Been so long since I played I can't remember. Not that I ever did very good, bankrupt in 10 years and stuff like that.
Every time I get this installed on my Windows 7 laptop, I change the graphics settings and the whole thing breaks. I have to reinstall it except even then it only works half the time.
Now I can't get it to work at all.
But yeah, I loved Sim City 4 Deluxe, even if I never really got anywhere.
I usually have Agriculture in one area and residential in a seperate area, connecting it with roads and railroads (both of which leave the map). I then add stuff as needed.
I have yet to get a very successful city, but it almost always ends up doing ok (after almost running out money and being forced to put a military base and state prison in town).
So, in the U.S., randomly stripping is a signal that you want to sing the national anthem? - That HumanI love the original Sim City both on SNES and on PC. I have the PC version, but it's on those accursed floppies! I wish I could find that GPL'd version that EA released.
Wizard Needs Food BadlyLoved Sim City 3000, it's awesome soundtrack, and the loads of different things you could do (agriculture ftw, definitely glad they made that a constant of the series), even if it was a little easy.
Also, Moe Biehl. Greatest advisor name ever.
Also love Sim City 4, even if it does keep crashing my computer. And even though I can only play it a few months a year since my main computer is a Mac Laptop.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.^ That's because that game was awesome.
- "Argh, why have all my condos, offices and restaurants across ninety floors gone under in the same morning? GHAAH!"
- *Click -> rearrange rent / reset quality meter -> Cha Ching! -> rinse repeat ad nauseum
But yeah, awesome game.
edited 2nd Nov '10 1:37:27 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I used to love the Sim Games. I bought every Sim game in existence right up until The Sims came out. By that point in my life, I started getting hooked on Ever Quest and the rest is history.
I even bought SimGolf... I've got 3 Maxis golf balls somewhere around my house, and I don't play the sport.
Sim Tower, SimEarth, Sim City 2000 and 3000, SimCopter, and The Streets of Sim City were my favorites though.
I bought the SNES version of Sim City on the VC. Tried to follow Dr. Wright's advice.
Now I have no money and crime is on the rise.
My Strategy:
Cheat.
I found that despite lacking much of the modability and visual polish that 4 had, 3000 was easier to get into due to simpler mechanics (and more generous cheats)...
Let's play a game about Pokémon...I loved Sim Copter, but the graphics used to give me nightmares.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.By the by, has anyone played The Tower SP? It'd be nice to have a portable version of Sim Tower, but are the screen restrictions and so forth very detrimental to the game?
mudshark: I don't expect Nate to make sense, really.I learned to stop worrying and just love throw in the $ 2^64 - 1 cheat. Then I enable all disasters.
edited 3rd Nov '10 2:26:37 PM by SilentReverence
Fanfic Recs orwellianretcon'd: cutlocked for committee or for Google?I enjoyed S C3k but the shear size of 4 makes me love it even more. Though the bigger cities are just not an option in 4 until you install the Network Add On Mod. Until you put that in the path finding of your sims is so horrid that you can't build a conventional city with a central commercial district, then a ring of residential and outlaying industrial areas. Your sims are literally too stupid to travel any significant distance due to the fact of them taking the absolute shortest route no matter what. Results in traffic snarls that are nearly unfixable and mass transit that may as well not even be present. Seriously, if a route is even a single tile shorter a sim will stick to surface streets entirely and ignore the big 4 lane highway no one is on. I really have no idea how the game shipped the way it did.
I have no real issue building large cities, it's farming communities that trip me up. I always wind up with too many city services and put myself in a bad way budget wise. I never can quite bring myself to admit that my farming hamlet is never going to have a high rise city center.
"Tyyr's a necessary evil. " SpiritI liked playing Sim City 2000. Sometimes I'd build my own city, but usually I'd just load a prebuilt city and wreck up the place.
As Robot Nixon?
Yeah, after Classic moving up to 2k was a big "Whoa" moment.
"Tyyr's a necessary evil. " SpiritI remember playing the SNES version of Sim City a lot on a borrowed cartridge. I mainly used the money Good Bad Bug and built the city without any roads — only railways!
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I think I've only once ever been able to create a successful city, and to do that I had essentially mimicked the area I lived in at the time (with a bit of artistic licence in the industrial sector).
Is it worth it in Sim City 4, in a city with borders with many other cities, to make a water/electricity/garbage hub? (Come to think of it though, that reminds me: I've never been able to get water from anything but water towers - via pipes of course - in that game. :/)
Wouldn't buying Sim City 4 Deluxe in Steam make it optimized?
Death is a companion. We should cherish Death as we cherish Life.I never really cared for Sim City. It's too harshly realistic for my tastes. I want to build an empire, not balance petty local politics.
<><Now I do import power often on the really tiny maps. On those it can make some sense as the pollution from a coal plant could cover half the map and the clean power options produce way more power than I could ever use.
"Tyyr's a necessary evil. " SpiritI bought it on Steam over Christmas (I bought a silly amount of "Management" games....), I'm kind of bad at it.....but I haven't put in a lot of time.
DumboI just reinstalled it four days ago, my first city was going well but I didn't think ahead and now I'm slowly losing money and if I cut my expenses and raise taxes I'll never recover. Luckly I have quite a bit of money saved but it won't last forever and I doubt I'll be able to stabilize the city so I'm thinking of deleting it(I don't have any fun unleashing tornadoes or giant robots, I feel bad for the sims ).
My other one was surprisingly easy, I've created it on a small area next to the other one and focused on low and medium residential and commercial zones and it developed quite fast, half of the city is $$$ and nearly the entire city is covered by clinics, police and fire stations, I've also managed to approve nearly every beneficial laws(except the extreme ones) without legalizing gambling. I'm exporting trash and importing energy from the other area and I'm still getting 1000$.
That is probably the first time I played Sim City 4 for a while WITHOUT failing badly and without cheating, I feel like I've really acomplished something
:)
So, I dug out my old Sim City 4 deluxe game disc. I'm a little cautious about playing it because last time it repeatedly crashed on a huge megalopolis, but the game is so fun and I have to play it again.
What's your strategy, guys?
I would normally build gradually, first covering the outskirts of the city with agriculture and placing the workers in a dormitory town, whilst moving from a primary to secondary to tertiary economy gradually. The big problem with this was re-organising transport infrastructure when the city became so large, plus no-one wanted to use the damn rail system despite massive gridlock on all the roads. I need a new way to play SC 4.
edited 29th Oct '10 5:13:55 PM by Shichibukai
Requiem ~ September 2010 - October 2011 [Banned 4 Life]