Nippon Ichi (Disgaea, Makai Kingdom, etc.):

Total posts: [7,167]
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3076 PhysicalStamina11th Oct 2012 08:54:26 PM from LI-LI, LI, LI-LI, LIVE FROM THE GARDEN , Relationship Status: It's so nice to be turned on again
^ when i listen to idol music
It probably will.
An opinion by itself is just one's opinion. An opinion among a hundred identical opinions is considered fact.
3077 mega-dark11th Oct 2012 10:31:10 PM from Planeptune , Relationship Status: [TOP SECRET]
Moe Game Console
Some more info about the game while I did some looking. First off the full title is Genkai Totsuki Monster Monpiece. Just doing that just in case... Now then

Famitsu this week has first look at a new PlayStation Vita game from Compile Heart called Genkai Totsuki Monster Monpisu.

Little information has leaked so far. We know it’s an “SD character action” game (SD means “super deformed” or “chibi”), has something to do with “rubbing, pinching, and poking,” has at least fifty artists working on the title, and its mascot is a fur seal.

The official site.
The background and the teaser image from the site.
I was also going to post the Chibi HDD forms of the Goddesses from Neptunia, seeing as the guys on the Nippon Ichi Forum think that there may be a connection. I don't know...

Edit:Also, Neptunia V DLC is out with Chibi Compa and Chibi If. Special Attack Spoilers.

edited 11th Oct '12 10:58:58 PM by mega-dark

3078 Saya111th Oct 2012 11:10:18 PM from Multiverse
Well Axel deffently diserves that darkhorse spot on the site now that he out right the 6th most populer character and most populer non party member.

edited 11th Oct '12 11:16:19 PM by Saya1

You look happy, I can change that if you want.

3079 burnpsy11th Oct 2012 11:38:30 PM , Relationship Status: Abstaining
...That Vita game's full name makes no sense. From what I gather, it means... Bound Convex Horse-Riding Monster Monpiece. The hell?
3080 Saya111th Oct 2012 11:39:21 PM from Multiverse
[up]You do know what the games Nippon Ichi makes are like correct.

edited 12th Oct '12 12:12:02 AM by Saya1

You look happy, I can change that if you want.

Mighty No. 51345
How the hell did Mao beat the Badass Freaking Overlord Zetta in that poll? How the hell did Axel beat Gig? Not surprised that Laharl is number one, though. He's fucking awesome.
Mega Man fanatic extraordinaire
3082 mega-dark11th Oct 2012 11:59:14 PM from Planeptune , Relationship Status: [TOP SECRET]
Moe Game Console
[up][up][up]Was that translated from the title that I copy/pasted or from reading it off the official site? If it was from my copy paste, check the official site as well. Cause your right, there has to be something wrong there. It makes no sense, but it's Japan, when does it ever?
3083 burnpsy12th Oct 2012 12:36:05 AM , Relationship Status: Abstaining
I went to the site and checked the Kanji.

The first two kanji together mean "limited" or "bound".

The second two kanji seem as if they should make a word together, but the internet tells me they don't (and only the game itself comes up when I look for anywhere they're used together - no, I can't find "Totsuki" anywhere either, but that's the correct pronunciation). The first of the two means convex and the second refers to horse-riding or "a counter for equestrianism".

edited 12th Oct '12 2:11:55 AM by burnpsy

3084 NickTheSwing12th Oct 2012 06:51:44 PM from Ya really wanna know? , Relationship Status: Dating Catwoman
Swing, not Slide
Beat the game.

Val is currently level 262. He got even more awesome. Fear the Great was more like Fear the Meh when I got through with him.

Kill=Vearn basically zapped all of Fear!Nemo's MP in one go. That basically ended his fight.

Desco is currently level 216. Yog Sothoth + Fusion + Random Monster Unit + Concrete Knowledge is AWESOME. I've made level jumps I never thought possible.

Yugo the Prinny is a rising star in my team. He has some NICE damage numbers, and is surprisingly deadly.

And finally leveled up Varancain the Skeleton Dragon, Reincarnated him into next tier, and then leveled him into the hundreds in a half an hour.

All ready to go for some DLC.
birdie fairy
Ah, FTG!Nemo. His ai was ridiculously easy to exploit even when underleveled after coming up with an efficient way of getting rid of his mooks.

Anyway, are you taking any suggestions for particular DLC or are you good to go?

edited 12th Oct '12 7:17:41 PM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
I actually thought that Nemo was probably the hardest final boss in the series. (I am debating if Lamington is harder. They both can more or less wipe out a unprepared or just badly placed party with one blow.)

Of course, I wasn't as stupidly overleveled as you were the first time I faced him.

EDIT:[up]Really? First I've heard of a AI exploit. Of course, I couldn't find a efficient way to get rid of all of the Malice in a timely manner, though in the first cycle I did try to take them out before taking him on..

edited 12th Oct '12 7:45:32 PM by Otherarrow

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birdie fairy
It seems to be an issue for most of the latter bosses in general, but it was especially evident with my rematches against Nemo for whatever reason, even ignoring the massive time freebie he gives at the beginning of the battle. All I really did after the first attempt was pick off the androids with my ranged attackers and keep my units both close enough for an efficient combo chain and dispersed in case of emergencies like enemy spawning and FTG...which somehow resulted in him ignoring the move altogether and meleeing either my higher leveled characters (90s at most) or one of the stray 60-70 lvl units I only deployed for support, with both assaults leaving him humorously wide open for another combo string that does him in after only a few repeats.

Granted, though, I can't really confirm whether the two occasions it happened in were either just dumb luck or genuine computer bugginess. Anyway, he's not too hard once you come up with a decent sweeping strategy for him.

edited 12th Oct '12 8:34:17 PM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
3088 Marioguy12812th Oct 2012 09:18:12 PM from various galaxies
Well, got back to Disgaea 3 Vita after leaving it alone for so long.

O_o Well between me not playing the game in a long time, and all the traveling I did, the Honor Quotient got stuck at 999. And ever since that happened, Dropouts have been spawning in the Class World like crazy, and the PPS has been working like 90% of the time. Good grief, I have so many spare Trapezohedrons, and tons of high level innocents, it's not even funny.

So after getting Fuuka and Desco to level 9999, I tried giving Magichange a chance. I mean, given that Desco's main evility makes her immune to normal attacks, and Fuuka's main evility revives her and gives her a 50% stat boost after being killed once, and on top of that, she has Marona's unlimited turn Magichange evility, you'd think this would be a very useful combination, right? Well... These are Fuuka's and Desco's stats before Magichange. This is after. Something wrong with this picture?

In short, Magichange sucks in D3. Even in the rerelease.
You got some dirt on you. Here's some more!
Yeah, I think it is generally agreed that Magichange prior to D4 is pretty awful.

I mean seriously, max level Fuka magichanged with max level Desco ended up with stats noticeably worse than both of them prior to the magichange? What the hell? If max level Fuka magichanged with max level Desco in D4, that would never happen. I think it would be more likely that the game would crash of sheer awesome.*
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3090 Marioguy12812th Oct 2012 09:59:24 PM from various galaxies
Okay, after experimentation, the reason for the huge stat drop was because Fuuka's axe had a Guardian in it. Since Desco replaces the axe instead of adding onto it, the Guardian disappears. So I moved the Guardian to one of her Trapezohedrons (initial stats remain the same) and this is what the stats look like after Magichange now. For the record, these are the stats of Desco. Turns out if I want to keep my initial weapons stats, I have to put those two in a club I haven't unlocked yet first. I'm assuming you didn't have to leap through hoops to make Magichange work in D4. So I still stand by my point that D3 Magichange sucks.

edited 12th Oct '12 10:00:11 PM by Marioguy128

You got some dirt on you. Here's some more!
3091 Durazno12th Oct 2012 10:09:34 PM from Academia , Relationship Status: Drift compatible
All business!
It just becomes more useable when you unlock that mysterious club?

Hell, it might become even better.
3092 NickTheSwing12th Oct 2012 11:12:40 PM from Ya really wanna know? , Relationship Status: Dating Catwoman
Swing, not Slide
I actually spent a lot - and I mean a lot - of time in the Item World, just leveling up random items and seeing what I could get out of them. I think insistently getting each character a level 10 or 20 high tier weapon was what got me these insanely overleveled characters.

Any suggestions about what DLC to get?

As for characters, I am loving Yugo right now. His Prinny Barrage ability is cheap to his SP, inflicts a truckload of damage, and he can be upgraded by a Beast Master and Artina.

Varancain is also proving his worth. Namely, I stuck a bunch of incredibly high level armor I found on a run in the Item World on him and its worked wonders. He takes physical hits like a boss, and immediately gives vicious return attacks.

What is the "Dark Hero Live Show?"
That is the first part of the Post Game plot. You fight Axel.

The post game is Axel (level 100) Archangel Flonne (200) Raserface (300) Etna (500), Laharl (1000 I think. I haven't gotten past Etna) and Asagi. After that there is the post post game, which is Human!Zetta and Pringer X.
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birdie fairy
Well... These are Fuuka's◊ and Desco's◊ stats before Magichange. This is after.◊ Something wrong with this picture?

Late, but for the record, that's still more or less a thing in D4.

I think the issue in general might be that you've rendered vanilla magichange all-but-useless with all of that weapon grinding, and there's no Fusion or Dual magichange in D3 to make up for the initial loss. You're probably better off just maxing out the aptitudes if you want to keep better stats (assuming you haven't done so already).

[up][up]Go ahead and pass the bill. Each one will take you to an extra map that will increase in difficulty for each one you beat, as well as net you more units.

And while most of the DLC units are pretty much postgame quality as a whole, I'd say that Adell, Kunoichi class, Prier, Gig, Tyrant Val, and Krichevskoy would especially be worth considering.

edited 13th Oct '12 9:09:35 AM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
I guess that Magichange in D4 would be better for me, as I tend not to item grind as much as I should, and even then I tend to grind equipment instead of weapons unless I really want to show some favoritism (Looking at you Magic Knight). For example, instead of trying to grind through a monster weapon, I have a Legendary Pravda Pendent that I slog through when I can for Desco (I renamed it Desco's Pendent. Aren't I clever)
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Mighty No. 51345
Not getting Gig as DLC is a crime. A CRIME!
Mega Man fanatic extraordinaire
3097 NickTheSwing13th Oct 2012 12:37:38 PM from Ya really wanna know? , Relationship Status: Dating Catwoman
Swing, not Slide
So, what happens in the Gig, Tyrant Val, Prier and Krichevskoy DLC?
3098 Durazno13th Oct 2012 12:42:26 PM from Academia , Relationship Status: Drift compatible
All business!
[up]x4: I never thought I would be mining youtube comments for wisdom, but...

its because u have a lvl 500 fencer which boosts the stats u gain from swords x5.

however kurtis magichange is a gun so u would need an apropriate innocent to boost him.

So, yes, you still need to be careful with innocents.

edited 13th Oct '12 12:42:58 PM by Durazno

3099 burnpsy13th Oct 2012 01:28:58 PM , Relationship Status: Abstaining
[up][up]Most of the character DLC is simply fighting a LV100 version of them once, unlocking them immediately afterward.

But Krichevskoy's has the Netherbattle Tournament included, and Tyrant Valvatorez, I assume, comes from the flashback chapters.

edited 13th Oct '12 1:29:35 PM by burnpsy

birdie fairy
[up][up][up]To elaborate, for T. Val you have to beat a chapter comprised of 4 extra stages in order to unlock him, though mercifully he's controllable during those as well. For Netherbattle, it's simply a fun little knock-out marathon against almost every possible unit in the game, which lasts for 4 battles in each of the 4 rounds. Of note is that you can select one of your units to fight alongside several other units distributed by the PSN, letting you pick virtually anyone of your choice as long as they're on the available roster.

Other than that (and Pleinair's and Petta's DLC, though the former's pricey and the latter's just an optional way to award item levels), yeah, all the other DLC units and ships are basically just cutscene, kill, cutscene, and unlock.
"Tell them to shut up and have some faith in me." - dead flashback guy

Total posts: 7,167
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