TV Tropes Org

Forums

Video Games:
Touhou
search forum titles
google site search
Total posts: [120,210]  1  2  3
4
 5  6  7  8  9 ... 4809

Touhou:

All of the Touhou memes are awkward for me. They make me realize how un-weeaboo I am.

'cause I mean, seriously, I can't figure out what makes my fellow Americans that damn crazy about that stuff.
 
 77 Goggle Fox, Mon, 21st Sep '09 9:26:03 PM from Acadia, yo.
rrrrrrrrr
Glenn: I'm an Iji fan, and I've considered the possibility of the two Tasen girlfriends having a family through nanotech-induced two-egg parthenogenesis, though I think it'd give Daniel Remar headaches if that sort of speculation got widespread.
Sakamoto demands an explanation for this shit.
Bibliophiliac
Charlatain: What memes seem particularly bad to you? Some of them require some reading up on it to understand how they started (not that people need to understand memes to repeat them), but a good many of them (especially the ones that started in the west) don't.

(Nitori being a massive MacGyver fangirl being a good example.)

edited 21st Sep '09 10:05:31 PM by Wraith_Magus

Quick question: Is the Tsurupettan meme based in any part on the Mojipettan meme?
It Just Bugs Me! - a place to discuss media, real life, and other topics.
rrrrrrrrr
Part of Tsurupettan (the chorus) is directly lifted from the tune and cadence of Moji Pittan Futari's main theme.
Sakamoto demands an explanation for this shit.
That's what I thought. Because it could be a coincidence if it was just the music that sounded similar, but the names of the songs are also too similar for me to accept my null hypothesis.
It Just Bugs Me! - a place to discuss media, real life, and other topics.
Wraith Magus: It's not any of the memes themselves as much as the bizarre fancult(ure) the games have produced.

Don't mind me. I've grown weary of anime fandom these past few years.
 
Bibliophiliac
Well, there's good and bad fans for everything. Touhou certainly has its share of bad fans. The entire "Touhou Hijack, LOL" thing was basically just an MS Paint sketch for trolling purposes by a single guy, it hardly had anything to do with Touhou at all.

I don't even know about THAT meme.

It's not the fans. It's the culture. It comes across as an obsessively weeaboo-bait series (which I doubt was ZUN's intention and which I mainly blame the American fans for). Isn't ZUN a little peeved with the memes, himself?

If I sound angry, I don't mean to. I just feel confused and left out.

edited 21st Sep '09 10:30:21 PM by Charlatan

 
 85 Ace Of Scarabs, Mon, 21st Sep '09 10:50:56 PM from Singapore Relationship Status: Drift compatible
I am now a shiny stone~
Nah, he's just worried that people will forget the roots of the series in danmaku play. It's a classic case of Memetic Coverup.

Seriously, though, I have nowhere near the level of skill needed to play at danmaku competitively.
I find it fun but a bit one-note.
 
 87 Lemurian, Mon, 21st Sep '09 10:56:13 PM from Touhou fanboy attic Relationship Status: I won't say I'm in love
Uhm...all of you sighing over not understanding the japanese in the games...you do know there are pretty good english patches out there, right?

I play the games (shock and awe), because I like a good challenge. Bullet Hell isn't my favourite genre, but that's because I'm not particularily good at them. But I like the nerve-wracking excitement and suspense I get from being half a pixel from a Danmaku.

In response to the post under me, I can't get past stage "two" on Subterranean Animism on Normal. Well done getting past Parsee.

edited 21st Sep '09 11:01:54 PM by Lemurian

Bibliophiliac
There isn't all that much "natural talent" for Touhou. There is only the determination it takes to get through the game. I went back and started playing Subterranean Animism for a while after this thread reminded me of it. Stage three was kicking my ass on normal mode, sad to say (SA is a harder game than most). But, well, if you just go through training mode enough times, eventually, you will find a way to get through it.

One of the most powerful tools in a player's arsenal, though, is seriously just knowing what is coming up ahead. I have a training replay of myself using Marisa-Patchouli going through a run on stage 2 in a manner that prevents most enemies from ever even getting an attack off. (Thank you, wood sign!)

Basically, Trial-and-Error Gameplay when the fans consider it a good thing.

 89 Clarste, Mon, 21st Sep '09 11:23:38 PM Relationship Status: Non-Canon
Three Steps
The powerful tool in your arsenal is the bomb. Unless you're playing for score (which is a completely different game that requires much more skill), the most basic trick is to bomb at the slightest sign of danger. Especially in SA, where you get partial extra lives by not dying to spellcards and bombs take up power, which is replenished in the middle of the fight. There's really a negative reinforcement thing going on in that game, where dying punishes you severely by depriving you of future lives. Therefore, the solution is to take no chances whatsoever and just bomb when things look scary. Practice will show you which things are actually scary. Like, say, the entirety of the Rin fight (stage 5).

edited 21st Sep '09 11:23:46 PM by Clarste

Bibliophiliac
You don't get bombs fast enough, not the way that you can save up bombs from the early games and bomb out later on in the game with EOSD or IN. Bombing depletes your power, which makes the enemy spellcards take longer to defeat, which means you're more likely to need a bomb after you have bombed already.

I find bombs are best used in SA strategically. Especially when using Marisa-Patchouli, since it's such a powerful, but short-range bomb, and Wood Sign at point blank range is so absolutely devastating. Know what spellcards you really suck against, and pre-emptively bomb them. Then focus on dodging the others.

Besides, knowing what the enemy attacks are going to be, and how to respond to them lets you solve every potential problem. Bombs run out, planning doesn't.

 91 Clarste, Tue, 22nd Sep '09 12:27:50 AM Relationship Status: Non-Canon
Three Steps
Obviously you can't bomb everything constantly nonstop. It sounds to me like your strategy is exactly the same thing as my strategy only phrased differently.

Edit: In other words, my assumption is that everyone's default play-style is to try to dodge everything. My point is that learning what you can't dodge is just as important as learning to dodge things, and there's no shame to be had in bombing pre-emptively. I suppose if you started from the opposite perspective you might need to convince people to figure out how to dodge things.

Edit 2: This is the kind of advice that would've helped me early on anyway.

edited 22nd Sep '09 12:32:09 AM by Clarste

 92 Ace Of Scarabs, Tue, 22nd Sep '09 12:38:49 AM from Singapore Relationship Status: Drift compatible
I am now a shiny stone~
ZUN definitely is a master artist. The danmaku patterns used by the girls are mesmerising, and their theme songs are also something to remember.
Bibliophiliac
ZUN definitely is a master artist.

Not words I ever expected to hear being said unironically.

Anyway, yes, definitely, you should use bombs, especially in the earlier games, where you get your bombs reset back to 3 as soon as you die. With that, only blithely not seeing the bullet that kills you excuses not bombing if you have one. Still, I generally reset if I can't get through the first three levels without using any bombs or dying.

The difference between SA and MOF and the earlier Windows games is that since it burns your power as you use it, you can't use more than a bomb every other spellcard on average, which means you can't just throw grace to the wind, and carpet-bomb the next to final and final bosses like you could in the first three windows games whenever you didn't like the spellcard.

 94 Brickman, Tue, 22nd Sep '09 4:57:55 AM from wherever adventure takes me Relationship Status: My own grandpa
Gentleman Adventurer!
GMH's comment on the Iji fandom made me laugh. I think the difference is that the Iji plot was made and was done, and is best admired on your own by just reading the thing, while the Touhou plot is constantly expanding and based on the interaction of the characters, and thus works best if enjoyed collaboratively. You can only really pull off one gushing post per person about Iji's plot.
Your funny quote here! (Maybe)
 95 Ace Of Scarabs, Tue, 22nd Sep '09 5:06:08 AM from Singapore Relationship Status: Drift compatible
I am now a shiny stone~
It's also a lot more colourful in Gensokyo, since everyone sees the various characters very differently.

edited 22nd Sep '09 5:06:24 AM by AceOfScarabs

 96 Goggle Fox, Tue, 22nd Sep '09 5:33:26 AM from Acadia, yo.
rrrrrrrrr
Wraith: There's a difference between artistry in music and mathematical patterns, and artistry in drawing. One can be amazing at the first two without being nearly as incredible with the third.

As for me and Touhou, basically it's led me to start designing a game of my own... though in a very different flavor.
Sakamoto demands an explanation for this shit.
Bibliophiliac
Heh, yeah, I can understand that. I kind of want to make a game inspired by Rumbling Spell Orchestra. I want to add a "Concentration" concept into all my game designs from now on.

 98 Clarste, Tue, 22nd Sep '09 12:45:52 PM Relationship Status: Non-Canon
Three Steps
Anyway, yes, definitely, you should use bombs, especially in the earlier games, where you get your bombs reset back to 3 as soon as you die. With that, only blithely not seeing the bullet that kills you excuses not bombing if you have one. Still, I generally reset if I can't get through the first three levels without using any bombs or dying.

The difference between SA and MOF and the earlier Windows games is that since it burns your power as you use it, you can't use more than a bomb every other spellcard on average, which means you can't just throw grace to the wind, and carpet-bomb the next to final and final bosses like you could in the first three windows games whenever you didn't like the spellcard.

I'll admit that bombs work significantly differently in SA and MOF, but I don't think it has the result you think it does. First I'll note that carpet-bombing through the Stage 5 boss is exactly what I did in SA to great success.

The difference is that while you do lose power each time you bomb, you also get power back for each spellcard you clear. In general, this is less than you spent, but sometime, particularly midstage spellcards, you get back more than enough for a bomb, which means that there's no reason whatsoever not to use a bomb. You just have to pay attention to which spellcards drop more power.

Also, this means that unlike the other games, you don't really have a good reason to avoid bombing in the early game. Saving up bombs is a paradigm that doesn't make any sense when you easily get bombs back. Bombs are not a resource that be saved up. Lives are the only resource that matter, although running out of power through excessive can certainly put ou at higher risk of death. If I reset every time I used a bomb, I'd probably have missed many opportunities to 1CC (1 continue clear) the game. Deaths... are another issue.

Which actually goes back to my original point. Learning how to dodge everything perfectly is, while nice in theory, not the best way to beat the game. Most of my deaths come from a misguided "I can do this... I can do this..." mentality. Learning to panic and bomb when I was about to die (harder than it sounds) was very important to my growth as a player.

 99 Clarste, Tue, 22nd Sep '09 1:40:30 PM Relationship Status: Non-Canon
Three Steps
On another note, I've always wondered why the English-speaking Touhou fandom seems to use translated titles of the songs as standard. For example, we call Flandre's theme "U.N. Owen was her?" instead of "U.N. Owen wa kanojou na no ka?". This seems to be at odds with practically every other instance of English speakers talking about Japanese music, where romanization is the standard. Even some Touhou remixes are left romanized, such as "Akai Tsuki" from the other thread.

Does anyone have any clue as to why this is the case?

edited 22nd Sep '09 1:41:34 PM by Clarste

 100 Lemurian, Tue, 22nd Sep '09 1:56:57 PM from Touhou fanboy attic Relationship Status: I won't say I'm in love
All names are also westernized (aka given name first, family name last) in English fandom, though in other fandoms (or at least, the ones I frequent) Japanese naming is the norm until the English dub has caught on. That suprised me once I got properly introduced.
Total posts: 120,210
 1  2  3
4
 5  6  7  8  9 ... 4809


TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy