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Deepbluediver
topic
09:04:33 AM Apr 16th 2013
More issues in the webcomic section as well; in addition to the one I already yanked, I think the following all need to be fixed or removed:

The Wotch- What's the aesop? The posting even calls out that this is more like Unfortunate Implications. Plus the first subpoint is mostly natter.

Shortpacked- Does it count when it's being lampshaded for comedy?

Sabrina Online- The Aesop is supposedly (it's a little hard to tell) you can't just say what you want online without consequences, except that there ARE consequences, from the actions of both involved characters (albiet less than you might think, if this was real).

Princess Pi- Again, do lampshade hangings count? The entire comic is not terribly serious.

Inverloch- I haven't read the comic, but from the description this raises a whole host of issues. As the homestuck example points out, is it really the "bad" kind of racism when in-story it's entirely justified? Does "racism is bad" even count as a trope/anvil any more? Fantastic racism seems to get brought up so much in fiction that you'd think the Klu Klux Klan was the third political party or something.

I'd love to get some other feedback though, before I unilaterly gut the entire section, so I'll leave this here for a few days first.
VVK
topic
09:15:08 AM Apr 13th 2013
edited by 70.33.253.45
Many of the Friendship Is Magic examples are more than a bit of a stretch. (As usual. Tropes Are Not Good, people. Although, in this case, maybe I should say instead "Just because you didn't like something doesn't mean you have to find a negative-sounding trope to cram it into.") The following are clearly wrong:

  • In "Feeling Pinkie Keen," Twilight learns that sometimes she has to choose to believe in something she can't explain after the plot required her to take a literal "leap of faith." The only problem is that her "leap of faith" was more of a desperate last resort that served as the only possible (however improbable) escape from a life-threatening situation. It is stated that she "has to" do it as it is her "only hope." Faith and belief about the outcome are irrelevant.

A leap of faith is where you can have no reason to trust the outcome, so it's a decent analogy. Even if it wasn't, that couldn't qualify for this trope, because this is merely an analogy for the lesson learnt, not the lesson itself. Something that's all about literally jumping can't contradict a lesson about adopting beliefs. Also, the weird explanation Lauren Faust tried to give for the aesop in this episode involved saying that it was about cases the only possible epistemic stance (besides agnosticism) was to form an opinion on faith.

  • In "A Canterlot Wedding," The lesson Celestia delivers at the end of the two-parter, about trusting your instincts, doesn't match up to what happened before. Twilight didn't "persist in the face of doubt" as right after her friends (along with Shining Armor and Celestia) leave her, she downright gave up and tried to apologize to the fake Cadance. Not to mention how "the actions that led to her finding the real Cadance" were pretty accidental in that she just blasted random walls until she found Candance, and even then, she wasn't trying to find her but more of trying to hurt or even kill her. Never mind the fact that she said to persist in the truth even when her friends didn't believe her... when she didn't exactly help out in that matter herself, telling Twilight she had a lot to think about.

Celestia said, in so many words, that "Learning to trust your instincts can be a valuable lesson." That lesson works here perfectly, because Twilight's instincts were right. That's not changed by the fact that it didn't automatically make everything right without a bit of luck and that she didn't go on going on persisting in spite of the most extreme opposition. Besides, that last is clinging to everything Celestia happened to say, not the aesop.

These are probably not the only ones that should go.
VVK
09:38:48 AM Apr 13th 2013
edited by 70.33.253.45
Yes, these too.

  • On "Hearts and Hooves Day", the Cutie Mark Cruisaders are shown to be in the wrong when they use a love potion to ship Big Macintosh and Cherilee. In "A Canterlot Wedding - Part 1", Princess Cadence was shown making two ponies that were breaking up love each other again in a flashback, with no implication about there being anything wrong with this.
    • The argument was about getting a hooficure (Ponies version of a manicure) not breaking up, thought the Aesop is still broken when Cadence puts feuding couples in a romantic psychosis rather than having them solve their own problems or giving advice that would strengthen their relationship and communication skills.

There's a difference between playing matchmaker behind someone's back and fixing an existing relationship (doesn't make the latter a good thing, but it's different all the same), and besides, these episodes were third a season apart. As for the (incorrectly formatted) third bullet point, the argument there proves it a Family Unfriendly Aesop or something — bad in itself, not contradicting something else — except for the part that it's not the episode's aesop.

  • The lesson in Return Of Harmony Part 2 is kind of undercut by a previous episode. It says that friendship isn't always easy, but it's worth fighting for. And yet, Twilight was all for Rainbow Dash severing ties with Gilda in Griffon The Brush Off. Sure, Gilda's behavior was quite bad, but isn't friendship worth fighting for?

That was in the previous season, twenty-three episodes before. And, though this is a weak argument, it was before they ostensibly learnt this lesson. But most importantly, when they said "always worth fighting for," is it really reasonable to take the "always" so literally as to mean "even if your friend turns out to be a jerk and refuses to treat your other friends decently, so that you have to choose your loyalties"? What was actually shown in "The Return of Harmony" was really external hardship, after all, since the characters being jerks were extremely far from being themselves. (I do also think that aesop was kind of tacked on and the story was really just about fighting an awesome villain, but that doesn't automatically qualify it for this trope either.)
VVK
topic
12:06:04 AM Apr 11th 2013
Okay, does this apply in case of "There was an unproblematic aesop in this episode that A, but twenty episodes earlier there was an unproblematic aesop that B, and A and B don't quite fit together?"
Deepbluediver
07:00:04 AM Apr 11th 2013
edited by Deepbluediver
What specific example are you thinking of?

20 episodes is a long enough time for characters to undergo development and change their attitudes on some things, or for the the show's audience to (mostly) forget earlier details. My understanding of the "broken aesop" was supposed to be a vary heavy-handed version of "do as I say not as I do...because what I do is awesome...and that's terrible". In other words, the trope comes from the apparently conflicting messages in the story.

So I would say that it probably depends on how strongly the original aesop was still in effect; hence why I asked what show you where thinking of.
VVK
09:02:52 AM Apr 13th 2013
edited by 70.33.253.43
This: "On "Hearts and Hooves Day", the Cutie Mark Cruisaders are shown to be in the wrong when they use a love potion to ship Big Macintosh and Cherilee. In "A Canterlot Wedding - Part 1", Princess Cadence was shown making two ponies that were breaking up love each other again in a flashback, with no implication about there being anything wrong with this."

And this: "The lesson in Return Of Harmony Part 2 is kind of undercut by a previous episode. It says that friendship isn't always easy, but it's worth fighting for. And yet, Twilight was all for Rainbow Dash severing ties with Gilda in Griffon The Brush Off. Sure, Gilda's behavior was quite bad, but isn't friendship worth fighting for?"

(For the record, that's 8 and 23 episodes in between, respectively.) The point isn't about the characters changing so much as the cross-referencing of every unrelated episode to find contradictions.

The examples for this show have other problems too. I think I'll delete some for other reasons outright.

These have other problems too: The Cutie Mark Crusaders were playing matchmaker, not patching an existing relationship originally entered by choice; and just because the word "always" was used doesn't mean you have to take it so absolutely literally that there can't be exceptions, like if your friend turns out to be a jerk and is making you make a choice between that friendship and others.

Okay, I've just convinced myself to delete them anyway, but I'm still interested in the question about what the effect of the distance between episodes is.
Deepbluediver
01:00:44 PM Apr 15th 2013
edited by 216.99.32.43
I'm all for cleaning up certain pages, but I'm not familiar with the MLP stories, so I'll leave the specifics to other people. What you describe does sound reasonable though, less "broken aesop" and more "poorly delivered aesop", perhaps.

A broken aesop, as I understand it, should very obviously be the show or book or its characters delivering a message supporting one lesson, while AT THE SAME TIME either doing the opposite or inadvertantly proving their own message false. i.e. The GI Joes spend an entire episode fighting COBRA with guns and tanks and missiles, then stop to deliver an anti-violence message.

I would say that for a show as episodic as the one in question, different episodes should be considered entirely different strories, which makes this much more a case of Aesop Amnesia. It IS (theoretically) a children's show, afterall, and there is going to be some stuff just done for comedy or background action that the writers wheren't anticipating being disected season-by-season by adults.
Deepbluediver
topic
10:29:31 AM Apr 8th 2013
edited by Deepbluediver
Pulled this one off the main page mostly because I think it doesn't fit the formatting rules (two different examples under one post). I would have tried to fix it, but I'm not sure where exactly the original author was going.

  • This is a common problem whenever a webcomic author tries to deconstruct or take to task any concept that he considers erotic—without an editor keeping him in check, there's a very good chance he'll slip into Author Appeal and undermine himself. See Misfile's treatment of the Gender Bender trope, and how Two Kinds approaches sexual slavery.

I've read the complaints about Two Kinds, but I'm not sure that really qualifies as a broken aesop so much as it's just bad writing; what lesson is it supposed to be teaching? And I have no idea what the debate on Misfile is; I've thought that comic was generally well-recieved. If anyone wants to explain or put them back with additional details, go ahead.
MagBas
topic
11:40:26 AM Apr 5th 2013
Plus, despite after being shunned and being practically abandoned Twilight easily forgives them.

The story not contradicts any moral of forgiveness, neither she forgiving them contradicts the moral of the episode.
CaptainCrawdad
topic
05:45:07 PM Oct 28th 2012
Removed:

  • James Cameron's Avatar has several:
    • The Na'vi are shown as living harmoniously with nature, with the not so subtle Green Aesop that mankind should learn from their example. The problem is that humans were not blessed with a biological USB cable that allows you to jack in to a bunch of other lifeforms as well as the hive mind that controls the entire planet. Technology came about due to man's need to defend itself from nature and now we are coming to the conclusion that we have gone too far. When you can make nature work with you from the get go, what do you even need technology for? It gets even worse when you read the tie-in book. In there you learn that the Na'vi are super durable, are resistant to disease, maintain a sustainable population through birth control, easily domesticated/tamed animals, perfect tree shelters, and more, all of which is naturally provided. Humanity had to use technology to gain every single one of these things.
    • Also contradicting the aesop is the fact that the Na'vi are a warrior culture. The whole reason they take to Jake is that he, unlike the scientists, is a soldier and they respect that. Despite their status as Space Elves, the Na'vi are shown to be a very xenophobic, very warlike culture where clan wars probably happen a bit more often than the film lets on. The Na'vi are probably more like the film's humans than Cameron intended. Hell, if you were to lock Col. Quaritch and Eytukan together in a room for a few hours, there's a probably even chance they'd either kill each other or become the best of friends.
    • While the movie is meant to be a negative portrayal of Colonialism and a Fantasy Counterpart Culture warning against the historical mistreatment of natives...but then the movie ends up showing the most straight example of Mighty Whitey since The Last Samurai, with an "enlightened" ex-colonial soldier taking over an entire tribe, exploiting their folk law and getting with the chief's daughter. And then there's the scene in the Special Edition where a dying Tsu'tey explicitly tells Jake that "You must lead us, now."

All of these points seem to be fridge logic rather than the movie breaking its own aesop. No one ever points out that humanity cannot be one with nature like the Na'vi due to their biological limitations. The Na'vi being a warrior culture doesn't break the Green Aesop. And the Mighty Whitey doesn't break the anti-colonialism message either.
CaptainCrawdad
topic
05:27:08 PM Oct 28th 2012
Removed:

  • Similarly, in his earlier vehicle Borat most of the 'bigotry' he exposes is stuff he's specifically provoked either by being rude or by making it clear that it's the only way to communicate with the character he's playing. Since this is an attempt to be nice and accommodating, it breaks the intended moral of "Americans suck" fairly rapidly.

The aesop wasn't "Americans suck." As I recall, it was about mining people's reactions to Values Dissonance for comedy. Some of it included making racist statements and seeing how people react, and sometimes that involves people actually supporting those statements. Other scenes have nothing to do with race and many don't reflect poorly on Borat's subjects.
coolman229
topic
05:28:47 PM Oct 14th 2012
  • So in The World Ends With You, we have a misanthropic loner emo kid who, over the course of 3 weeks of various trials and tribulations, learns to open up and trust people. Sounds good right? Well the whole "trust" thing is undermined in the battle system. Sure you can let your partner go on Auto-Pilot, but they're not any good at fighting on their own; you won't be able to get any of the fancy partner moves unless you input commands to your partner, and don't forget - you share a mutual HP bar. It's not so much "trust", as it is "you do as I tell you to, because you know I'm very trustworthy and if you don't we'll both die an agonizing death (or at least erasure) at the hands of technicolour zoo animals."

I deleted this example for kinda missing the point. Whoever wrote this complains about Gameplay And Story Segregation with the battle system, saying that because the player controls both characters at the same time (and that Artificial Stupidity makes the computer controlled character useless) it undermines the Aesop about trust and friendship. I don't see how that undermines the Aesop since the characters in story are working together and learning to trust each other. It would have to be a co-op game for it to fit this Troper's definition.

Does anyone contest this removal?
Primis
topic
03:57:52 PM Jun 15th 2012
Why was the Mass Effect 3 entry deleted? The first half of it was deleted awhile ago, and this was the reason given:

"The catalyst's options are inherently flawed, but they are never presented as an Aesop, and the fact that Shepard reached it proved it was wrong in the first place. The flawed logic of a flawed entity does not make for a Broken Aesop."

YMMV on this, but I disagree about how it wasn't presented as an Aesop. The Catalyst says repeatedly that creating synthetics will inevitably lead to a Robot War, and how it is all organics' fault for creating them in the first place. If that doesn't sound like an Aesop about the dangers of Artificial Intelligence, then I don't know what does.

The Catalyst never admits that he's wrong about synthetics being bad. The only thing that he concedes to being wrong about is the Reaper solution, and even then it's just because the Crucible was actually finished in time. He even preemptively reprimands Shepard for choosing the Destroy option, saying that the peace won't last, because new synthetics will inevitably be built.

And then just yesterday the second half was deleted, and this was the reason given:

"None of this can be backed up. We don't know enough about the crucible yet."

What does this even mean? The Catalyst says exactly what Synthesis entails, controlling the Reapers is straightforward, and we see this all happen. The point about controlling the Reapers wasn't even about the Crucible, it was about how 99% of the game demonstrated how Control was impossible, then doing a 180 right at the end.
tsstevens
06:11:43 PM Jun 15th 2012
Here are the edits that are in dispute.

  • Mass Effect 3: The options that the Crucible presents.
    • Controlling the Reapers is presented as an option, despite it being made abundantly clear throughout the entire game* that controlling the Reapers is impossible, and will always, without exception, end in indoctrination.
    • Synthesis is presented as the “final evolution of life”. It involves rewriting everyone’s DNA into a homogenized, organic/mechanical hybrid DNA. This is done without the galaxy’s consent, and completely disregards the omnipresent themes of Free Will, Diversity and the balance of Culture and Technology.
    • Your Mileage Mary Vary on this one. This troper disputes whether this is a Broken Aesop. It would be were the Aesop "don't make fun of people's beliefs" or "don't pick on people who consider themselves part of a religion", but my impression is that the Aesop was "don't think irrationally", in which case one can laud atheism and mock irrational thinking, without hypocrisy.

Fighteer had suggested they can be rewritten. I don't claim to be the font of all knowledge on the series but the topics raised are something I know a little about so this might work.

  • Mass Effect 3: The options that the Crucible presents.
    • Controlling the Reapers is presented as an option. Throughout the series we have had several attempts to do so (from Saren and The Illusive Man to the attempts in Overlord with the Geth and Arrival with a Prothean artifact.) Three of the four resulted in indoctrination and the fourth; trying to communicate with the Geth, resulted in a duel Even Evil Has Standards\Complete Monster moment that decidedly showed the mere act of control not worth it.
    • Synthesis is presented as the “final evolution of life”. It involves rewriting everyone’s DNA into a homogenized, organic/mechanical hybrid DNA. This is done without the galaxy’s consent, and completely disregards the omnipresent themes of Free Will, Diversity and the balance of Culture and Technology.

I deleted the YMMV entry because it was YMMV and used This Troper, and I'll quote a section of it just here.

It would be were the Aesop "don't make fun of people's beliefs" or "don't pick on people who consider themselves part of a religion", but my impression is that the Aesop was "don't think irrationally", in which case one can laud atheism and mock irrational thinking, without hypocrisy.

Religion has nothing to do with the endings. One could argue that Legion and the Geth for example is tenement to religion however that is in siding with the old machines rather than choosing whether forced evolution is a more rational choice than controlling the Reapers, destroying them, or simply letting them win. Such a choice does not come across as religious or a case for atheism and rational thinking.
David7204
07:58:21 PM Jun 15th 2012
I deleted that entry because, first of all, it isn't shown that controlling Reapers is impossible. Wasn't the Illusive Man was the first one to try?

The synthesis option has a lot of room for interpretation and the entry was assuming facts that just aren't there. How literal or metaphorical is the Catalyst when he claims the DNA of organics and synthetics are combined? How does synthesis affect free will, diversity, culture, and new life? Is the whole thing just a load of garbage from the Catalyst to goad Shepard into screwing humanity over? Well, we don't know. We have no clue. So the entry shouldn't claim to know about how this works out.
Primis
10:38:57 PM Jun 15th 2012
edited by Primis
@ tsstevens: I agree about deleting the YMMV entry.

Arrival and Project Overlord had nothing to do with controlling the Reapers, so I don't think it should mention those. Saren wasn't trying to control them either, he was actually trying to achieve synthesis.

@ David7204: Attempting to control the Reapers and winding up indoctrinated is actually a very prominent plot point. It happens to TIM, it happens to the Batarians, and it happened to the Protheans. The Prothean VI mentions that it happens in every cycle. There's also the fact that every single time someone tries to study any Reaper tech, they always wind up either indoctrinated or turned into husks. This extends into the novels as well, particularly Retribution.

And I fail to see how there's any room for interpretation in synthesis. There's nothing metaphorical about it, we see it happen: Joker, the formerly organic squad-mates, and even the plant life all have circuitry all over them in that ending.

  • It affects free will because it is forced upon the galaxy without even so much as an announcement that it's going to happen.
  • It affects diversity because everything is now homogenized into this new hybrid DNA.
  • It affects the balance of culture and technology because Mordin made it very clear in Mass Effect 2 that instant technological advancement always leads to disaster. If synthesis is the final evolution of life, then it needs to happen gradually, not instantaneously.

"Is the whole thing just a load of garbage from the Catalyst to goad Shepard into screwing humanity over?"

That's speculation, and belongs on a WMG page or Alternate Character Interpretation entry.

"Well, we don't know. We have no clue. So the entry shouldn't claim to know about how this works out."

This entry is using the information given in the game, taking it at face value, and nothing else. Just like every other entry on this page.
David7204
11:09:24 PM Jun 15th 2012
Even if that was true, how is it an Aesop? Neither Control or Synthesis are presented as particularly better than Destroy.
tsstevens
05:03:07 AM Jun 16th 2012
With Overlord, Gavin Archer was trying to communicate with and control the Geth. In doing so he crossed the Moral Event Horizon so badly there is no sympathy for his actions, none. It could be argued that as an argument against control it works well.

Or let's take a couple of other Complete Monster types. Morinth is all about control and domination of her prey, a case against control if ever there was one. And Ronald Taylor took command, forced his crew to eat poisoned food, exiled and killed the men and made the women sex slaves. Even Legion anticipates him being torn apart if you choose to abandon him.

So if we were to go down the road of control is bad then control as a potential ending could be a Broken Aesop. It could place Shepard in a And I Must Scream situation, like David, or it might make Shepard just as bad as a space vampire or Wesley from Island.
David7204
11:27:11 AM Jun 16th 2012
edited by David7204
None of those are 'control is bad' Aesops. If we're going to interpret that controlling in general is bad, we need to decide if that's because controlling is inherently wrong, or if it's because of the methods people use for control.

Archer wasn't bad because he tried to control the geth. He was bad because of what he did to his brother to do it. Likewise, Shepard is opposed to the Illusive Man because he's fighting the Alliance, killing civilians, and interfering with the Crucible, not because controlling the Reapers is inherently immoral or doomed to fail. Let's remember that overwriting the geth instead of destroying them is ultimately the good option.

Neither Morinth nor Taylor are examples. Just because Taylor is a bad guy who happens to be controlling doesn't say anything about the nature of controlling itself. You can't look at a bad leader and say 'control is bad' and then look at a good leader and say 'control is good.' It's the leader who makes the difference, not the inherent act of leadership. Likewise for Morinth. She's evil because she kills people, not because she seduces them.
Primis
04:40:39 PM Jun 16th 2012
"Even if that was true, how is it an Aesop?"

The Broken Aesop comes from everything preceding it (synthetic life is not inherently evil; control is bad; synthesis is an abomination), then completely contradicting it at the end (synthetic life is inherently evil; control is totally fine; synthesis is the best thing that could ever happen).

"Neither Control or Synthesis are presented as particularly better than Destroy."

Wrong. Control and Synthesis are presented in a better light than Destroy:
  • Like I said, The Catalyst reprimands Shepard for choosing Destroy, saying it's ultimately pointless and harmful in the long run.
  • He doesn't say anything about Control, outside of presenting it as a option.
  • He calls Synthesis the "final evolution of life", saying it's better for everyone in the long run and needs to happen to end the cycle of destruction.

"It could be argued that as an argument against control it works well."

Works as an argument against synthesis as well, what with the VI/human interface thing.

"If we're going to interpret that controlling in general is bad, we need to decide if that's because controlling is inherently wrong,"

I fail to see how robbing someone of their free will can ever be a good thing.

No, really, how is that a good thing?

"Likewise, Shepard is opposed to the Illusive Man because he's fighting the Alliance, killing civilians, and interfering with the Crucible..."

Shepard's also disgusted at what TIM's subjected his soldiers too: willful indoctrination to gain complete control over them. And the whole Sanctuary debacle, an even bigger example of how horrible control and synthesis are.

"not because controlling the Reapers is inherently immoral or doomed to fail."

It is doomed to fail. Every single time someone tries it they wind up indoctrinated. Every. Single. Time. There are no exceptions.

Come to think of it, Indoctrination is the prime example of "control is bad". No one is being tortured or killed, it just happens by being in close proximity to a Reaper. Even a dead Reaper. Try and find the good in that.

"Let's remember that overwriting the geth instead of destroying them is ultimately the good option. "

The only thing that makes rewriting the Geth the "good" choice is that you get Paragon points. Some of your other squadmates yell at you for this choice, especially Jack. Rewriting the heretics also makes it harder to achieve peace between the Quarians and the Geth.

Pretty much the entire Geth subplot is all about the Geth just wanting to live their own life, no longer slaves to the Quarians. This goes across all three games: it's briefly implied in Mass Effect 1, outright demonstrated in Mass Effect 2, and comes to a conclusion in Mass Effect 3, where the Geth are undeniably presented in a more sympathetic light than the Quarians.

Remember what Legion said: "All species should self-determinate."

"You can't look at a bad leader and say 'control is bad' and then look at a good leader and say 'control is good.' It's the leader who makes the difference, not the inherent act of leadership."

Leadership is not the same as completely controlling a person. Not even remotely close.

"Likewise for Morinth. She's evil because she kills people, not because she seduces them."

She kills people by seducing them.
lilyxlightning
05:21:55 PM Jun 16th 2012
"synthetic life is inherently evil; control is totally fine; synthesis is the best thing that could ever happen"

That's your interpretations of the endings. Nothing about the ending gave me the impression that the game was trying to say that synthetics are evil. Regardless, neither of these are technically an Aesop because it is up to the player to decide which choice they prefer.

One could possibly interpret Destroy as "victory through sacrifice", a very prominent theme in ME3.

"I fail to see how robbing someone of their free will can ever be a good thing. No, really, how is that a good thing?"

Putting away people who have no qualms about harming or killing others?

It's exactly the same idea as jail. Taking away the free will of those who would use it to destroy and kill.

"Control and Synthesis are presented in a better light than Destroy:"

That's merely the Catalyst's opinion. The Catalyst is a sentient being with its own beliefs and morals. You aren't obligated in any way to agree with the Catalyst's opinion.

"Shepard's also disgusted at what TIM's subjected his soldiers too: willful indoctrination to gain complete control over them. And the whole Sanctuary debacle, an even bigger example of how horrible control and synthesis are."

The Illusive Man took innocent people and his own men and forcibly controlled them so that they would cause destruction on his behalf. Shepard taking control of the Reapers in order to stop their cycle of destruction is a completely different thing.

"It is doomed to fail. Every single time someone tries it they wind up indoctrinated. Every. Single. Time. There are no exceptions."

Can you provide a case where someone who used the Crucible to take control of the Reapers ended up indoctrinated?

It's hard to argue that something that's never been done before will have the same result as something different that's been done before.
David7204
05:49:12 PM Jun 16th 2012
The Catalyst is not a narrator. Just because he says something does not make it Word of God. Doesn't Shepard surviving Destroy prove that he isn't accurate?

And the geth fleet is stronger if you rewrite the heretics instead of destroy them.

Primis
07:31:00 PM Jun 16th 2012
"That's your interpretations of the endings. Nothing about the ending gave me the impression that the game was trying to say that synthetics are evil."

Inherently evil is the wrong term, I was just paraphrasing. What I meant was that the whole series shows that synthetics will not inevitably destroy their creators, then the ending suddenly saying "Yes, they will. No, the Geth and EDI don't count for anything."

"Regardless, neither of these are technically an Aesop because it is up to the player to decide which choice they prefer."

Each choice is broken in its own way, choosing which one you like best doesn't change that.

"One could possibly interpret Destroy as "victory through sacrifice", a very prominent theme in ME3."

True, but it does render Legion's sacrifice entirely pointless. Might as well have just killed the Geth back on Rannoch.

"Putting away people who have no qualms about harming or killing others? It's exactly the same idea as jail. Taking away the free will of those who would use it to destroy and kill."

Putting someone in a cell, and literally destroying their free will are not the same. And you're forgetting those that choose to atone for their crimes after they've served their sentence, which they can't do without free will. Redemption is another important theme in the series.

These are Shepard's final words to Saren in the Paragon path: "It's not over yet, you can still redeem yourself." Which Saren does by choosing to kill himself rather than letting Sovereign take control of him.

"That's merely the Catalyst's opinion. The Catalyst is a sentient being with its own beliefs and morals. You aren't obligated in any way to agree with the Catalyst's opinion."

"The Catalyst is not a narrator. Just because he says something does not make it Word of God."

This is the only context given for the scene. Even if the player themselves disagree with the Catalyst, at no point are you allowed to argue with him, you still have to choose one of his woefully misguided solutions.

"The Illusive Man took innocent people and his own men and forcibly controlled them so that they would cause destruction on his behalf. Shepard taking control of the Reapers in order to stop their cycle of destruction is a completely different thing."

It's still the death of free will.

"Every sapient being has the right to make their own decisions. The heretics chose a path that prohibits coexistence." That applies to the Reapers just as much as it does the heretic Geth.

"Can you provide a case where someone who used the Crucible to take control of the Reapers ended up indoctrinated? It's hard to argue that something that's never been done before will have the same result as something different that's been done before."

I've already said how this entry is taking the info given in the game at face value, and there is nothing in the game to suggest that the Crucible is anything special or different. It's still made with Reaper tech, and requires Reaper tech to activate it.

"Doesn't Shepard surviving Destroy prove that he isn't accurate?"

About what?

"And the geth fleet is stronger if you rewrite the heretics instead of destroy them. "

Yeah, that's because there's more of them, doesn't really mean anything one way or another. The Quarian fleet is also decimated if you rewrite the heretics.
David7204
07:59:46 PM Jun 16th 2012
edited by David7204
The Catalyst heavily implies Shepard will die if s/he picks Destroy. So if Shepard survives, the Catalyst can't be completely right.
Primis
08:18:59 PM Jun 16th 2012
Yeah, and apparently EDI can also survive the destroy option.
Fighteer
moderator
01:52:07 PM Jun 19th 2012
edited by Fighteer
The point is that not liking the way the ending is presented does not make it a Broken Aesop. People need to stop shoehorning their dislike of this game into every single negative or perceived negative trope on the wiki.

It only counts as a Broken Aesop if the intent was to present An Aesop in the first place, and that is never ambiguous.
Primis
06:19:01 PM Jun 19th 2012
"People need to stop shoehorning their dislike of this game into every single negative or perceived negative trope on the wiki. "

I haven't shoehorned anything into random negative tropes because I dislike Mass Effect 3.* When I rewrote this entry I was very careful to avoid sounding whiny, and made sure to use only the information given in the games, and only point out the contradictions.

If other people have been annoying and edit warring over ME3, than I'm sorry. But that shouldn't lead to legitimate criticism being deleted. These contradictions exist, plain and simple, you only need to pay attention to what preceded the ending to see that.

And by the way, I love Mass Effect 3, it's a fantastic game. The ending doesn't ruin that.

"It only counts as a Broken Aesop if the intent was to present An Aesop in the first place."

You're right in that the ending alone is not presented as an Aesop, but taking into account the many, many Aesops that precede it, the ending completely disregards them. That's where the Broken Aesop comes from.
David7204
12:58:44 AM Jun 20th 2012
Look, let's start from scratch. What, precisely, is the Aesop or Aesops that the ending presents to the player?
lilyxlightning
06:31:14 AM Jun 20th 2012
Personally, I'd say that the ending doesn't actually give an aesop. Some would argue that the Catalyst is telling the aesop, but there's nothing that gives any reason for the player to feel that it is right or that they're meant to agree with it.

I also feel that the endings don't break the other aesops of the game, as different people have many different interpretations of each ending and you're never obligated to have Shepard follow possible aesops that the games present.
rtozier
03:37:30 PM Jun 20th 2012
edited by rtozier
@tsstevens 1. My Your Mileage May Vary entry was in reference to Family Guy's "Not All Dogs Go To Heaven" episode, not the show you seem to think it was about. 2. If there's something wrong with the "this troper" format, where can I find an explanation of what it is, please?
David7204
03:43:19 PM Jun 20th 2012
Well, you shouldn't use first person in general.
rtozier
03:45:01 PM Jun 20th 2012
The case can be made that "this troper" means "the troper who said this" and is thus third person.
David7204
04:01:41 PM Jun 20th 2012
edited by David7204
There's a few reasons why 'this troper' is bad. First of all, it focuses the reader's attention on a person instead of the information itself. Secondly, it interferes with consistency. We try to make pages look like they were written by a single person, and 'this troper' upsets that. Thirdly, it makes it sounds like the entry is unsure, and is trying to justify or apologize for itself.
Telcontar
12:29:21 AM Jun 21st 2012
The page This Troper (it exists, just click it despite the redlink) makes it pretty clear that it's not to be used. One redirect is First Person. Articles are meant to read as if written continuously by one person, and having "this troper" or "I" interrupts that.
Primis
02:35:34 PM Jun 21st 2012
"Look, let's start from scratch. What, precisely, is the Aesop or Aesops that the ending presents to the player?"

The Catalyst makes it pretty clear that synthetics are the reason the Reapers exist, due to their 'nature of inevitably destroying their creators'. Dangers of Artificial Intelligence, of creating life, are pretty common tropes in the more pessimistic/anvilicious sci-fi.

"Some would argue that the Catalyst is telling the aesop, but there's nothing that gives any reason for the player to feel that it is right or that they're meant to agree with it."

If it were possible to argue with the Catalyst, or not choose one of his "solutions", then I'd agree. However that's not the case; you have to agree with him on some level. The fact that Shepard just blindly accepts everything The Catalyst says confirms this.

"You're never obligated to have Shepard follow possible aesops that the games present. "

True for some, but for those that do follow those Aesops? Are us Paragon players just out of luck?
David7204
02:47:09 PM Jun 21st 2012
The Catalyst pushes that the cycle and Reapers are a necessity, and that war between synthetics and organics is inevitable.

Choosing Destroy ends the cycle, destroys the Reapers, and presumably ends with Shepard and the player putting faith in future generations not to destroy themselves. It also presumably kills the Catalyst.

How is that not disagreeing with the Catalyst?
lilyxlightning
04:34:34 PM Jun 21st 2012
The Catalyst believes that synthetics would wipe out all organics. Its belief motivated it to create the Reapers, but that does not mean that the Catalyst is meant to be portrayed as "right" in any way.

"If it were possible to argue with the Catalyst, or not choose one of his 'solutions', then I'd agree."

Destroy and Control are not the Catalyst's solutions. Vendetta establishes that the Crucible was meant to destroy the Reapers, but also states that some Protheans felt that they could use the Crucible to control the Reapers. The Illusive Man also seeks to find a way to control the Reapers using the Crucible. Destroy and Control are not the Catalyst's solutions; it merely tells you that those are possible options you may choose. The Catalyst does present to you a solution of its own: Synthesis.

"True for some, but for those that do follow those Aesops? Are us Paragon players just out of luck?"

If you feel that wiping out all synthetics along with the Reapers is too great a cost and you don't want to trust the Catalyst, then you can choose Control. All life remains as it is, the Reapers are stopped, and the Mass Relays don't get completely destroyed. Heck, the colour that corresponds to the Control choice is even blue.

And besides, I don't remember "taking control of a race of genocidal spaceships to stop them from committing genocide is a bad thing" to be an aesop of the series.
Primis
07:59:11 PM Jun 21st 2012
"Choosing Destroy ends the cycle, destroys the Reapers, and presumably ends with Shepard and the player putting faith in future generations not to destroy themselves. It also presumably kills the Catalyst. How is that not disagreeing with the Catalyst? "

You're forgetting the part about killing all synthetics. His exact goal.

Let me and try and put this into perspective: Put the Asari, or the Turians or even the Humans in the Geth's place: Requiring to kill them all to destroy the Reapers, for no discernible reason whatsoever. Still seem like an acceptable idea?

Choosing to kill the Geth basically says: "Yeah, the Geth are expendable, their fate is irrelevant. They're just machines, after all." The Geth risk everything for a chance to survive, to reconcile with their creators and become accepted in galactic society. And what do they get for that? Extermination. By the one person they considered a friend, even. And (potentially) no one will even know why.

And all that for no real reason. We're never given any justification for why a machine that is powerful enough to rewrite the entire galaxy's DNA, or that is precise enough to send out a mind-control wave across an entire species, can't tell the difference between this and this.

If that doesn't make you realize why it's a complete betrayal of themes present in game, then I don't think anything is going to.

"That does not mean that the Catalyst is meant to be portrayed as "right" in any way."

I've already answered this.

  • It's the only context given for the scene.
  • You're never given the chance to argue with the Catalyst.
  • You still have to choose one of the three solutions.
  • Shepard just blindly accepts all this.

"Destroy and Control are not the Catalyst's solutions. "

Maybe not, but he is the one that makes Shepard aware of those options. If he wasn't okay with either of those, then the smart thing would've been to not even mention them.

Actually, listen again to what he says: it's not the Crucible that's presenting those options, it's the Catalyst using the energy of the Crucible to "make these possible". So yeah, those are his solutions.

In any case, if it weren't for the Catalyst, Shepard would've bled out by the control panel, before they even had a chance to do anything.

"Vendetta establishes that the Crucible was meant to destroy the Reapers, but also states that some Protheans felt that they could use the Crucible to control the Reapers. The Illusive Man also seeks to find a way to control the Reapers using the Crucible."

You're leaving out the part where it says that those who want Control were/are indoctrinated. It is literally the next thing it says.

"If you feel that wiping out all synthetics along with the Reapers is too great a cost and you don't want to trust the Catalyst, then you can choose Control. And besides, I don't remember "taking control of a race of genocidal spaceships to stop them from committing genocide is a bad thing" to be an aesop of the series."

"Every sapient being has the right to make their own decisions."

This is reiterated again, and again, and again throughout the entire trilogy. It applies to everyone, good or bad.
David7204
08:42:13 PM Jun 21st 2012
That is ridiculous. The destruction of the geth does not equate to a 'synthetic life is bad' Aesop any more than the destruction of the Mass Relays equates to a 'Mass Relays are bad' Aesop. Or for that matter, a 'Shepard is bad' Aesop since Shepard may have died.

tsstevens
09:30:03 PM Jun 21st 2012
1. My Your Mileage May Vary entry was in reference to Family Guy's "Not All Dogs Go To Heaven" episode, not the show you seem to think it was about.

You mean Mass Effect 3? How we can look at the second game and Leegion's loyalty mission where we can compare the Geth and the old machines to religion?

2. If there's something wrong with the "this troper" format, where can I find an explanation of what it is, please?

As explained above speaking in first person or projecting your views on the main page of an article is bad form. There's nothing stopping you from expressing your views or writing style, or to impress on points of view that may be different to others on YMMV pages. The very fact we have YMMV pages should be an indicator that tropes and issues that you may or may not agree with and others disagree belong there. See also this.
Primis
09:50:32 PM Jun 21st 2012
"That is ridiculous. The destruction of the geth does not equate to a 'synthetic life is bad' Aesop any more than the destruction of the Mass Relays equates to a 'Mass Relays are bad' Aesop. Or for that matter, a 'Shepard is bad' Aesop since Shepard may have died."

So the Geth being exterminated so that everyone else can survive is okay? And no, it's not a sacrifice; a sacrifice implies that they chose that route. From everyone else's perspective, the Geth are just going to drop dead.

It was also a completely unnecessary "sacrifice". There is literally no reason why the Geth have to die to stop the Reapers. Compare the scenario to Arrival: it wasn't a requirement to have 300,000 Batarians die to stop the Reapers, it was just an unfortunate consequence from destroying the Alpha Relay.

Killing the Geth is for some reason required to destroy the Reapers, and we are never given a reason why it is required.
Peteman
10:10:17 PM Jun 21st 2012
@Primus:

At this point, the Geth are part-Reaper from the code. Presumably, whatever lets the Catalyst kill Reapers also kills the Geth (you might be able to return them to their original state, but all the self-aware Geth Platforms that arose from the Reaper code are dead from it and they have to go back to being gestalt entities). The Geth are more collateral damage from your "Kill Reaper" choice.
Primis
11:23:12 PM Jun 21st 2012
"At this point, the Geth are part-Reaper from the code. Presumably, whatever lets the Catalyst kill Reapers also kills the Geth"

The problem though is that the Catalyst doesn't say "destroy all Reaper tech", he says "destroy all synthetic life, including the Geth". That's a very deliberate choice of words.

EDI similarly has Reaper-based code in her programming, and the Normandy itself has Reaper tech salvaged from Sovereign, but she can survive the Destroy ending.

And if it is caused by targeting all Reaper tech, then why doesn't Control extend to controlling the Geth? It's the same mechanism.

"You might be able to return them to their original state, but all the self-aware Geth Platforms that arose from the Reaper code are dead from it and they have to go back to being gestalt entities."

Taking away the Reaper code and reverting the Geth means Legion died for nothing.

"The Geth are more collateral damage from your "Kill Reaper" choice."

One of the overarching themes of Mass Effect 3 is survival. There will be sacrifices, but it will be worth it as long as they survive. That doesn't extend to the Geth, I guess.
lilyxlightning
12:26:57 AM Jun 22nd 2012
"We're never given any justification for why a machine that is powerful enough to rewrite the entire galaxy's DNA, or that is precise enough to send out a mind-control wave across an entire species, can't tell the difference between this◊ and this◊."

Practically all technology in the universe is based on Reaper technology. In fact, in any situation where the geth are alive in the end, they have upgraded themselves with Reaper technology.

"If that doesn't make you realize why it's a complete betrayal of themes present in game, then I don't think anything is going to."

So every ending should have to adhere to the themes in a series where your character's behaviour doesn't have to?

Actually, correct that: every ending should have to adhere to your interpretations of the series' themes?

"It's the only context given for the scene."

Then do explain how the scene screams "THE CATALYST IS RIGHT, AGREE WITH IT!!!"

"it's not the Crucible that's presenting those options, it's the Catalyst using the energy of the Crucible to 'make these possible'."

This ignores the fact that the Crucible was designed to use the Catalyst to activate. They may not have known its true form, but the Catalyst you see in the game is aware that there are those who seek to both destroy and control the Reapers. The Catalyst merely tells you that both of those are options you can consider.

"In any case, if it weren't for the Catalyst, Shepard would've bled out by the control panel, before they even had a chance to do anything."

Yes, because Shepard's actions and presence convinced the Catalyst that its "solution" was faulty.

" 'Every sapient being has the right to make their own decisions.' This is reiterated again, and again, and again throughout the entire trilogy. It applies to everyone, good or bad."

Countless sapient beings throughout the series are prevented from making their own decisions or carrying out their plans. A "good" Shepard personally does so many times because their decisions would cause the suffering of others. If a being is trying to make or has made a decision that is harmful to others, a Paragon Shepard stops them.

The problem with your stance is that you feel as if every ending should abide by the aesops the series presents (or more accurately, the aesops you feel the series presents). It would be completely stupid if Shepard could go through the entire series spitting in the face of every aesop, but then is forced to submit to the anvils that the developers felt they needed to drop on everyone's heads at the last second.
Primis
01:43:55 PM Jun 22nd 2012
"Practically all technology in the universe is based on Reaper technology. In fact, in any situation where the geth are alive in the end, they have upgraded themselves with Reaper technology."

So why isn't everything destroyed then? Why just the Reapers and the Geth? I already explained why this makes no sense, please read my last post.

"So every ending should have to adhere to the themes in a series where your character's behaviour doesn't have to? Actually, correct that: every ending should have to adhere to your interpretations of the series' themes?"

My "interpretation" consists of nothing more than actually paying attention to what was said in the game. I'm not twisting words, or taking things out of context, or rampantly speculating. Is that really a bad thing?

You cannot possibly play through the Rannoch missions, especially the Geth Consensus mission, and still say the Geth are bad, or deserve death.

"Then do explain how the scene screams "THE CATALYST IS RIGHT, AGREE WITH IT!!!""

Explain to me how it doesn't. I've already said numerous times why it does: Because you have to agree with him, you're never given a chance not to.

"This ignores the fact that the Crucible was designed to use the Catalyst to activate. They may not have known its true form, but the Catalyst you see in the game is aware that there are those who seek to both destroy and control the Reapers. The Catalyst merely tells you that both of those are options you can consider."

The Crucible is built to use the Citadel, "Catalyst" is just a placeholder term. The Master Reaper A.I. randomly declaring itself to be the Catalyst really changes nothing. The Crucible still fires using the Citadel Relay.

"Yes, because Shepard's actions and presence convinced the Catalyst that its "solution" was faulty."

Okay...? I don't understand the point you're trying to make.

"Countless sapient beings throughout the series are prevented from making their own decisions or carrying out their plans. A "good" Shepard personally does so many times because their decisions would cause the suffering of others. If a being is trying to make or has made a decision that is harmful to others, a Paragon Shepard stops them."

They're still making their own choices. Outside of rewriting the Heretics, Shepard never takes away anyone's free will. Every sapient being has the right to make their own decisions, but that doesn't mean there won't be consequences, or that someone won't try to stop them.

"The problem with your stance is that you feel as if every ending should abide by the aesops the series presents"

Yes, I think every story should be consistent, how horrible of me...

And I have never said that all the endings should follow those themes. I have only said that it should be an option to, rather than being forced into abandoning them.

"(or more accurately, the aesops you feel the series presents)"

No, not what "I feel", what is blatantly said and demonstrated throughout the series.

"It would be completely stupid if Shepard could go through the entire series spitting in the face of every aesop, but then is forced to submit to the anvils that the developers felt they needed to drop on everyone's heads at the last second."

But it's completely acceptable for a Shepard who does follow those values to be forced to abandon them at the last second.
lilyxlightning
01:59:11 PM Jun 22nd 2012
"You cannot possibly play through the Rannoch missions, especially the Geth Consensus mission, and still say the Geth are bad, or deserve death."

But Shepard can think differently. Shepard can decide that the geth deserve death. You're trying to take your opinions of the games' morals and say that all players should be forced through them.

"Because you have to agree with him, you're never given a chance not to."

Oh, then choose Destroy, and then watch the Catalyst, as you pointed out, disapprove of your choice. Destroy and Control aren't even its choices; it merely tells you that those are options.

"Shepard never takes away anyone's free will."

What about killing? That hurts free will pretty badly.

"But it's completely acceptable for a Shepard who does follow those values to be forced to abandon them at the last second."

And I've already stated how different people can interpret different themes from the same thing. I've already stated how some can view Control and Synthesis as "positive" choices.

The problem is that you aren't acknowledging that different people may do the exact same thing for completely different reasons.
Primis
07:42:13 PM Jun 22nd 2012
edited by Primis
"But Shepard can think differently. Shepard can decide that the geth deserve death."

Actually if you let the Geth die, the only thing that Shepard does is say "I'm sorry". They don't do anything else until Legion attacks, and even then Shepard is hesitant to shoot him. That doesn't sound like what would happen if they decided the Geth deserved death.

Shepard's put into a situation where they can't save everyone, so it all comes down to whichever they consider to be a more valuable asset, not whichever deserves death. In both outcomes Shepard shows regret for writing off the other group.

"You're trying to take your opinions of the games' morals and say that all players should be forced through them."

How?! How am I doing that?! All I have ever done is take the information given in the game and explain why it's incompatible with the ending, and so far all I've gotten in return is being yelled at because "it's just my interpretation" even though interpretation has nothing to do with this.

There is nothing interpretive and nothing metaphorical about the themes present in the games. They are blatantly said and demonstrated a million times throughout the entire series. Even Renegade Shepard follows these values to some extent, they just accomplish them through intimidation instead of diplomacy.

"Interpreting" it so that these messages are irrelevant just weakens the entire story. This is like reading Dune and saying all the Aesops about politics and religion don't matter.
Anfauglith
08:06:13 AM Jun 23rd 2012
edited by Anfauglith
I don't have time to read through all these posts, but I did discuss it in our forum thread with lilyxlightning yesterday. Themes are not something subjective as some of you are implying.

"There are many ideas that can be viewed as themes of the series. Every ending has themes that can be seen as supporting the choice and themes which the choice goes against"

This demonstrates lack of information regarding what a theme is, regarding storytelling.

"he entire point of it is that there is no perfect choice, there is no "golden" "good" choice."

This is a bad excuse. Why? Because the 3 choices at the end are solutions to the organics vs synthetic "problem". Problem that was portrayed differently through the series (specifically, from ME 2 onwards). 'Tis also an affront to the Strength Through Diversity theme that existed there since Mass Effect 1.

Now one of you will say "no, but that's just the Catalyst's point of view!". Yes, it is the Catalyst's point of view, but its effect on the plot is enormous: the whole motivation of the Reapers -what sets the whole plot going- is based around this altered theme. Does the game establish a subtle comparison between how the Catalyst talks and what has been portrayed in the rest of the series? No. Does Shepard say anything about it, even a passing comment? No.


As for the issue in question, I don't think the mere presence of Control is a Broken Aesop. It makes sense for a Shepard that agrees with TIM's line of thought. The main issue, which is objective and beyond how you roleplay your Shepard, is that the Organics vs Synthetics and Strength Through Diversity themes are altered by the ending. These things do belong in our Broken Aesop article.


Also Mothra, if you want us to take your posts seriously, then don't vandalize the wiki. You are just a sockpuppet. Edit: Nevermind, seems the user was banned and his posts dissapeared.
lilyxlightning
08:47:20 AM Jun 23rd 2012
"There is nothing interpretive and nothing metaphorical about the themes present in the games."

Nothing I've seen in the series would suggest that Shepard taking control of the Reapers for the purpose of stopping them from destroying all life is a bad thing.

" 'Tis also an affront to the Strength Through Diversity theme that existed there since Mass Effect 1."

'Tis ignoring that Control does nothing to alter the diversity of galatic life. One could argue that Synthesis doesn't impair diversity also. All Synthesis does is alter all life to be a blend of organic and synthetic life. Geth are still geth, asari are still asari, humans are still humans, turians are still turians, yahg are still butt-ugly, etc. One may choose it not because they believe that organics and synthetics can't get along, but because they feel that it would improve both organics' and synthetics' standard of living.

As I've already stated, different people can do the exact same thing for completely different reasons. The Catalyst may want to find a "solution" to its problem, but that doesn't mean that Shepard makes their decision based on what the Catalyst wants.
Anfauglith
10:46:37 AM Jun 23rd 2012
edited by Anfauglith
No, I'm not ignoring Control, and we had this same argument yesterday. You don't have to eliminate all diversity in order to alter the theme, you are rushing to incorrect conclusions. The fact that apparently synthetics will end up wiping out organic life unless

1) Synthetics get killed in Destroy

2) An organic (Shepard) commands the incredibly powerful Reaper Armada

3) Both groups are blended until the differences between them dissapear

is enough to alter it. All these things are clearly stated by the plot of the game, unlike the things you are invoking:

The rest of your arguments are incorrect because you are using headcanon and roleplaying instead of things found in the actual story. This isn't a tabletop RPG, and we judge things that appear in the actual story. The player could have any reason for picking one of the 3 endings, it's irrelevant.

To be precise, let's take this sentence of yours:

"As I've already stated, different people can do the exact same thing for completely different reasons. The Catalyst may want to find a "solution" to its problem, but that doesn't mean that Shepard makes their decision based on what the Catalyst wants. "

The Catalyst and by extension the Reapers want to find a solution to the problem of synthetics wiping out all organic life. They give Shepard 3 choices that fixes (or attempt to fix) this problem. Shepard has no substantial comment about this, apart from saying that if organics are robbed of hope/choice, they "may as well be machines." Forgetting, apparently, that EDI and the geth also have hopes, despite being machines. Shepard then chooses one of the options and the game ends. There is no time to dwell on the issue, you don't have a dialogue option for questioning anything, and the game doesn't acknowledge how this section compares to the portrayal of synthetics through the series. We can find all of this in the story. This "that doesn't mean that Shepard makes their decision based on what the Catalyst says" is roleplaying. You are judging thoughts of the main character that are not expressed in the game, not even through optional dialogue. Shepard chooses one of the Catalyst's solutions with no ado whatsoever. This we can see in the game, if we watch the scene.


Edit:

I think your claims are rendered moot by this misconception of yours that I pointed out in our Mass Effect 3 forum thread, since it serves as the foundation for the arguments you provided; you believe that the Catalyst changed his mind about organics vs synthetics and such.


This forum post provides another point of view of why the endings contradict the themes of the series.
lilyxlightning
04:39:57 PM Jun 24th 2012
"The fact that apparently synthetics will end up wiping out organic life..."

The Catalyst's belief that that is so does not make it objective fact or imply that you're meant to agree with it.

"They give Shepard 3 choices that fixes (or attempt to fix) this problem."

No, the Catalyst does not. The Catalyst even tells Shepard that Destroy would not be a lasting solution. It introduces the choice by saying that it knows Shepard sought to destroy the Reapers. Control has no impact on the balance of organic and synthetic life.

"You are judging thoughts of the main character that are not expressed in the game, not even through optional dialogue."

Then how do you know that Shepard is agreeing with the Catalyst? The only thing Shepard voices concern for is peace, stopping the Reapers.

"This 'that doesn't mean that Shepard makes their decision based on what the Catalyst says' is roleplaying."

Ah yes, how silly of me to "roleplay" in an RPG.
There's another angle that should be considered (a person I was discussing the endings with in a multiplayer match had this opinion). You may not view any of the options you're given as perfect solutions to the Reapers, but you just don't have any other options. You can choose Destroy, Control, Synthesis... or you can forfeit everything that you've worked for, making all of the work on the Crucible a complete waste and throwing away an opportunity to stop the Reapers once and for all. Thinking that the only options you have don't fit the themes does not make the ending a Broken Aesop. If anything, it reinforces the theme of victory through sacrifice: what price is salvation of organic life worth?
Anfauglith
06:52:50 PM Jun 24th 2012
edited by Anfauglith
"The Catalyst's belief that that is so does not make it objective fact or imply that you're meant to agree with it. "

You agreeing with it or not has nothing to do with the issue. Shepard makes no comment about the Catalyst's motivations, and the game does not say anything (not even subtle) about it. This is enough to shift the themes, otherwise the game would have lampshaded the dissonance between the Catalyst's motivation and what happened before, but the endings do not even give you time to dwell on the issues..

"No, the Catalyst does not. The Catalyst even tells Shepard that Destroy would not be a lasting solution. It introduces the choice by saying that it knows Shepard sought to destroy the Reapers. Control has no impact on the balance of organic and synthetic life. "

I invite you to reread this

This is not subjective, you are simply wrong on this. I proved you wrong using the dialogue of the game as a source. Why do you keep bringing this up again and again, in the forums, in the comment sections of the reviews, here, everywhere, when the game is clearly proving you wrong?

"Then how do you know that Shepard is agreeing with the Catalyst? The only thing Shepard voices concern for is peace, stopping the Reapers. "

Shepard is just not complaining about it. He just goes, makes a choice, and the game ends. The game does not dwell on the issue. When did I say Shepard agrees with the Catalyst? I'm speaking about themes in the storytelling, not about Shepard's ideals.

"Ah yes, how silly of me to "roleplay" in an RPG. "

You misunderstand. Again. Yes, you are roleplaying, and we do not trope your roleplaying. We trope the storytelling of the game, that means, the game itself, independent of your roleplaying. We can only judge Shepard for all the different dialogue options and such.


"There's another angle that should be considered (a person I was discussing the endings with in a multiplayer match had this opinion). You may not view any of the options you're given as perfect solutions to the Reapers, but you just don't have any other options. You can choose Destroy, Control, Synthesis... or you can forfeit everything that you've worked for, making all of the work on the Crucible a complete waste and throwing away an opportunity to stop the Reapers once and for all. Thinking that the only options you have don't fit the themes does not make the ending a Broken Aesop. If anything, it reinforces the theme of victory through sacrifice: what price is salvation of organic life worth?"

You are commiting the mistake of placing the story above the storytelling. The writers of the game wrote the scene to be that way. Shepard has no other choice because the writers wanted him not to have any, and this does not have anything to do with the themes of the series. And yes, victory through sacrifice was one of the main themes, and the only one the ending left intact.
thrashunreal
07:13:28 PM Jun 24th 2012
edited by thrashunreal
I agree with the Farron fangirl. I was under no impression that Shep was in a "What can you tell me about X?/I should go." state of mind.

Just one thing though: "The writers of the game wrote the scene to be that way. Shepard has no other choice because the writers wanted him not to have any"

Why should there be a perfect, strings-free choice anyway?
Anfauglith
12:17:44 PM Jun 27th 2012
I shall ignore the vandal-post.

Anyways the Extended Cut contains EDI saying "we are taking our first steps into a new future where organics and synthetics can coexist" in the Synthesis epilogue. That's even more evidence in favor of the thematic shift I was describing in my previous post.
Primis
07:28:26 PM Aug 11th 2012
edited by Primis
So... now what? This has come to a stand-still, and I think there's even more evidence in favor of ME3's Broken Aesop status now than there was to begin with.
coolman229
04:45:20 PM Oct 14th 2012
I would like to throw my thoughts into this. I can't add much that isn't already here, but the Levianthan DLC includes the eponymous Leviathan saying that the created will always rebel against their creators, and that the Catalyst was created to stop it. The Catalyst rebelled against the Leviathans (fancy that!) and forced them into hiding. So that makes the whole "that's only an interpretation" thing wrong, and the Catalyst more than a little ironic. Not to mention that with Control, you even kill The Illusive Man (or convince him to pull a Saren and shoot himself) because he's wrong, and then five minutes later you get the chance to control the Reapers. I'm in favor of adding the examples back as long as it's written objectively, if that means anything at this point.
MagBas
topic
01:24:40 PM May 31st 2012
I guess the Spider Man 3 example is Not An Example.This example not sounds as a "story contradicts their moral"(Broken Aesop) example, but yes "the audience not enjoyed/agreed with this moral".
MagBas
topic
04:41:30 PM Apr 4th 2012
  • Egosoft managed to get the good guys and the bad guys mixed up in X3: Albion Prelude. The previous game's titular Terran Conflict turns hot after Saya Kho suicide-bombs Earth's Torus Aeternal, killing millions of Terran civilians instantly out of pure genocidal racism. The Terrans are somehow villainous for demanding that her co-conspirators are brought to justice, and the Argon Federation is somehow heroic for responding by invading Terran space. What.

Where the Aesop being broken?
Redblackdragon
topic
05:56:48 PM Mar 12th 2012
Okay, someone should delete or heavily edit the Jurassic Park example. It's a wall of text saying it is, then a wall of text correcting that it isn't. Either one of the walls is wrong, or the whole example should be deleted.
JoePGuy
topic
11:06:25 AM Mar 2nd 2012
This:

  • Dinosaur Train continually enforces the Aesop that birds are dinosaurs. In the episode "Dinosaur Camouflage", Buddy explicitly states that a bird is not a dinosaur.

Don't know the show...but what exactly is an "Aesop" that "birds are dinosaurs"? How is that a lesson or moral teaching or something? I'm not sure what the Aesop is, so I'm not sure how it could be broken. If anybody knows the show and can explain how "birds are dinosaurs" is an Aesop, please do. Otherwise, it's just wavering on a point of scientific debate (and, apparently, on the part of the characters), as in "humans are monkeys" - we're descended from common ancestors, just like birds are (as of the latest material I'm aware of) descended from common ancestors of a group of dinosaurs.
RTanker
topic
09:55:57 PM Feb 21st 2012
Deleted this example:
Similar to "the Tortoise and the Hare" above example, My Little Pony Friendship Is Magic episode "May the Best Pet Win!" brings up the importance of never giving up. Except that, at the end, what gives the victory to the Tortoise is a simple stroke of luck. If Rainbow Dash had not crashed, gotten her wing trapped under a rock and panicked; the Tortoise would have lost for sure.
Because, yes. The whole point of the classic Aesop "never give up" is that no matter hopeless a situation looks, no one really knows the future, and you never know whether or how chance, fate, or providence might intervene to bring you success. The only way to guarantee you won't succeed is to despair and give up. This is not a Broken Aesop at all; it's the classic Aesop.
Dashguy
05:41:04 AM Feb 28th 2012
From a more idealistic point of view, yes. From a more cynical one, luck is not a skill and if the circumstances had not played in it's favor...well. Nonetheless, your point is valid and much more fitting given the nature of the series.
silveryrow
topic
05:51:36 AM Feb 2nd 2012
edited by silveryrow
The Merlin (TV) example is a spoiler for the ep. I'm not pleased that has been ruined for me, can someone cast the spoiler wand over it (as I don't know how to create the hidden text) so this doesn't happen to someone else. I don't know if anything beyond the first sentence gives anything away, as I stopped reading it after that spoiler.
MagBas
topic
02:25:57 PM Nov 19th 2011
At least three of the twelve "Common methods of breaking An Aesop" are YMMV:
  • Miscommunication with the audience, such as where the audience reads a character differently than the author did.
  • Setting up an "evil viewpoint" to then let the "good guys" argue against and defeat, but the opposing viewpoint ends up seeming more valid or "right" to the reader/viewer.
  • Teaching a lesson about looks such as "You're beautiful just the way you are" or "It's what's on the inside that counts" using Hollywood Homely characters. (Hollywood Homely is YMMV)
Statalyzer
topic
12:25:03 AM Nov 15th 2011
I think Shoot Em Up is a bad example. Wordof God aside, nothing in the film suggests that it's an anti-gun message, or that "everyone with a gun has a tiny penis". The actual message given in the film is that there is a difference between a genuinely brave individual who happens to use a gun, and someone whose bravery only comes from having a gun and who becomes a coward without his weapon.
Spinosegnosaurus77
topic
05:36:50 PM Oct 9th 2011
Should we cut the Taylor Swift example? It sounds more like a Family Unfriendly Aesop to me.
eX
topic
06:42:58 AM Oct 3rd 2011
I cut out a hell of a lot of natter and discussion on this page! I mentioned it in the edit reason, but I will say it here again, the correct way to contest an example you don't agree with or you think doesn't belong here is editing the entry. This is a wiki not a forum with a funny layout. The page is supposed to collect examples, so if you think that an entry here is not an example of a broken Aesop, just delete it. If you aren't sure or just want other people's input, make a topic here, on the discussion page.
dracosummoner
topic
05:06:07 PM Aug 4th 2011
edited by dracosummoner
Regarding the explanations of the Karma system in Fallout 3, this is all well and good in the context of the game if Karma wants to be relative based on how slavers/townspeople/etc. like you, but if that's what the Karma system is for, why are these subjective and relative tallies summed up and measured objectively, and why do certain actions slide your Karma so far in one direction if everything you do will be praised by some people and condemned by others, unless this is just to say, "More people thought this was good/bad than those who thought the opposite?" As for Caesar in Fallout New Vegas, maybe his Karma is just Story And Gameplay Segregation?
Jeroic
topic
03:27:32 PM Jun 16th 2011
There seems to be a problem with assuming Aesops in the first place. I'm reading this page just for fun and noticing a few people claiming that aesops are being broken in things that either do not have that aesop (Fallout3, Lost Odyssey come readily to mind) or do not have real, non-joke aesops in the first place (Family Guy much). The thing is, since people tend to assume that there's some sort of moral lesson involved in a work unless beaten over the head with the idea that there isn't (and in the case of Family Guy, it seems not even then) I don't see much of a way of halting this. Any thoughts?
aaeyero
topic
02:05:25 PM Apr 17th 2011
There seems to be alot of Family Guy hate on this page. I'm going to tone it down, and remove examples that don't fit the trope, so it isn't so much of a rant.
Tifforo
topic
02:32:40 PM Apr 14th 2011
Spider-Man 3 example:

"The aesop of Spider Man 3 has been summed up by some detractors as "Two wrongs don't make a right, because one wrong does." The film argues that getting revenge is wrong, and should never be confused with justice—by showing that the man who causes the death of Uncle Ben actually is a nice guy and had a somewhat sympathetic backstory. How often is that going to be the case with people who killed your loved ones in real life? Because if that sort of rare circumstance is all they use to prove that revenge is wrong, then We Havent Learned Anything Yet. By that logic, either termination with extreme prejudice is still justified every time a villain doesn't meet those criteria, or else every villain is implied to be that way, and in turn, implied to deserve more tolerance. Neither conclusion is very appealing."

This isn't really a broken Aesop; just because the film used an extreme example that someone didn't think fully proved the message doesn't make it broken. If the film had said, "don't try to do anything about it if someone kills your family," it might be a Family Unfriendly Aesop, but it's not broken unless the characters and/or work in question violate it. I will most likely be removing this example soon if no one has an objection.
Dryhad
topic
04:06:32 AM Jan 24th 2011
edited by Dryhad
Can we remove the Minority Report example? Reasons:
  • First, if there's an Aesop there at all (and I must protest that, contrary to most Aesop examples, not everything in fiction is supposed to be instructive) it should go in Fantastic Aesop since precrime doesn't actually exist.
  • Second, the reasons listed don't break the Aesop in any way I can determine save for the fact that they (if valid) render the plot nonsensical, and they really (at best) belong in It Just Bugs Me.
  • Third, they're not actually valid, and in places Completely Miss The Point. The fact that the police don't understand how the precogs work (with respect to not only Minority Reports, but the ability of the perpetrator to Screw Destiny) is a pretty major plot point, and taking them at their word that You Cant Fight Fate is just silly. The point about the balls may be a Plot Hole, but it's not an Aesop breaker.

Anyone strongly disagree?
Anya1254
topic
05:48:00 PM Nov 4th 2010
Noob here doesn't know whether or not her example fits Broken Aesop, so I'm gonna poll the audience on this one.

In Princess and the Frog (Disney version), the main Aesop being thrown around is "Money isn't important; all you need is love and hard work." So, blah blah blah, insert Disney plot here, our lovely prince and princess end up married but are effectively broke, and they somehow manage to set up their own 5-star restaurant in an apparently short amount of time. WTH, Disney? Tiana only had enough money for the down payment on the building. How could they have afforded to run such a huge restaurant? With crystal chandeliers?? I hope Disney realized that their happy ending requires money, which they just spent an hour and a half blasting.

But now that I look at my example, it could be fridge logic as well; most of this was inference on my part.

Troper vets, what do you think?
JoePGuy
11:03:08 AM Mar 2nd 2012
I haven't seen the movie, but I'd say: not a Broken Aesop, mostly because of your duly-admitted inference. The movie itself isn't suddenly contradicting the Aesop - just your (probably spot-on) inference is.

Still, it's definitely a heck of a Fridge Logic moment! Makes sense to add it there.
Exploder
topic
05:30:09 AM Sep 19th 2010
The entry about Up. Seriously, what? I am not sure myself what the main message in the movie was, but it most certainly wasn't "boring moments matter more than big adventures".
Shini
topic
04:26:21 PM Aug 25th 2010
Removed this:

  • That final successful method became Harsher In Hindsight due to the 2010 BP Oil Disaster.
    • In what way? This troper sees the Aesop for that to be "Don't let environmentalists screw with what they don't understand." Most oil companies would much rather drill on LAND or in SHALLOW water for oil, rather than being forced by excessive legislation to drill in a location where a leak is damn near impossible to get to, much less fix. If the BP oil spill had been in ANWR or immediately off the coast in the Gulf it would have been capped in hours or days instead of months. Critical Research and Cognition Failure.
    • Oil companies want all the oil they can possibly get. Allowing them to drill in more places leads to more drilling, not relocation of drilling. They CAN build more rigs you know.
    • Yes, but the point the other troper is making is that most oil companies do not want to drill in the deep water, and would prefer to drill on land or shallow water, where a leak is much easier to fix. Yes, they can drill in deep water, but, if given the chance, they'd rather drill in other places.

This is getting off-topic, and well Politics.
HersheleOstropoler
topic
07:10:46 AM Jul 8th 2010
edited by dracosummoner
Cut for discussion:
  • A PSA, with a rapper, urging viewers to preserve funding for music classes in public schools. After all, he says, when those classes were taken away, public-school students created hip-hop. It Makes Sense In Context, but doesn't that kind of suggest that if the funding hadn't been cut thirty years ago there'd be no hip-hop as we know it?
    • That's the point. It's called a Take That. We have a page on them.
      • How—against whom—is this a Take That? Are you saying the PSA is aimed at racists and metalheads?
      • I suppose he could be saying that "if your school doesn't receive music funding, you'll end up like me," but I doubt he would say that he regrets going into hip-hop.

SomeGuy
topic
08:15:41 AM Apr 8th 2010
This page is getting rather large. I believe an example split by genre at this juncture would be prudent. Does anyone else have an opinion on this?
AlsoSprachOdin
12:44:36 AM Apr 10th 2010
I think if there's a reason no one has responded to this one yet, it's because we're all too lazy to look at it. But yeah, it's a pretty long list. Please do make split sections for the largest subsections. "Newspaper Comics" and "Stand-Up Comedy" and the other small ones can stay on this one.
Gamer2002
topic
11:32:03 AM Mar 6th 2010
Deleted entry about Code Geass. This aesop wasn’t about killing everybody who kills, only to considering consequences of killing other people. And every single character that killed anyone got what he deserved in one form or another. Diethard is killed, Suzaku for his own sins sacrifices his own identify, Lelouch sacrifices his own life, Schenizel for planning to kill millions get Geassed, Charles for pulling Instrumentality was erased from existence and Corelia lost her sister, that last happiness was a reward, for her trying to redeem herself and stop Schneizel, and especially for Guilford. Aesop was played straight, and even if that entry had its own points about what happened to some characters considering what they done – Karma Houdini is elsewhere and bad guys don’t have to act according an aesop.

azul120
04:48:22 PM Mar 10th 2010
edited by azul120
Suzaku, Schneizel, Charles, and Diethard are all true, especially the latter two, who were either erased from existence or died. I was not referring to them, because they paid for their sins. Cornelia's loss of Euphie, however, does not begin to make up for the blood she has on her hands, between the Saitama Ghetto citizens and the establishment of Area 18, not to mention whatever must have happened prior to the series to establish her role as Witch of Britannia. And yet she's seen at the end as one of the people happily living after in the peaceful world. More to the point, she was no longer a villain, yet hadn't taken sufficient action to atone for her violent and racist past. She had only stepped up against Schneizel because he was going too far. And Guilford? He wasn't exactly a saint himself, and Lelouch also had people who would have preferred that he live.

For Lelouch to truly atone would be to live on as a good leader. As demon emperor, he caused more deaths than he did during the rebellion, a lot of which were unavoidable due to the scope of the enemy. He did it because he felt he had nothing more to live for with the Black Knights turned against him and Nunnally apparently dead. To say that the Zero Requiem is atonement is in itself a broken aesop, and could very well be added here.
AlsoSprachOdin
12:04:46 PM Apr 7th 2010
edited by AlsoSprachOdin
That's Karma Houdini. No aesop here, just Lelouch's code of honor. Since when did the anti-heroes/protagonist villains deliver aesops? Well Intentioned however he may be, the show's creators have made it clear that they certainly don't consider Lelouch someone we should take lessons in ethics from.
Is that an Ad hominem argument? I don't know.
I'll tell you why "only those should kill who are prepared to be killed" (henceforth referred to as Lelouch's doctrine) isn't an aesop: Because it doesn't act like an aesop. It demonstrates only that Lelouch is an Ubermensch and that he will die in the end:
People are not "punished" for not having made their peace with death when they lie dying in their blood - it's a little late for that.
People are not punished for killing others, they are punished for being too weak or unlucky, much like in real war. Cornelia certainly isn't the only Karma Houdini here - Kallen springs to mind as just one of many sympathetic mass murderers in this show. And don't tell me they are "punished with the grief of losing a loved one": You can't punish someone guilty by hurting someone innocent that they happen to care about, not even as a writer. I hope I won't have to explain why.
People are not rewarded for not killing others, just ask Shirley.
Are people punished for not realising the consequences of killing others (as Gamer2002 suggested Lelouch's doctrine was about)? None of the main cast are stupid enough to think it's perfectly okay to kill even for a good cause. Kallen and Lelouch can hardly be faulted for feeling terrible with having killed the father of someone close to them, and yet they still both decide to fight on and kill more fathers.
Q.E.D.
azul120
07:57:49 PM Oct 13th 2010
The only people Kallen killed on purpose were war criminals who would have killed her otherwise. How is she a Karma Houdini for that? She no doubt saved more lives than she killed in doing so.
Tifforo
12:36:51 PM Apr 21st 2011
edited by Tifforo
The fact that Zero says "the only ones who should kill are those who are prepared to be killed" does not mean that the show's Aesop is that everyone who kills will end up being killed. (If that was the Aesop, they could've just quoted the Bible and said "them that take the sword shall perish by the sword," although that one probably wasn't intended to convey that every single person who uses violence will end up being killed by it either.) It's more like "if it's worth killing for, it's worth dying for" or "don't be both a killer and a coward" or "be warned that if you kill people you are putting your own safety in danger."

People like Cornelia were certainly willing to risk being killed, it just didn't happen. She was prepared to be killed, but through luck, skill, Plot Armor, etc. it didn't happen. This almost certainly applies to Ohgi and probably to Viletta as well. In fact, a majority of the killers in the show are willing to put their life on the line, so a majority of them pass this particular statement by Zero.

Hell, if you wanted to give an example of someone who killed without being willing to risk being killed, Clovis and V.V. and the High Eunuchs and Charles and Nunnally would be better examples. Of course, since at least one of those people is a possible contender for the title of Big Bad, it hardly breaks the (alleged) Aesop to have them violate it.
azul120
06:36:27 PM Jan 21st 2012
It wasn't just about the wording of the aesop itself, but also the application, where it was being used to justify Lelouch being killed, yet the same does not apply to the others.
back to Main/BrokenAesop

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