It pretty much boils down to having 10 in Tasen and as many ranks of assimilate as you can afford to spend (level 5 or 6 ought to be enough). 10 in Komato probably won't hurt but isn't necessary. The devastator is your weapon, and if you can't do almost the whole thing with it you'll not do it; every unit of devastator ammo does 9 health damage. Every unit of rocket ammo does two; shocksplinter is 2 to 3. Not sure bout the MPIFD (however it's ordered) or Velocithor, but I don't think they worked too well when I tried them on Proxima
; they're not there for ammo efficiency or killing bosses. Actually I suspect, though I don't know how to confirm it, that both Proxima
have more than the normal amount of "armor", which makes those weapons less effective than they should be since they deal massive armor damage rather than HP damage. I say this mostly because it seems to work considerably better when you use the velocithor on the final boss (at least relative to Iosa
Thing is, that's the only supercharge in the game that requires or rewards assimilate skill, unless you count the one that requires having the capability to take out two annihilators (and you can do that with just the ten ranks in Tasen and possibly some Komato), so unless you're constantly rebooting (which makes assimilate significantly less effective and may itself keep you from the supercharge, although there is a lot of ammo stored in Sector 7) you'll have a hard time not sacrificing some of the others to get it. It's mostly bragging rights unless you wanted to play with six ranks in assimilate in the first place.
edited 21st Apr '09 1:20:14 PM by Brickman