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Mabinogi: Heroes (Vindictus) BETA:

 51 Tuefel Hunden IV, Thu, 11th Nov '10 9:31:18 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Both are cake :P

Soloed the Three on Hard

edited 11th Nov '10 9:31:40 PM by TuefelHundenIV

"Who watches the watchmen?"
Bunny
Yes, well screw you.

It doesn't matter, anyway. I stopped playing this once I realized how repetitive and grindy it is.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
 53 Tuefel Hunden IV, Thu, 11th Nov '10 10:52:52 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
all MMO's are grindy it is how they make money.

No call for that sort of tone now.

The white tyrant on solo is a bit trickier. Two people makes it that much easier as one can distract while the other pounds them.
"Who watches the watchmen?"
Can I ask what's the big deal with playing on east server. I know that's where the korean (aka best) player will be, but isn't it better to actually understand the game and play in english teritory?
 
 55 Customer, Sat, 13th Nov '10 2:20:35 PM from GA. *PM me if you add my 3DS FC: 1246-8838-9725* Relationship Status: Charming Titania with a donkey face
[up] I think you're confused. We're referring to the two servers the NA version has, not the English/Western version and Korean/Eastern version of the games...

So Evie's been released finally? I'll have to pick up the game again then (got bored playing after awhile with Fiona).

edited 13th Nov '10 2:24:25 PM by Customer

 56 Tuefel Hunden IV, Sat, 13th Nov '10 2:22:35 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Dunno. I am not deeply involved in the community enough to know. I just clicked west server because it was marginally closer to me.
"Who watches the watchmen?"
 57 Customer, Sat, 13th Nov '10 2:28:30 PM from GA. *PM me if you add my 3DS FC: 1246-8838-9725* Relationship Status: Charming Titania with a donkey face
If it's like any other MMO with this setup, east and west just refers to where you are in the states (I.e. west coast vs east coast). Picking the server you are in/closest to should reduce lag, but for some people that doesn't matter. I could be wrong about this, however.
They honestly need to introduce a Central server, in my opinion to help cut down on that. Uhh, anyway, sorry to bump this topic, but are there still tropers playing this right now? I was just hoping to see if anyone is on it?

Also I apologize if there is a more current MH / Vindictus thread out there, this is the only one that shows up when I do a search.
 
 59 Tuefel Hunden IV, Mon, 15th Nov '10 12:16:35 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Yeah a central server would be nice the central U.S. Gets no love despite having 3 large tele communication hubs and the infrastructure to hose midway server hubs.

Which server you on?
"Who watches the watchmen?"
 60 ryaw, Mon, 15th Nov '10 12:16:46 PM from in your closet
Starving College Student
/me is currently playing.

Eh, I'm a little iffy on this. I've always loved RP Gs and MMORP Gs, so I can't help but be biased. I played World of Warcraft for a good amount of time, but the standard plant-yourself-in-one-spot-and-cast-spells sprinkled with the occasional oh-f***-he-she-it-used-starfall-get-moving or hey-idiot-don't-stand-in-f***ing-void-zones-like-a-complete-tool got a little boring after awhile.

The sort of free-action, hack-and-slash play that Vindictus offers definitely spices things up. If only I could get a competent computer to play it with... The dodge mechanics are a little lacking, but that might just be because I lag quite a bit. If the only MMORPG you've played is World of Warcraft, then Vindictus is definitely a different breath of air.

I'm not going to say that it's fresher, but the gameplay is very very fun. The sidequests and optional content is very refreshing. While I can see that min-maxers will definitely be spending time stomping spiders and kicking gnolls for titles, the stat bonuses that they offer won't make too much of a difference until higher levels.

Even then, the titles generally aren't something that you will go out of your way to grind for, unless you want them right away. Things like "Defeat X amount of gnolls with kicks" lend themselves to certain playstyles, but it's not something that you'll find counter-intuitive to do.

I haven't gone far enough in the game to see the variety of quests, but it seems to be the stock "Kill X for X". However, Vindictus (as I've seen so far) handles it in a certain way. Unlike World of Warcraft, where you'll venture out into random areas and try to beat other people to mobs to get their quest items, Vindictus has you journey into an instance-like dungeon to do your quest. This way, you won't have to spend hours upon half-hours waiting for quest mobs to spawn.

All in all, Vindictus is a very fun game to play. The classes could use some more fleshing out, but they seem to be on that already. The physics engine is there but, unlike Half-Life, they don't throw it your face with physics puzzles and that goddamn see-saw. They might later on the game, but so far the physics is restricted to throwing things and breaking environmental objects.

まったく
Bunny
The main problem I have with Vindictus is repetition. Yes, I know, most MMORPGS are super repetitive, but just hear me out, okay?

In Vindictus, your skillset stays largely the same. You do get a new move around level 10ish, one around level 24, and I believe there are a few more you get in the 30s. But for the most part, you're using the same combos you were using since level 1. One of the main driving points of a MMO is to level up to acquire new skills...but in Vindictus, where's the incentive? Why should I level? I suppose you do get a new weapon type at level 24, but that effectively just means there are 6 character classes instead of 3. And the secondary weapons acquire new skills at about the same rate as the primary.

Repetition is also rather present in the environments and enemies. You will stay in a single dungeon for about 10 levels, and though there are quite a few different bosses, there are about 5 normal enemies per dungeon. They also tend to be along the lines of Normal Enemy, Archer Enemy, Elite Enemy, Spider Type, Wisp Type. It gets rather boring to have to slog through the same enemies for 10 levels, doesn't it? And though the game usually uses completely different bosses, many missions will reuse them. I'm going to use the kobold slingshot brothers as an example. The three are all effectively the same boss with some very minor variations in attack patterns.

There are some other reasons why I don't like the game too much, but they really are just because the game is still in its infancy. Things like no PVP, small level cap, etc. Can't really blame the game for those. I also personally hate item crafting systems, but eh. That's just me. I'd really rather be playing Dungeon Fighter Online.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
 62 Tuefel Hunden IV, Mon, 15th Nov '10 1:24:48 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
There are other combat skills you gain as you go on. Also don't forget to buy skill books.
"Who watches the watchmen?"
I'm irked by the jiggle.

And the crafting system.
 
Bunny
Well you do get new skills, but they're just too few and too far apart.

And maybe I'm just crazy, but they feel like skills you should've had from the beginning. Like windmill and thousand needles.

I do buy the skill books, but most of those are for passives. Passive skills help, that's for sure, but they just aren't as exciting as actives.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
Sorry for the late reply, I'm on the East Coast server. (I'm nowhere near the east coast, but Fort Campbell, Kentucky is closer to the East Coast than the West...


Game Handle; Navarene

My Guild; Imperiti Docendi

Class; Evie

Type; Scythe

Level; 29

If you are on, all of you are welcome to add me to the friends list and we can try to run some dungeons together, just let me know you're from T Vtropes so I'm not TOO confused. Also my guild is always open to tropers, it's originally something I started for my own friends back in Texas, because I don't really get to see them too often unless I take leave from the military, but anyone from this site would be welcome to join. Anyway regarding what you said about repetitiveness, I completely understand because the dungeon themes are very set in stone so you're seeing the same dungeon style for 8 or so missions which you may run up to say 30 or 40 times. This can be depressing in some ways, however I tend to approach this game as more of a chance to unwind at the end of a long and sometimes stressful day, so zoning out to something like this and watching different bars slowly fill as I level and complete mission objectives is actually something I look forward to.

I think as this game continues to develop, we'll see significant improvements with regards to level design, involvement of the physics engine besides stuff just breaking around you, and a heavy development of plot. I've already felt that in "Ainle", for those of you who understand what I'm referring to. This game uses the same engine as HL 2, and it proved to us some years ago that level design is king. Using this engine was the first big step of this Korean developer whose original focus was more on story. I think that levels involving NPCs directly, moving levels involving boats or wagons, and shifting landscapes involving landslides or swamps are entirely possible with this engine and these developers. I just hope they played HL 2 and saw what is available to them.

Also I noticed someone mentioned DFO, which I also play though that's currently on hold since my free time only really affords me one game at a time. So for that, my In Game Name is xXInaiXx and you are welcome to add me and message me if you see me on. (Again just give me the benefit of reminding me that you are from T Vtropes.)

edited 17th Nov '10 4:25:38 PM by OuterRem

 
 66 Tuefel Hunden IV, Mon, 30th May '11 11:02:03 AM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Karok is coming out on the 15th of June >;3 Guess what character Tuefel will be playing.
"Who watches the watchmen?"
Bunny
I might play this again at some point.

Sword Lann is fun...
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
 68 Tuefel Hunden IV, Mon, 30th May '11 11:41:10 AM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Bunny which server you on originally? I am on the west server.
"Who watches the watchmen?"
Bunny
East. Sorry.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
 70 Tuefel Hunden IV, Tue, 9th Jul '13 8:01:41 PM from Wandering. Relationship Status: [TOP SECRET]
Watchmen of the Apocalypse
Been a while since this game has been discussed and they have six characters out and lots of areas to kick around in.

I have a Karok and a Kai. Both are pretty broken in terms of power. Kai with the Autobow and Karok with the Cestus.
"Who watches the watchmen?"
 71 Serocco, Thu, 12th Dec '13 8:04:37 PM from Miami, Florida
Serocco
Is there a way to change passwords in Vindictus?
Men aren't men without women.
 72 Serocco, Wed, 2nd Jul '14 12:21:47 PM from Miami, Florida
Serocco
Oh, here's a better question.

What is the Succubus' eye color? Orange, amber?
Men aren't men without women.
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 72
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