How about the original Dead Rising? There was an achievment for surviving 30 hours(?) straight in Survival Mode (or whatever it was called). You could pause the game for sleeping, toilet and all that, but you couldn't turn your console off.
Camacan moderator
topic
07:32:56 AM Apr 2nd 2011
This is a videogame troope about games that penalise players for taking sensible breaks from the game. Trying to introduce non-videogame examples is counter to the trope and quickly degenerates into anything where someone can't or doesn't go to the toilet. Move that material to discussion.
Non-video game examples:
Film
Any long motion picture on the big screen. Not only will going to the bathroom force you to miss a few minutes of the movie (which could be the best part of the movie for all you know), but you have to shuffle past everybody else to get to the aisle. There's not much that can be done about it since an intermission would prompt everybody to go at once, so the only defense is to go the bathroom just before and hope for the best. Oh yeah, and the 2 gallon Coke costs 10 cents more than the small.
Of course, as any cinema usher/cleaner will tell you it's not that uncommon for a customer to realise that their 2 gallon cup is now empty when nature calls. Idea bulb.
There's literally a whole website devoted to helping people deal with this problem.
Web Animation
In the words of the controls for Stinkoman 20X6, "No Pausing!!!"
Real Life
A woman died from drinking too much water in a "Hold your Wee for a Wii" radio contest.
Anyone in a full-body prosthetic needs to practice holding it in unless the makeup dept. was kind enough to add a hole. Robert Llewellyn (Kryten in Red Dwarf) mentions in his biography that the American version of his costume finally let him pee while wearing it.
Bonzi77
topic
01:24:36 AM Jul 18th 2010 edited by Bonzi77
What about Team Fortress 2? Dustbowl games can get up to 30 minutes, which isn't alot normally, but by regular TF 2 standards...
Camacan moderator
07:35:45 AM Apr 2nd 2011
Yes, Team Fortress 2 could make a reasonable example. As a team based shooter there's a fair bit of pressure not to let the side down by nipping off to the loo. Hard-fought 2Fort matches can last two or more hours. "Scrims" — organized matches between teams who stay together amp the pressure too, in all senses.