The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openName Trope Videogame
In The Forgotten City there is a Greek character with two different spellings of his name.
He is named Georgios but being a citizen of Rome (who, even the character lampshades, love rebranding anything Greek) everyone calls him Georgius because its more Roman.
Is there a trope for this? Maybe one for a person adapting their name to fit in where they live or make it easier for those who can't pronounce it right?
Edited by Avenger09openTennis shoes are "humorous" Videogame
Is there a trope for sneakers being the go-to accessory to show a character is more comedic, younger and Totally Radical?
openTwo characters, one inventory Videogame
I’m not sure how common this is, but I have seen some games where you can play as more than one character over the course of it, but only have one inventory, even when it makes no sense for the characters to have the same items. This came to mind in relation to Yu-Gi-Oh! Forbidden Memories, where Yugi in then-modern Japan and Atem in Ancient Egypt share the same inventory of cards, even though they’re 5000 years apart and don’t share a body here. Another example I can think of is Dynasty Warriors 9, where a universal inventory is shared by all characters, even though the plot spans nearly 100 years and there are a lot of opposing factions. For example, you could craft a weapon while playing as Wen Yang in the final chapter, then play chapter 1 as Sun Jian, who dies long before Wen Yang is even born, and use that same weapon.
openBrand based video games Videogame
Is there a collective name for a game that a brand like mcdonalds, 7up, skittles, or pepsi for promossional pourpeses, most of these games are from the 90 or early 2000s.
openTwo Types of Co-op Videogame
Two different types of team-based game design philosophy.
Coordinated-Operation: Teamwork makes the dream work. you are required to communicate with your team, since all the characters/classes have a job that only they can do, and the entire gameplay is designed around that. Skill level of each team member matter less. Only by working together can you achieve your goal.
Coexisting-Operation: You know you have a team, but where are they and what are they doing? Who knows! But that doesn't matter, because even though every character/class is different, none of you have to wait for somebody else to do their thing to do your own thing. No sir! Skill level of each team member matter a lot more. Even though you might have no idea what your team is doing half the time, you can certainly feel it when they are doing a good or bad, as long as each of you know what you should be doing and do it well, you should be able to accomplish your collective goal smoothly without even saying a word.
Edited by AndermannopenZombie Mode instead of true AI Videogame
A game intended for multiplayer against humans (FPS, RTS, etc.) lets the player fight against the computer, but rather than imitate a human (e.g. an RTS player will build up a base, scout the map, collect resources, etc.) it instead spawns waves of unintelligent, hostile enemies (usually zombies, since they need no explanation for why they're stupid, aggressive and numerous) to attack the player(s). Sometimes this is a legitimate feature instead of the devs being too lazy/rushed for time to code a proper AI.
openObstacle signalling Videogame
Is there a trope for when a game that has a standardized velocity/forward movement uses the placement of collectables to indicate where obstacles will appear?
- In Cookie Run, jellies placed in an arch with no visible obstacle indicates that the floor will collapse or something will burst up through it that needs to be jumped over
- In Sayonara Wild Hearts, one level features an enemy that throws giant swords into the track. Collectables are placed where the swords won't fall, so the player will naturally dodge the swords when getting the collectables
openinternal organ boss Videogame
a boss that is just a gigantic internal organ, usually of the big bad or whatever whale swallowed the protag, some examples I can list off the top of my head are:
- the heart of the leviathan from devil may cry 3
- andross' brain from star fox 64
- one of the final bosses from kirby planet robobot
- the final boss from sonic 4 episode 2
is this a trope? and if not should it be?
openAttacking the Strongest Videogame
Is there a trope where someone/something prefers to attack the strongest available target? Not Hunting the Most Dangerous Game trope, as what i'm looking for is someone/something that will actively seek to target whatever is currently the strongest.
openSchrodinger's... Hero? Videogame
In online games, everyone typically goes through the same story (or at least have the same limited choices of paths for the story). And it typically ends with your own character becoming the hero of the world, slayer of beasts, paragon of wherever you live, while the other players are usually just your companions, or maybe even plain adventurers. And that's the case for every single player of the game. In their own game, they are the hero and all the rest are adventurers, while in someone else's game , they are the adventurer. So you are the hero, and at the same time you aren't the hero. Is there any trope that refers to this?
openDebug Level Videogame
A video game level or map designed for debugging the game. Typically features a grid with one of each in-game object.
openSmall open-world missions Videogame
Sometimes in open-world games, you get an alert of a small mission happening nearby. Usually it’s an NPC in danger or a criminal escaping. If you help out and complete the mission, you’ll get a reward (small amount of money, common rank gear, or maybe the happy feeling of helping someone in need.). If you don’t, the bad guy gets away and anyone in danger is dead. However these randomly occur at any time, so you get multiple chances to do these.
They aren’t specific side quests, as they usually only take like 3 minutes to complete
openGame levels/groups of levels can be done in any order Videogame
Is there a trope for this? Typically, there is a true final level that can only be accessed when you've completed all the others, but the rest can be done in any order. For example: in Quake there are four episodes, each with a rune at the end. They can be done in any order, after you complete one you get send back to the Hub Level, and the entrances to the already completed episodes are blocked off. When you've beaten all four, a hole opens in the middle of the Hub Level leading to Shub-Niggurath's pit.
openIndirect Co-op Videogame
You don't play with other people directly, but something of yours is used to help other people.
openCostume/skins variants Videogame
The alternate costumes and/or skins you can equip on your character. They don’t provide any special stats, but purely a change in appearance. (Overwatch, The Avengers, Smash Bros.)
This also applies to the types of games where you can get a special edition of a character with a different appearance (gacha games, Skylanders, etc.)
Edited by BlueBlazesopenRemaining sliver of health Videogame
A boss fight ends not you when kill them, but when you ALMOST kill them
openYour level is too high, so you get no loot Videogame
A game mechanic which denies experience/loot for overleveled characters. It is meant to discourage grinding on monsters/areas inappropriate for your level and force you to move on to more difficult stages.
An area in a video game that seems like an Empty Room Psych at first, but actually becomes important later on.