Was Metroid Other M the right direction? (NO FLAME WARS PLEASE):

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1926 OdieFromTheOz16th Nov 2013 08:07:45 PM from Shadow Mosses , Relationship Status: Don't hug me; I'm scared
[up][up]Yes and [up] yes. part of Metroid's fun is how lonely you are, it's very disarming. Even without any real NP Cs the series has been able to craft fantastic stories in a way only a video game can. Other M removes that aspect of the series and replaces it with babies.
1927 Cider16th Nov 2013 09:17:25 PM from Not New York , Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
This game supposedly 'explains' how Ridley got on the BSL but who cares really? Furthermore the explanation makes no sense. Yeah, frozen Ridley crumbles to dust in Fusion but does so in a manner completely inconsistent with Metroid victims. You know what it looked like? Like the gooing human corpses of the X victim, only solidified because of the subzero environment, you can tell Metroids were not intended in the original script...or maybe not considering Fusion could not remember Omega's do not care about the Ice beam...

One of the praises given to Fusion was despite its narrative focus and increased railroading it was much less reliant on cut scenes than similar titles. The bosses, the eating of Ridley, the human victims, the SA-X sequences, the Ki-hunter metamorphosis, the power outage, none of that needed any fancy cinematic to explain itself, just the events and if really pressed, a little text. The level design was also appreciated in that as sore as people were about being railroaded, they had to admit it was a dynamic railroad, changing as you went back and forth on it, adding to the atmosphere.

In this approach, the plotting mistakes were kept minimal since plot rarely strayed beyond what the player did and saw while playing and were not highlighted (you think a lot less about why "such and such happened this way" or "why would this work" when you are just trying to get it done). Furthermore the internment was more interesting to play through because well, the game was focused on things the player would be doing or seeing while playing, not what they would be seeing while sitting on their thumbs waiting for auto pilot to turn off. Not creeping around slowly or standing around doing nothing because your character arbitrarily decided to stop moving around how they used to till you get where you are railroaded. If Fusion was going to hold you up there was usually some reason for it beyond controls are like this now or will be taken away for awhile so there.

That is about they only way I can equate the story telling of this game to not being gratified quickly enough. Otherwise, I think the complaint is that it was just badly plotted then proudly drew attention to the fact it was badly plotted while not giving the player as much to do or see on their own. To give the player a sense of immersion.
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1928 SpookyMask16th Nov 2013 11:31:35 PM from Corner in round room , Relationship Status: Non-Canon
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Umm... Ridley's corpse didn't crumble to dust, it crumbled like broken ice sculpture tongue It was kinda frozen so even if it was a mummy it didn't crumble like one
Time to change the style, for now
1929 Cider17th Nov 2013 06:12:48 AM from Not New York , Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
You are right, I was hesitant when I typed it up to be honest, but the point is it did not behave like something a Metroid had fed on.
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1930 SpookyMask17th Nov 2013 06:16:07 AM from Corner in round room , Relationship Status: Non-Canon
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Well, to be honest, you can't move anything metroid has fed upon since they crumble to dust on touch while Ridley's body in other m looks like a mummy. So I guess its either inconsistent in relation to old games or its because Ridley is much bigger than space pirates and other small creatures which corpses' crumble on touch?

edited 17th Nov '13 6:16:30 AM by SpookyMask

Time to change the style, for now
1931 TobiasDrake17th Nov 2013 07:57:32 AM from Colorado, USA , Relationship Status: Married to my murderer
We've seen some pretty big creatures in Tourian crumble to dust after being eaten by a metroid.
In some fantasy cultures, the Rainbow tastes you.
1932 SpookyMask17th Nov 2013 08:11:10 AM from Corner in round room , Relationship Status: Non-Canon
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I guess... Well, only thing I could figure out at this point anymore is that Ridley's regeneration ability is canon and if he wouldn't have crumbled as ice statue he'd have come back to life when his eyes where glowing tongue
Time to change the style, for now
1933 Cider18th Nov 2013 01:16:30 PM from Not New York , Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
Anyway, when you want to see if a terminal still has information you should just scan it, rather than watching a cutscene where some guy you do not care about types on a keyboard to a jitter camRecorded in Log (J-74: Payment, Press start to read)We went against protocol when we retried the alien material and brought it into the city limits but times were tough and the Esison freight exec [[Gold:Hill]] was offering so much it seemed foolish not to take him up on his offer. The truth is that we were paid exactly what we deserved! Look upon our ruin and know our folly! Our time here would have stayed tough had we not been seduced by his promises, but now our time is up!J-74 logs->Jafrac data->Esison logs->UMS 9583 part two

The potential payloads this system is capable of delivering, both in the physical transmissive sense, are astounding for their size. Disappointingly, it is far from its full potential. Several of its components seem to be completely non functional, incompatible with whatever fuels the rest of its operations. These have been easiest to remove, almost as if they were rejected by the rest of the body. Further study on them has yielded nothing.

Another function of the arrow beam's charged shot would be to stick into the Jafrac barricades of the type encountered where you first started the game and then twisting them as makeshift keys, as a call back to all that stuff you did in Prime 3. The arrow beam would upgrade the super missile beam combo into the Lagrangian Javelin which turns intangible enemies tangible again when it passes through them.

In fact going back to the start will immediately put it all to use as beyond the seal pathway you will come into the lair of (Morphology:Meta Ridley, temporal distortion detected, press start for further viewing) The fight would be pretty much the same as it was in Metroid Prime, the only changes being less room to move and your different equipment(you take more damage than the Phazon suit but a charged arrow beam beats the crap out of his chest plate) up until you get to the phase where his wings burn off, at which point a purple cloud will form above the dragon and descend upon him, also the area will warp into a local vaguely resembling Quadraxis's Lair, complete with the damaging atmosphere (you do get a safe zone this time though).

Initially Dark Meta Rildey will fly around blowing out a gas similar to an Ing Claw's followed a puff of fire that ignites it in a big explosion, which he avoids by using the Hunter Ing ability to turn intangible. You just have to avoid getting hit by everything else enough for the safe zone to recover your health enough (or you could venture far enough into the room to avoid it if you think you will take less damage from the atmosphere, your call) at hit Ridley with the Javelin so he will get caught in his own trick. Seeing how that does not work out for him he will then start turning invisible (in reality, warping around a super fast speed the way the Chozo Ghosts do, charging the clock stopper can halt that silliness if you have enough ammo) trying to hit you with fire balls from behind, coating himself in energy and flying at you the way warrior Ing somethings do and flying in erratic patterns while whipping his tail.

After enough hits to the chest Dark Ridley will slump over dead then fade away to reveal Albon raider, this time wielding two staffs which it spins together to reflect all you beam weaponry (If you are out of missiles and clock stoppers use the grapple lasso to hold his rod still then shoot him until he breaks free). After he dies the dark aether-like atmosphere disappears and the screw attack comes back online. For now though, it is a dead end ahead so go back and see where the screw attack will be more useful.

edited 18th Nov '13 1:22:47 PM by Cider

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Prime 1 had really good beam switching. I especially liked the subtle detail that apparently Samus's finger position determines which beam she's using. One of my biggest complaints about Powered Armor is that it's never quite clear how you manipulate it. What action, inside the suit, makes it transition to Missile? Or Super Missile? How do you swap visors? Powered Armor is usually content to just make the entire machine psychic, doing whatever it needs to do because you willed it to do so.

Prime included that neat detail that the position of Samus's fingers recalibrates her blaster - presumably firing the blaster by pressing in a trigger mechanism with her thumb, hold down trigger to charge? - and I appreciate them for doing that.

The canon explanation is that Samus controls it with her mind and emotions. If I recall right, this was the given explanation back when Prim and Fusion came out as well so Retro really didn't have a reason for doing that.

edited 2nd Dec '13 6:42:23 AM by Ether101Prime

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