavery is not evil). He keeps a sniper rifle by his person so that he can amuse himself by killing random wastelanders that get near his building. Even if he doesn't actively hate ghouls like some of the residents, he plainly doesn't care enough to help them himself. Burke is unaffected by Tenpenny's death to prevent player actions from locking them out of one quest by accomplishing the other.
KainLupus
06:39:37 AM Aug 29th 2010
Apathy and Evil don't necessarily go hand in hand. And just because we know why they made it so Burke want to nuke Megaton doesn't change the fact that he does. I do, however, agree with your point that having a slave would still be classed as evil if everyone else also had one
MCE
03:32:11 PM Sep 27th 2011
There is that whole 'shooting random wastelanders from his tower' issue.
68.9.112.220
topic
10:29:35 AM Jul 31st 2010
Before all the tropes are added to the page, I'd like to suggest that we split the examples between the main game and the add-ons. Might help keep it organized.
Kastorr
03:08:21 AM Aug 20th 2010
I would just like to point out how much I appreciate the writing of this page. It was very well done.
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