08:28:14 PM May 12th 2014
I pulled the following example, due to it using categories from Four-Philosophy Ensemble (despite that trope having its own example right above this one). It can stay pulled until someone more familiar with the trope than I figures out if the protagonists do fit the trope, and how they would be sorted out.
03:01:17 AM Oct 12th 2013
"Basically, it's wrong and unfitting to use words like "err, sorry" in the articles. It's way too informal even for TV Tropes." So the "We encourage breezy language" on the home page is an outright lie, is what you're saying.
09:35:14 AM Jul 8th 2013
Bottomless Mags is also averted - Calhoun has to discard her assault rifle and go to her pistol when holding the Cy Bugs off in Sugar Rush.
05:27:56 AM Jun 16th 2013
Is Artistic Licence - Gun Safety in as averted? Keep a close eye on Calhoun - you'll notice she maintains weapon safety (her trigger finger outside trigger guard unless aimed and intending to fire)...
12:44:08 PM May 18th 2013
Calling it now. Brixar or something similar is gonna rip this off one of these days.
11:15:55 PM Apr 23rd 2013
edited by 184.108.40.206
edited by 220.127.116.11
I wish there was a way to delete my posts.
02:10:16 AM Mar 26th 2013
When Calhoun and Felix first meet, he compliments the HD in her face, to which she replies, "Flattery don't charge these batteries, civilian." Is this a vibrator reference (and thus a case of Getting Crap Past the Radar), or am I just dirty minded?
08:55:35 PM Mar 7th 2013
Hollywood Hacking here is actually more realistic than you might think. I'll try to explain as best as i can. Games are programmed on multiple levels. Like most programs, but games often have more levels of abstraction. There's OS, then above it are various libraries, frameworks and stuff that does various basic tasks (like drawing, producing sounds, accepting input). And then there's the game engine programmed on top of these. All of the above are real programs, with source code and all. And then there's the game itself, programmed on top of the game engine. Often by different people. And then there are game developers, who may not be hardcore programmers at all - they mostly use the toolset that the game gives them to design the experience. And then they may create some stuff for playtesters to go around faster (i.e. built-in cheats). Game developers themselves may also leave themselves a tool (i.e. a console) to maintain more-or-less direct access to the engine (without being able to modify the engine) at play time. Game devs often use object-oriented programming, and, in fact, OOP often starts at engine level, because OOP is perfect for simulations, and nearly all games are simulation tasks. Falluot New Vegas is a good example - Gambryo engine was made by one dev team, then licensed to Behesda, who did something with it to produce Oblivion, and did it again in Fallout, then Obsidian got a chance to make New Vegas on top of it, but they didn't have as much power over it as Bethesda had, and had, at some points, to work around its weirdness. And modders have even less freedom in changing things in the game. Anyway, the combination of OOP and increasing levels of abstraction mean that for developers at the top level may work not with the source code, but with object diagrams of some sort, and their programming may boil down to connecting existing things in creative ways to achieve their goals (it's never as simple as that, but hey...). King Candy didn't remove Vanellope's code - because he couldn't, or didn't know how, because he didn't really work with the source code (he says he did, but what does he know? He's a racer, not a programmer...). He just gained access to one of the top layers of the cake. Certainly lower than simple cheats (which were spoofed by him using a Konami code), roughly as low as a developer console, but not at the engine level. He just rearranged the game objects and their connections in a way that left Vanellope out of the gameplay - which is the reason why players never see her anymore. But she still exists as a game object, and when you're outside of player's code path (when game isn't being played, or when you're not a player), you can interact with her. If he had source code access, severing her connections at source level would have made her non-existing (linker would have removed her code thinking it "unused"; and he couldn't have done direct modification on a binary to avoid the linking step - that's far beyond his level of expertise), but he couldn't do _that_. That's why Vanellope can still race outside of normal gameplay, and why she glitches - her gameplay connections are undefined at the top level, but down below she's still part of the racing game. The fact that her reaching the finish line resets her to her normal state is difficult to explain though. Most likely it's a failsafe that the developers built into the game, in case of some... well... glitches - if an ill-defined object reaches the critical code point, an exception is thrown, and the object is somehow re-set, to prevent crashing (it's how the exception is handled). The fact that this doesn't wipe _everything_ clean (including foreign objects, such as Ralph), but only the parts that needed repairing, means that the game was programmed by some _very_ smart people. However, this also means that some parts of the core gameplay were mis-placed into the engine (i.e. she spanned multiple levels of abstraction - that's bad). Which is also why King Candy couldn't reach them and overwrite them. Instead of that he worked around that bug/feature by ensuring that Vanellope never reaches that part of the program (never races, and never wins). Again, very realistic - it's something a game modder, who has only surface access to the game, would do. However, that conflicts with her still glitching _after_ being re-set. Or maybe the programmers didn't anticipate things going _this_ wrong, and the failsafe couldn't completely repair the game.
01:01:37 PM Jan 6th 2013
01:35:35 PM Dec 19th 2012
Here is my new topic: There are 2 official ships in Wreck it Ralph. One, obviously is between St Calhoun and Felix.The other is between Vanellope and Rancis in the book One Sweet Race which takes place after the movie. If there is a sequal, and word is already that Boxoffice was high enough to warrant one, we'll undoubtedly see more of Calhoun/Felix's relationship in the movie. There's a strong sense of continuity in Toy Story, and likely there will be here too. But I'm not so sure about the Vanellope/Rancis shipping. Likely as anything, they'll just ignore it in the next film, because not that many people will have read the book, even though technically it's canonical. What do you all think, becuase I want more Vanellope/Rancis? They'll probably have Ralph, Felix, Vanellope and Sgt.Calhoun visited other games, possibly online ones. But will Vanelope drag Rancis along? I kind of doubt it, but I'm hoping she will.
10:25:11 AM Dec 5th 2012
I was reading the Alternative Character Interpretation trope for the Sugar Rush Racers and think it's a little of both. One the one hand they're truly sorry for how they acted due to their memories being locked up. But on the other hand they're also afraid that they now in big trouble with the true head of their game.
06:20:53 PM Jun 2nd 2013
I sort of want to think that as well, but I have a problem. There's something I thought about with that. If the other racers really are nice kids who don't have Fantastic Racism against glitches, it wouldn't have been enough for Turbo to change their recognition of Vanellope. He would also have had to change their personalities and beliefs. (Brrr.) Do we have any indication that they were nice (other than that the game they're in would suggest it)?
04:48:45 PM Nov 25th 2012
The Real Women Don't Wear Dresses trope on Vanellope is incorrect as she is wearing a skirt made of Reese's wrappers normally.
09:19:41 PM Nov 29th 2012
Sugar Rush game itself I think the racer can be reset, but suffer massive time penalty since every dot on the racing screen displayed when Ralph was fighting the Cy-Bug still moving. It just the actual racers are not show on screen since it is not essential. But yeah, other than that, its a pretty realistic game, albeit more exacgerated since the physics in that world is pretty flimsy.........
03:34:28 PM Nov 25th 2012
Is there any particular reason there are several tropes for King Candy that are formatted so they only appear while editing the page? My only guess is that someone had some reason to think spoilering them out wouldn't be adequate, but I can't figure out what that reason could be for the life of me.
01:25:29 PM Feb 20th 2013
Those are so-called Zero Context Examples, and have thus been deemed useless to readers until further elaborated upon. However, rather than outright deleting them, tropers have "commented them out", to give fellow editors a chance to fix them. It has nothing to do with them being spoilers, and by all means, add the necessary context and then (and only then!) "un-comment" them.
04:00:57 PM Nov 10th 2012
Can someone help me? I remember the high-score list at the movie's end having a (previous?) high score of something like 19832002 — maybe not exactly that, but something that's obviously a thinly-disguised year range. But what's the actual "score" and what does the year range represent?
01:47:47 PM Feb 20th 2013
19332012, so I'm guessing someone born in 1933 died in 2012. No idea who, though.
04:22:35 PM Mar 20th 2013
could it have been 19382012? 1938 was when the first Disney movie came out, Snow White. that;'s my guess.
09:54:04 PM Nov 7th 2012
I'm considering adding this to the Shout-Out section: those two "adult" male nerds who hog the Sugar Rush machine look a hell of a lot like a pair of bronies...
02:15:11 AM Nov 8th 2012
I admit it's a big stretch, that's why I put it for discussion here
12:23:36 AM Nov 9th 2012
I STRONGLY disagree. So they're male nerds playing a stereotypical-girl-thematic game, so what? It's a racing game, above all. Maybe they're just competetive gamers. What details, specifically, would connect them to the brony fandom?
12:46:57 AM Nov 9th 2012
edited by BobbyBrown
edited by BobbyBrown
Not to mention that at least one person has had this experience in an arcade or at a cybercafe. Yes, I've seen people get testy about freaking Initial D. edit: Oh, My Little Pony's Hate Dumb thinks liking stuff for girls is super bad and wrong. To this day, it never ceases to amaze me how much people get upset/slaverishly defensive over a friggin' pony show.
09:39:47 PM Feb 12th 2013
Well, you have a point. There ARE two guys into something commonly viewed as a girl's game and/or cartoon. Yeah, I can see where you're coming from with that.
07:10:14 AM Nov 3rd 2012
I recognize Satan from the Bad-Anon support group as a villain from Ghosts 'N' Goblins, should I add that under cameos?
10:32:40 AM Nov 12th 2012
I thought it was either the horned reaper from dungeon keeper or diablo?
12:35:32 PM Feb 1st 2013
The fact it's pronounced "Sah-teen" makes it more likely to be a reference to Satan's Hollow (an obscure arcade game which tried to escape Moral Guardians by claiming to the name was pronounced differently to the Biblical Satan) where he was the boss enemy at the end of every round.
09:38:47 PM Nov 1st 2012
edited by Shota
edited by Shota
09:41:19 AM Oct 27th 2012
If the Nicelanders hate Ralph, do you think they hate the ducks that hurt Felix, as well?
11:11:14 AM Sep 26th 2012
10:40:51 PM Sep 20th 2012
I'm astounded at how detailed pages we have for projects that haven't even been released yet.
02:38:18 PM Sep 20th 2012
The Spanish-language title is "Detona Ralph" - Is this a pun on Daytona, as in racing (which would tie-in to Sugar Rush)?
07:44:02 PM Sep 22nd 2012
edited by xPixelxDustx
edited by xPixelxDustx
Actually, that's Portuguese, meaning "detonate". Nothing to with the Daytona 500 or Nascar. The Spanish title is "Ralph el Demoledor" ("Ralph the Demolisher"), a little closer to the English one.
09:41:39 PM Feb 12th 2013
So, accidental Bilingual Bonus?
11:07:31 AM Sep 17th 2012
Can we come up with something for the caption that's not just a list of tropes? It's not informative or witty the way it is IMO.
03:45:40 PM Sep 15th 2012
Should we update the pictures on the characters page? They've got official art for the main characters now.
03:30:58 AM Jun 20th 2012
The blond girl with the glasses appears in the trailer both as wondering where Ralph is and later playing Hero's Duty while Ralph is in it. Judging by that, it seems like her role is that of the "real world" character following the events in the "fictional world". I'm sure there is a name for this trope but i just can't find it.
12:16:08 PM Aug 8th 2012
Fourth-Wall Observer, I think.
12:47:50 AM Nov 29th 2012
edited by SenseiLeRoof
edited by SenseiLeRoof
Late reply, but no. That's not it, whatever it is. (edit) She's listed as an Audience Surrogate, and that seems to fit better.
10:01:33 AM Jun 27th 2014
Most movies don't have two levels of reality (and a doubled fourth wall). The Matrix, Inception, Noises Off and Wreck-It Ralph are the only ones that spring to mind. Show Within a Show skirts the edges of what you're getting at, but I don't know of a trope for "characters inside the Show but outside the Show Within A Show."
03:51:26 PM Jun 8th 2012
Okay, we have Zan's inclusion in the bad guy support group listed as both "Did Not Do the Research" -and- "Shown Their Work"...which is it?
03:29:37 AM Jun 20th 2012
Perhaps it's another trope all together and they willingly made this mistake in order to give Zangief that speaking cameo. From the trailer it seems like after the group meeting Ralph develops the idea of game jumping which puts him in the different original games. This could mean that the villaing group meeting is the only place in which Ralph encounters and speaks with established video game characters. So perhaps being Zangief fans they really wanted to give him a speaking part and where willing to make him a bad guy.