11:15:37 AM Oct 5th 2014
Find a better pic, this one's just a guy with robot arms and guns that gets a pass because Human Revolution was a big recent example.
11:31:25 AM Oct 5th 2014
This pic is so-so, really. I can't see any robot arms or guns there. A bit less curtliness would be nice, though.
06:21:09 AM Oct 6th 2014
Could be a bit brighter to make the gun clearer, but the arms are obvious, he's got some sort of body mods on his chest, but the reason I like the pic is it's so obviously film noir inspired, as Cyber Punk often is.
07:19:27 AM Sep 3rd 2014
psycho-pass is listed on both categories "clear-cut" and "having some elements"
08:35:19 AM Sep 3rd 2014
Seems like a clear-cut example to me. Cyber Punk doesn't have to be portrayed as a good thing.
07:23:24 PM Dec 9th 2013
edited by 220.127.116.11
edited by 18.104.22.168
01:35:20 PM Jun 1st 2013
I almost just added "Firefly" and then stopped myself because I wasn't sure - what do y'all think? Pros - it has most of the cyberpunk tropes: the theme that technological advances don't solve our problems (we've gone to the stars, but there's still poverty, crime, corruption and oppression), the cynical black-and-gray morality (Mal isn't clear cut good, the Alliance isn't clear cut evil), the loner/misfit/outcast/rebel antiheroes (the crew of Serenity), the hacker genius (Mister Universe), the all-powerful megacorporations (Blue Sun) and police states (the Alliance), and even a hint of East Asian economic dominance (though China rather than Japan, and implied to be about equal with the English-speakers rather than eclipsing them). Cons, the only one I can think of, but a biggie - the urban setting is missing. In classic cyberpunk, the story would be set on one of the industrialized, urbanized inner planets, but the crew of Serenity avoids them like the plague so most of what we see is set on the fringes of civilization, either on underdeveloped, rural worlds or in space.
10:33:23 PM Jun 1st 2013
It sort of completely lacks the... Cyber aspect of the trope. A large part of the trope is the "everything is wired" idea which Firefly, as a Space Western, really lacks. It has a lot of the minor themes, but misses a lot of the major ones.
08:24:16 AM Oct 1st 2012
edited by Doleth
edited by Doleth
I removed this example:
02:48:43 PM Oct 29th 2012
Another ps2 game series, the Jak series. Jak 2 and 3 are classified as cyberpunk on this site. Why? Why are they cyberpunk? They don't seem futuristic, they could be, but not necessarily. The gamemakers called it a "fantasy world". A fantasy world could take place in a completely made up universe, and therefore cannot be futuristic since it has no relation to earth whatsoever. I don't understand why it is considered cyberpunk.
03:24:02 AM Jun 3rd 2012
How is the new Battlestar Galactica a clear-cut example and Human Revolution just exhibiting some elements? Shouldn't it be opposite? BSG lacks the corporate, oppressive police state, near future dystopia and IT centered elements- which are all very important even defining for cyberpunk. Human Revolution on the other hand features all those things and puts them center stage. Moving for now, if you decide on changing it back please state here why.
02:26:14 PM May 10th 2012
Should the entire Real Life section be removed? There is a lot of politically YMMV materials that can easily cause a fame war, especially those that name specific countries.
08:00:22 AM Mar 5th 2012
I originally edited the main article a few years ago, however it was removed unfortunately, but the point I made was valid and I would like the following version considered for integration. So: Cyberpunk can be considered a type of sci-fi-horror, and works most effectively within this framework of understanding. The obsession with information networks (sensory input, information overload, too many things going on at once too handle), blurring cultural/moral/scientific boundaries (the difference between life and robot through prosthetics, mind-computer amalgamations and identity, genetic experiments sowing impurities in the very substance of an organism),and fast paced superficial actions with no noble goal act to destabilise readers (or whatever have we) from their preconceived notions of the current day. Or at least the 1980's. The world of cyberpunk invades the personal comfort and sense of being of the reader; whom is reading the story and understanding it through the protagonist. The end result typically is to have the reader morally recoil and suffer a case of future shock which establishes the mood. As society has developed since the 1980's and the founding of cyberpunk and many of the concepts used therein become commonplace, such as mechanical hearts, genetically engineered food assimilating into our bodies, rapidly accessible information networks shrinking the planet and changing the very way we and our minds/scoiety works; we have not all been afflicted with a severe social breakdown and restructuring into an alien (to us)form, hence the emergence of the lighter and softer Postcyberpunk which deconstructs the horror of Cyberpunk proper.
07:23:16 PM Sep 24th 2011
The page quote is arguably inaccurate, since transhuman fiction is about how technology, in solving currently extant problems, creates new ones.
04:22:39 PM Jul 14th 2011
edited by Mercy
edited by Mercy
Is this trope meaningful any more? Tropers are treating Cyberpunk as shorthand for every technological dystopia ever in the history of the science-fiction genre.
04:43:54 PM Jul 14th 2011
I just removed Metropolis from examples of Cyberpunk. It had even been given the status of Ur-Example! Really? More than Neuromancer? Metropolis is a SF dystopian work for sure, but it is an old-fashioned people-rise-up-against-an-oppressive-regime-and-usher-in-reform parable. The ending is optimistic about the ability of "the people" to reform society, something Cyberpunk is not. There is of course no trace of the impact of computers and information systems, but also none of the subversive, unintended uses of technology so characteristic of technology. Where too is the cultural blending and consumerism?