Saizo is just one guy. For there to be concrete evidence of Ryoma's actions factually being that of a reckless deathseeker, we need more than just one hothead's opinion, especially since said hothead has not exactly proven himself to be the best judge of character in the game.
Again, Ryoma's actions can be interpreted many different ways; the opinion that he seems to be reckless but actually has some thought behind his actions is no less valid than his being a reckless deathseeker. Feel free to use whatever interpretation you like, but don't try to force said opinion as fact when there's nothing concrete to support it.
edited 29th May '16 1:26:36 AM by dragonfire5000
okay but regardless of what thought he put into it, the end result is that it's a reckless and bad idea. at the end of the day he willingly charged into enemy territory on his own while telling no one.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Maex2 Saizo is also Ryoma's extremely loyal retainer who likely knows him better than most people. I think he knows what he's talking about, even if he's a bit reckless himself.
edited 29th May '16 7:12:13 AM by Karxrida
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Also, no one is arguing Ryoma is a reckless death seeker, just that he's reckless and didn't seem to consider the ramifications of what he was doing, and that 1) his judgment of Shiro is quite unfair when both of them are notably very reckless and 2) his recklessness is actively stupid in the name of the plot but doesn't get called out. The biggest issue in this argument is that Kuroi is arguing that Ryoma's a reckless person who doesn't get called out for his stupid shit and it makes his other actions seem hypocritical, while Dragonfire wants concrete evidence of Ryoma being acknowledged as reckless, despite that not really existing because the entire point of the argument is that Ryoma does stupid shit and doesn't get called on it.
Also, Ryoma actively tries to prevent you from getting medicine for Elise, a non-combatant medic, in Conquest, siccing a shitton of soldiers and his two retainers on you (notably, no one seems to die in that encounter since Saizo and Kagero return later, meaning in spite of his sisters impending death Corrin still seeks to employ non-lethal incapacitation on the Hoshidans whenever possible). The person who does something similar in Birthright (haven't played Revelations so I don't know if there is a third case of this)? Iago, the guy who is literally obsessed with fucking Corrin over and is essentially a saturday morning cartoon villain. Ryoma attempts to do the same thing as Iago.
And as for similar characters, Ephraim is the closest example and people tend to really dislike his perfection and how he gets away with so much shit, so he's hardly a good counterpoint, and he still does get some criticism from Seth. Roy is backed by a significant army for much of the game and only enters enemy territory with a major military force. Eliwood, Hector, and Lyn aren't really dealing with a major military force so a smaller group is more allowable and Hector gets called out for his recklessness often. Ike either has solid military backing before taking any major offensive toward an enemy nation, or else exercises discretion in order to gain the necessary fighting force beforehand. Leif actively suffers for doing reckless shit in Thracia, and Sigurd and Seliph are both dealing with armies of superhumans at their back, so a smaller force is less notable, though Sigurd still catches some heat for recklessly trying to assault Belhalla at the end. Marth meanwhile is forced to lead since he's the only available major leader, and he only openly opposes the major enemy kingdom after obtaining a strong force.
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!Blazing Sword Chapter 17: Pirate Ship (Take 2)
So, I tried the chapter again. Kent died in my last attempt along with Eliwood, so he got a reprieve from my usual rule of letting dead characters stay dead. Anyway, this attempt went much better. I used a few more ranged attackers, since the sword-wielders I'd used in my last attempt just didn't have room to get any attacks in and were basically just standing there doing nothing. I'd say that decision went well. I managed to successfully defend the ship without any casualties this time, and I got another promotion item out of it. I will probably use it on Erk at the beginning of the next mission.
I now have quite a few party members who are eligible for promotions, but don't have the items for them yet. Right now, my attitude toward promotions is to use the item on the highest-level eligible member when I get it, but I have read things that suggest you should hold off on promoting people, so I hope using the promotion items as soon as I can won't end up screwing me over.
New Party Members: None
Casualties: None
The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.Arthur is kinda great with every, honestly. His worst trait is being a little naive about why people might do bad things, and even then he's not as bad about it as he could be.
I like how he's actually given a great deal of thought to what justice is exactly, too- It makes his For Great Justice shtick much less one-note.
I sure said that!One of the things I really like about Arthur is how much he embodies the heroic spirit. His luck is horrid and so many bad things happen to him, yet he soldiers on with that big grin on his face, refusing to be beaten and cowed. I too also like how much thought he's put into justice, and he's a nice reminder that Nohr really isn't an evil kingdom.
edited 29th May '16 10:49:59 AM by dragonfire5000
And since we're still playing the speculation game, I can throw that right back at you. Where's the concrete evidence that he had no choice? There is none. However, it's far more reasonable to think that he had other options over going through the contrivance of inventing multiple reasons that he had to do the most reckless thing on the list.
- The Nohrian presence on the route back to Hoshido was greater than the route to Cheve, so Ryoma decided to go to Cheve and see if they can find allies.
- His own forces took a hit from the attack, so he needed to bolster his own forces as quickly as possible. He heard rumors of an anti-Nohrian resistance, investigated, realized that the rumors were true, and gained their aid.
- Ryoma couldn't risk sending word out due to the Nohrian presence in the area, lest they not only find out he's alive in the area, but the anti-Nohrian resistance could be quashed, costing the Hoshidans a potential ally.
Speculation? Sure. But there's no solid evidence that the above didn't happen, just like there's no solid evidence that Ryoma decided "Hey, let's charge headfirst into Nohr and pick a fight with anyone that gets in our way!" Hence why I keep saying that there's no evidence
@Arthur x Azura: Ikr, I paired them by process of elimination expecting them to feel forced, but instead got one of the best pairings.
At best, your argument says that Shiro is slightly more reckless than Ryoma.
EDIT: Got the transcript:
Saizo: "Cheve?!" *Screen rocks*
Kagero: "Correct. The area is currently fighting against Nohrian forces. Apparently, the people could no longer take Nohrian oppression and have revolted. It is Lord Ryoma's objective to befriend the rebels and use them to cross into Nohr."
Saizo: "Hrmph. Our lord has not lost his reckless habits, I see. We must locate him before anything happens."
edited 29th May '16 3:10:43 PM by KuroiTsubasaTenshi
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiBlazing Sword Chapter 18: The Dread Isle
The chapter started with quite a lot of drama happening, and more insight into the Black Fang. As for the battle, it's another fog chapter, and this time the fog was in place even during the pre-battle preparations. That made the decision of who to bring much more difficult, aside from Matthew. He was useful even during the preparations, where I could shift him around the starting formation to see at least some of the enemies. I also brought Erk along to use the Guiding Ring I got from the last chapter to promote him to a Sage. I like his new attack animations. Then we also had Dart the Pirate see his first actual battle after joining at the end of the previous chapter. There was also an NPC Pegasus Knight named Fiora that I could not recruit since I got Florina killed earlier. The boss of this chapter, a Nomadic Trooper named Uhai, was really fun to fight. He had such a variety of weapons and attack ranges. Fiora fell to Uhai, but I did manage to beat him without any casualties on my own team. I also got an Orion's Bolt to promote an Archer or Nomad with. Too bad both the Archers I've had got killed...
New Party Members: Dart (Pirate)
Promotions: Erk (Mage -> Sage)
Casualties: None
Blazing Sword Chapter 18x: Imprisoner of Magic
I'm starting to get the feeling that when the game said side quests were "difficult", what they really mean is "unusual". There were a lot of Mages and Knights, along with a Sage with a Bolting tome as the chapter boss. I was expecting it to be like the earlier chapter with the Ballista. My original plan was to stay outside of Bolting range and let the Knights and Mages come to us, then have Canas tank the Boltings before moving in for the kill. But then everything changed with the appearance of Kishuna and his anti-magic field, and I now had to shift gears from defense to aggression to reach the mages in the field. This was not without its difficulty, though. I lost Dorcas in the process. Other than that, the main difficulty was getting my guys to land hits on the boss. He was still a frustrating foe despite having no usable attacks because of that. After finally killing him, I went to finish off Kishuna, but he was even more evasive than the boss, so I just seized the gate to end the chapter.
New Party Members: None
Casualties: Dorcas
The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.edited 29th May '16 3:15:34 PM by Karxrida
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Yeah, taking down Kishuna is frustratingly RNG because even very accurate pairs and characters won't have perfect hit on him. Luckily, taking him down is only required in Hector's mode (and only if you want the next side quest).
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiOh man, that Arthur x Azura is adorable.
Anyway! I'm starting Blazing Sword Hard Mode, gonna do all three routes. I've beaten the game several times on Normal, but this is the first time doing Hard. Any tips, for those of you who've done it?
Speaking of Saizo, I recall he said something like this to Kagero in their support:
KuroiTsubasaTenshi, what I'm trying to say is that I totally get why you would see Ryoma in a certain light, but I myself do not think the way I see him is any less valid given what the game has presented me. I apologize if I failed to get that across and frustrated you; as you can probably tell, I'm not exactly the best orator on this site.
Essentially, this is an argument of interpretation, as both of you have seen the evidence and come to different conclusions about Ryoma's character. This isn't likely to go anywhere, though given how civil it's been I don't really see a need to drop it if you guys wanna keep going. I personally think Ryoma was being kinda reckless and is in general a bit of a douche to Shiro, but regardless he does show a certain amount of caution when it comes to his actions, even if he does choose the more reckless option.
I forget though, why were Ryoma and Takumi off by Izumo again in the first place? Did they have their retainers with them? Because the first part of Birthright pretty much involves hunting them down, and you encounter their retainers separately from them as the retainers are hunting them down in the first place, so presumably they weren't traveling together, which means two of the nobles of Hoshido were off in the ass end of nowhere near a neutral city and were close enough to the border to be attacked.
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!Probably searching for allies. Nohr is, after all, known for its military might, so Ryoma and Takumi were probably hoping to gain an advantage by allying with Izumo.
As for why the retainers weren't with their lieges, I think they got separated when Nohrians attacked them.
edited 29th May '16 4:29:29 PM by dragonfire5000
In unrelated news, I have now given Conquest Ch 12 the Murder Hut. Because Elise keeps dieing.
No idea of what is going on.
^This is true, but Shiro is a boy with a shitty spear. Ryoma is a general armed with a magic lightning blade. Ryoma can handle himself, while Shiro may not be able to.
It's been fun.