07:46:26 PM Nov 21st 2014
Isn't this a video game only trope? As such, shouldn't all the non video game examples be removed?
02:10:14 AM Nov 22nd 2014
Old thread. Don't recall what the decision was, though.
08:30:32 AM Jan 30th 2012
Okay, so this was removed from the Hay Wire page because it's a videogame trope; so what would this trope in a movie be?
09:58:48 AM Jan 4th 2012
There's a lot of pages where it was put on YMMV tabs. I fixed some of it, but I may not be able to do it on my own...
05:55:48 AM Aug 24th 2010
01:21:40 PM Apr 4th 2010
Mag Bas: Removed:
- Half-Life. You're a scientist, experiment Goes Horribly Wrong, kill anything that isn't a scientist. Though this gets averted in The Sequel, in which virtually every generic character model becomes a true character.
- Hell, you can kill anything including scientists if you really feel like it.
- At the time of its release, however, Half-Life was almost a revolutionary step forward story-wise. Why? Because practically every FPS preceding it had a story even more paper-thin and irrelevant to gameplay.
- But in Half-Life's defense, the core of the gameplay could probably be summarized as 80% "kill everything that isn't a scientist" and 20% "press a button because a scientist told you so".
- Actually, the plot was deeper than certain people think. It's just not spelled out with cutscenes and mandatory dialog (though a lot of it is revealed through non-mandatory dialog).
- I always figured it was for entertainment, what with the first battle in the stadium.
01:54:41 AM Mar 29th 2010
- Shoot 'em Up: Shoot everything. Oh, and make sure that baby comes out alive.
- Bruce Almighty. Even Christians who believe in a benevolent God find it unlikely that Jehovah would reward rather than punish Bruce for being such a whiney asshole. But, hey, we needed an excuse to make Jennifer Aniston's boobs even bigger.
- It's not a reward. That's the point of the film. It's why Bruce ends up losing everything he loves and breaking down and "dying" towards the end. It's a lesson, not a reward.