Main Deathtrap Boss Discussion

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09:22:22 AM Mar 24th 2010
On second thought...

Had I read the article on Cores And Turrets first, I wouldn't have bothered with this one.
10:19:03 AM Mar 24th 2010
Actually the difference seems fairly straightforward especially since I'm playing a game right now that really shows off the difference.

  • Cores-and-Turrets Boss- there are a bunch of cores and turrets and the boss is essentially a security system or computer trying to kill you. You still have an identifiable enemy.

  • This trope: you have one example that is a bunch of turrets but with the others- no turrets, no computer cores. You have a number of sentient rooms with advancing walls and things sliding out from under you. Your description also allows for the common end point where you complete a number of objectives and then the place goes nuts and you have to escape or you have your final objective at the end of an impossible obstacle course.
10:48:54 AM Mar 24th 2010
edited by Cidolfas
I agree, the two are only tangentially related. Cores-and-Turrets Boss is primarily a shmup or Action Game trope, while this can be seen even in Adventure Games and RPGs. Cores-and-Turrets Boss is perhaps a more specific version of this, and we might want to move some of the examples from there to here where they don't fit.
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