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AMNK
topic
02:20:35 PM Sep 4th 2011
edited by AMNK
Another example brought up for discussion:

  • Skullgirls has an infinite-combo prevention system built into the engine. When the game's AI detects one of the fighters executing a looping combo, the amount of damage done by individual hits plummets and the other fighter can "burst" out of the loop. The longer a combo goes on, the pickier the game is about loops.

I'm not sure that "combo decay" might count as an example of this trope.
AMNK
topic
08:44:55 AM Jun 11th 2011
edited by AMNK
The laconic description of the trope is "Breaking big chains of hits with a special move". With this said, I'm not sure if the following entries are examples of the trope:

What do you think?
AM_NK
topic
07:50:35 PM Sep 1st 2010
edited by AM_NK
I want to write a Laconic version of this, but I'm in a Creative Block. -.- Any ideas?
AnonymousUser
topic
07:48:26 PM Sep 1st 2010
Whoa, this is a trope now?

I'd used it all the time as a pothole in the forums in lieu of C-C-C-C-COMBO BREAKER but now it's a trope?

Wow.
AM_NK
07:49:39 PM Sep 1st 2010
You should go to YKTTW more often. :P
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