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The Pokédex - Extended Fanon Edition:
Drunk ChickI know, right? That said, it really needs much more detail in most categories. And GRAMMAR. Anyway... Heyah, heard this thread was lagging, so I decided to come back. Not sure how long I'll stay, but hope I can still help. And to help keep this project alive, here's a Seviper draft: http://pastebin.tropi.us/mk Needs about 100 more words to meet my minimum standards, so help there (along with anywhere else) is appreciated. edit: http://pastebin.tropi.us/fm revised version. Will post in thread once someone else posts.
edited 11th May '12 11:27:09 AM by Umbramatic
Do your part to promote obscure JRPGs.
Drunk ChickSorry for double post, but I didn't want to clog up the pastebin too much. And now, bladesnakes!
Morphs [Oak Catalog #]Seviper [#336]
Physical DescriptionSeviper is a 3-meter long serpentine Pokémon with mostly black scales and golden “scutes” on its head, back, and belly, the last of which are used to aid in locomotion. It has yellow scales covering its lower jaw, as well as purple markings on its head, upper body, and tail. Its eyes are red, as are its distinctive, saber-like fangs. Its most notable bodily feature, however, is its scythe-like tail, which is comprised primarily of tough keratin with a bony support. The red blade has several grooves, which deliver venom generated in a gland at the base of the tail to the edge of the “blade.” This blade is used as its primary weapon, more so than even its fangs, which excrete a similar venom. On rare occasions Seviper exhibit a color morph with green scutes, red markings, and blue eyes, tongue, and tail blade. These rare specimens are highly sought after by Trainers.
Notable BiologySeviper are well known for one particular behavior: their apparent, instinctual hatred of Zangoose. A Seviper will stiffen and grow more aggressive if they smell a Zangoose nearby, which changes to a frenzied rage if one is actually spotted. Even pictures of Zangoose will trigger the Seviper to attack the image. Seviper often show heavy battle scars, primarily caused by battles with Zangoose. The exact reason for this “blood feud” is debated, but it is generally agreed that it has to at least in part do with the fact that the two species both prey on one another. It should be noted that captive-bred Seviper, especially when interbred with other Pokemon species, display less of an instinctual urge to attack Zangoose, and may even be coaxed into breeding with them. Other than this, Seviper are known for being able to use a fairly wide range of abilities, from draining energy from their prey to spitting jets of flame or pulses of “dark energy” to causing small tremors. They primarily prefer using their tail blades, fangs, and general bulk to attack and defend themselves, however. Like many serpentine Pokémon, they can also use a paralyzing glare to incapacitate prey or predators. Seviper venom is a potent hemotoxin that causes internal bleeding and blurred vision even in small doses, and may result in respiratory or cardiovascular failure if a victim has enough venom in their system. (see Hazards) Two strains of Seviper are known to exist. The first, and by far the most common, is capable of regenerating skin and sloughing old skin at an accelerated rate when exposed to certain harmful stimuli, such as a burn, electrical stunning, or even sleep-inducing effects. The second, much rarer strain has a thicker tail blade and fangs, allowing them to bypass barriers created by opponents more easily. In addition to smelling excellently with their tongues, Seviper also have heat-sensitive pits on their faces for locating prey. Their hearing, however, is primarily limited to detecting vibrations in the ground, though they can still learn to understand a Trainer's commands. Vision is average, though their stiff eyelids and protective eye scales mean they rarely blink.
HabitatSeviper primarily live in grasslands, rocky areas, and forests, preferring to have access to rocks or other hard surfaces on which they can whet their tail blades. However, Zangoose have similar habitat preferences, and part of their “feud” may come from competition for territory and food. Seviper prefer warm climates like those of Hoenn, but they can survive in places such as Sinnoh (and Unova, where they have been introduced) by hibernating through cold periods.
DietSeviper are opportunistic predators, using their venomous tail and fangs to take down prey and their unhinging jaws to swallow it whole. Prey resistant to venom is either repeatedly slashed with the tail or constricted. They primarily prey on small mammal, bird, and reptile Pokémon, but will occasionally take larger prey, including their Zangoose rivals. One Seviper was documented with an unusual taste for Absol. Seviper are ambush predators by nature, preferring to remain coiled in a hidden spot like a clump of tall grass and wait for prey to pass by. Unusually for a serpentine Pokémon, Seviper are also known to feed on fruit, typically in the form of Berries fed to them by Trainers.
HazardsSeviper are not recommended for beginning Trainers. Their fangs, tail, and tendency to view all smaller creatures as “food” mean that putting them around small children is an extremely risky move. If a Trainer is experienced enough to own a Seviper, tail sheaths are highly recommended to keep the Seviper from inadvertently poisoning someone. Antivenom must always be kept on hand even around sheathed Seviper. They should also be kept away from any smaller Pokémon until they are thoroughly acclimated to team life- or when a strong teammate is present to keep them in line. Baby Seviper are not exempt from any of these warnings, as they are just a venomous as adults. When properly cared for, however, Seviper are very much capable of being affectionate rather than predatory.
Courting and ChildrearingSeviper are mostly solitary, so the default response when two of the opposite gender meet is to mate by coiling their bodies around each other. (Female Seviper tend to ignore each other; males engage in elaborate “combat dances” to compete for mates) Once that is done, the female gestates and later gives birth to live young (or more rarely lays several eggs and guards them until they hatch), at which point the offspring are on their own. Baby Seviper primarily prey on small bug mons at first. As they grow, they move to larger and larger prey. Their tail blades start as small, pointed nubs, which grow larger and more blade-like as the Seviper sheds its skin. Before they are fully developed, the nubs are used as worm-like "lures" for prey.
Social StructureSeviper are primarily solitary with little to no social structure to speak of; however, they are occasionally known to gather in groups to attack Zangoose colonies. These raids are surprisingly organized, with different Seviper acting as leaders, drivers, ambushers, and infiltrators. However, at the raid's end, the Seviper all go their separate ways without much acknowledgement.
In Human CultureSeviper is one of the most vilified Pokémon in literary and pop-cultural history, rivaling entities such as Hydregion in the number of negative portrayals compared to positive ones. They appear as video game bosses, as the pets of dark sorcerers, and as overall symbols of corruption and malice. As with other snake Pokémon, positive portrayals are almost unheard of, but especially in the case of Seviper. Motifs depicting the rivalry between Seviper and Zangoose are also common; due to the villainous status of Seviper, the Zangoose tends to default to the “heroic” position. However, Seviper do have practical applications in human society. Captive-bred individuals are commonly used to provide antivenom in Antidodes, and research is being done on the medicinal properties of certain compounds in Seviper venom. They're also commonly used by those careful enough in handling them as pest control and as makeshift security systems.
Right now, it's a bit top-heavy, and suggestions on how to improve that (Preferably by incorporating more snake biology) would be helpful.
edited 11th May '12 3:21:02 PM by Umbramatic
Do your part to promote obscure JRPGs.
Great Gentleman Thief!It seems fine, but what stands out to me is that your Seviper gives live birth, which is impossible for snakes, due to the clusters that need to come out at a time. Also, most species of snake can go for weeks without food. Maybe you can incorporate that into the Diet section?
The WandererRattlesnakes (and pit vipers in general) have their progeny live.
insert title hereyou know there are more than a few species of snake that give live birth IRL, right? Like all rattelsnakes, for instance? Or garter snakes? edit: Weavile'd also, I believe you should be using venom, not poison.
edited 11th May '12 2:24:06 PM by Blissey1
The WandererNo Blissey, it's Ninjask'd, get it right. Forgot about garter snakes doing that.
Drunk ChickWill edit to make sure it's venom, and hemotoxic venom at that.
Do your part to promote obscure JRPGs.
No Dragon PowerMines at least a starting point for Trubbish right? I knew it would never be worth an entry without help.
edited 11th May '12 2:39:27 PM by RandomChaos
With the power of a dragon I can make up for my inability to spill.
The WandererYeah, continue working on it. (I'd also suggest looking at the template we have for writing articles.)
ShadowLooks like the Kami trio entries are going to need updating once Black 2 and White 2 come out to include mention of their new alternate forms shown in the latest Corocoro image leaks. I'd also suggest looking at other entries on here to give you some ideas as to what to put in. Also though not relevant for Trubbish but for Pokemon species based off real animals look them up on the internet for ideas of what to put some of the sections. Don't worry to much if your having trouble all of us on here probably had the same trouble writing our first article.
edited 12th May '12 1:07:05 AM by Shadow6666
Beware the shadows, you don't know what might be lying in wait.
Drunk ChickIndeed on the Kami thing. ...Welp, gives me more excuse to procrastinate on Landorus. :P
Do your part to promote obscure JRPGs.
ShadowAh the noble art of procrastination, man's greatest ally and greatest enemy at the same time
Beware the shadows, you don't know what might be lying in wait.
Great Gentleman Thief!@All the ones who doubt me: I understand what you mean, and I am aware of this. However, compare Seviper to a Garter or a Rattlesnake. Not very similar, is it? If anything, I'd compare the body structure to a larger Black Mamba or Yew Snake. Both of which, by the way, lay eggs.
insert title heretrue as that may be, we are allowed to take some artistic liberties in our comparisons to real life animals here. and even then, seviper compared to rattlesnake? you're not seeing any similarities between the blade and the rattle?
edited 14th May '12 10:47:11 AM by Blissey1
Origin Seviper is based on a viper; specifically, the habu
Common names: elegant pitviper,  Sakishima habu,  elegant tree viper. Trimeresurus elegans is a venomous pitviper species found in Japan
With few exceptions, crotalines are ovoviviparous; that is, females give birth to live young. Among the oviparous (egg-laying) pit vipers are Lachesis, Calloselasma, and some Trimeresurus species.That should help clear some of this up, but we are free to take artistic liberties. BTW, found that within 5 minutes.
edited 14th May '12 10:55:05 AM by Sixthhokage1
Great Gentleman Thief!... Huh. Well then... Two sips, guys! -drinks-
Question: Is there a consensus about whether or not ability entries are something we want to do?
The WandererEr, not quite yet. Anyway, I figured that it might be a good idea to say that while the Canon!Dex entries can be a bit...outlandish, we should try to avoid Reality Is Unrealistic.
Avoid it how? By going with the reality or the "unrealistic"?
The WandererIn other words, just because something is strange does not make it implausible.
Whisperer in DarknessSay, has anyone called Corphish? Because if not, I might be able to come up with something for the little Ruffian Pokemon...
The WandererNot to my knowledge, so go ahead.
edited 16th May '12 4:49:52 PM by rmctagg09
Whisperer in DarknessExcellent. Wall of Text incoming; some sections still lacking content, but otherwise it's complete for now.
Morphs [Oak Catalog #]
Notable BiologyAn incredibly hardy species of Pokémon, the Corphish line is often said to be able to thrive in almost any environment; it has even been observed to live in streams which have been heavily polluted by industrial runoff without suffering any ill effects, despite not being a Poison-type Pokémon. Its ability to thrive in such a toxic environment is due to a complex gill structure which filters any impurities from the water, allowing Corphish and its evolved form to breathe safely without any risk of being poisoned by pollutants; as such, the species can thrive in areas that would be inhospitable to most other aquatic Pokémon. Like most Water-type Pokémon, the Corphish line possesses a special water bladder that allows it to perform a variety of hydrokinetic attacks and techniques; however, this organ is not as potent or fully-developed as that found in some other species of aquatic Pokémon like Squirtle or Totodile, and as a result members of this line are limited to blowing bubbles without specialized training or the use of technical machines. That said, both stages of the line do possess aquagenic and umbragenic cells in their pincers, allowing them to make use of certain physically-based Dark-type attacks, and sufficiently-advanced specimens will be able to surround their claws with a semisolid sphere of water to increase the bludgeoning force of their attacks. Like almost all arthropod Pokémon, the carapace of a Corphish or Crawdaunt does not grow with their body; as such, both stages of the line must regularly undergo a process called ecdysis—otherwise known as moulting—in order to shed their old, tight exoskeletons and allow a newer, larger one to grow in its place. The cuticle is pale and soft for some time after this process has been performed, leaving the creature relatively vulnerable until hardens; this can take little more than an hour for Corphish, but Crawdaunt may require anywhere between five and eight hours for their new exoskeleton to harden sufficiently, and during this time they will bury themselves in small burrows to avoid being attacked by rivals or predators. Perhaps the most extraordinary aspect of this line, however, is that Corphish and Crawdaunt do not seem to slow down, weaken or lose fertility with age; in fact, research has shown that older specimens of this line are actually stronger and more fertile than younger ones. Pokébiologists now believe that this negligible senescence may be the result of a unique enzyme, called telomerase, which repairs certain DNA sequences at the end of the creature’s chromosomes; because of this, it has been determined that these crustaceans can live up to a hundred years barring injury or disease, and could potentially live forever…but given their belligerent behaviour, few wild members of the line survive to reach such venerable ages. The Corphish line is divided into three subspecies, which are differentiated from one another by certain traits that only become apparent during battle; the first subspecies is characterised by the presence of certain enamels and resins which prevent the edges of its pincers from growing dull, effectively making it impossible to blunt the force of its physical attacks, and the second features a reinforced exoskeleton that is nearly impossible to crack from sudden applications of force—in short, this particular strain sacrifices the improved offensive ability of the first for a superior defence. The third strain, which was discovered only recently, instead demonstrates a remarkable ability to adapt to the conditions of any environment to an even greater extent than other members of this already-hardy species, thus allowing it to maximize the potency of its water- and umbrate-based attacks.
HabitatThough they were first discovered in the Hoenn region, the Corphish line is not native to that land; it is an invasive species, a pest that was brought to the continent decades ago under mysterious circumstances and which has since firmly entrenched itself into Hoenn’s ecosystem. Large numbers of them have infested the rivers and ponds of that region’s Routes 102 and 117, and they have often been hooked by fishermen wishing to catch Marill or Goldeen from the public lakes of Petalburg City. Corphish populations have also been encountered in Sinnoh’s Celestic Town and on the eastern peninsula of the Unova Region, and a stable population has been introduced to the Johto Safari Zone. Crawdaunt are much more elusive in the wild than their young, and to date the only place where these creatures can be reliably encountered is in the lakes and ponds of Celestic Town, which they share, albeit reluctantly, with Corphish and a variety of other aquatic Pokémon. Curiously, despite having established themselves in the majority of the world’s regions neither stage of this line has ever been encountered in Kanto or the Sevii Islands; less surprising is the fact that no wild populations are known to exist in Orre, showing that even these hardy creatures find that arid wasteland difficult to tolerate. Though all of these Corphish populations have been found only in standing bodies of freshwater, it is hypothesized that there may also be large numbers of them living far out at sea deep beneath the ocean. No conclusive evidence has ever been found, unfortunately, though this has not discouraged that particular line of thinking.
DietNot selective feeders by any stretch of the imagination, the Corphish line is omnivorous with a markedly carnivorous slant; they will eat anything and everything that they can get their claws on, regardless of whether it is dead or alive, and they have no qualms about attacking creatures far larger than themselves in lean times. In the wild their diet varies by location, but they typically feed on various piscine Pokémon like Magikarp, Goldeen and Barboach, which they capture and kill using their large pincers. That said, they are perfectly capable of subsisting on berries and other forms of Pokémon food, which they do without complaint; as a consequence of their remarkable adaptability, Corphish and Crawdaunt do not have any real preferences when it comes to their meals and will take whatever they can get.
HazardsThough relatively small by the standards of most Pokémon (Corphish measure sixty centimetres in length and weighs eleven-point-five kilograms on average, while Crawdaunt measures one hundred and ten centimetres and weighs thirty-two-point-eight kilograms), wild members of the Corphish line are not to be underestimated; as a whole this species is remarkably territorial, surly and ill-tempered, and they will quickly become aggressive if they feel that their claim to the area is threatened. Corphish will attempt to intimidate intruders by snapping their claws at them and giving them threatening looks, and should this tactic fail they will then attempt to goad the intruder into a fight, attacking them regardless of whether or not their ‘challenge’ has been accepted; in such a battle the Corphish will rely primarily on physical attacks by bludgeoning or pinching its adversary with its pincers, and given the durability and sharpness of these organs they can easily inflict serious injuries on an unwary human. They can also spew streams of bubbles from their mouths, which pop with a surprising amount of force; older specimens can expel these bubbles in a powerful torrent so that they strike their target with much more force and may slow them down from sheer volume. Crawdaunt are even more territorial than their younger kin, to the point that once they have chosen a pond or stream as its territory the creature will then kill or drive off any other Pokémon that might have been living there at the time, and it is constantly on alert for any threats to its dominance. They will immediately attack anything that enters their domain without attempting to frighten it away first, and because of this behaviour it is not unheard of for people to have been severely injured or even killed when they went to soak their toes in a nearby pond only for a furious Crawdaunt to lunge out of the water at them with no warning whatsoever. Its capabilities are much the same as those of its juvenile form, albeit far stronger, and the crustacean can also fire star-shaped rays of energy from the crest on its head; these bolts track their targets unerringly, and cannot miss under normal circumstances. Both stages of this line prefer to use techniques and tactics frequently described as underhanded; wild specimens rarely fight fair, attack their opponents relentlessly without giving them any time to rest or recuperate, and will attempt to exploit any advantage, opening or sign of weakness that they can see as soon as possible. They will also goad enemies into recklessly attacking them with offensive taunts, and may slap berries or other items straight out of an opponent’s hand if they attempt to make use of them. Finally, some of the strongest specimens of either stage have displayed a disturbing tendency to go for the throat with their pincers, attempting to choke them into unconsciousness; this particular attack is extremely dangerous for, if performed improperly, the Corphish or Crawdaunt could end up decapitating its opponent, and as such its usage is expressly forbidden in most official Pokémon tournaments. Being Water-type Pokémon, both stages of this line are resistant to fire-, ice- and metal-based attacks, and Crawdaunt also has the added benefit of being completely immune to psionic abilities along with resistances to umbrate and phantasmal attacks. These traits can make the Corphish line a dangerous opponent for the unwary Trainer, but fortunately they share the vulnerability to electricity and plant-based attacks common to all aquatic Pokémon species, and Crawdaunt is additionally vulnerable to aura-based abilities and those used by certain strains of insectoid Pokémon; as such, it would be wise to have a Pokémon that knows moves of those types on hand if one is venturing through an area inhabited by Corphish and its evolved form.
Courting and ChildrearingTo do
Social StructureTo do
In Human SocietyThanks in no small part to their extremely aggressive behaviour, willingness to ‘fight dirty’ and their very nature as an invasive species, it should come as no surprise that Corphish and Crawdaunt have garnered a decidedly negative reputation over the years; in Hoenn, for example, they are seen as bullies and pests which could potentially overrun the ecosystem with their violent territoriality and explosive rate of reproduction. In some decidedly xenophobic circles, this has led the unfortunate creatures to be used as a metaphor for illegal immigrants; that said, this view is by no means widespread. The region’s government has been looking into humane ways of stemming the species’ dangerous population growth, with some suggesting the introduction of some manner of biological agent designed to limit the number of viable egg fertilizations, but the ethics of using such an agent—along with the logistical nightmare of ensuring total distribution, along with the ramifications of what might happen should it be able to affect other species of Pokémon—have made the odds of said agent ever actually getting deployed astronomically low. Despite their reputation as ruffians, the Corphish line is nevertheless highly prized by certain members of the scientific community for its longevity; it is believed in some circles that the DNA-repairing enzymes in the crustacean’s chromosomes might be the key to understanding the secrets of aging, and some have argued that understanding this trait might be the first step to attain human immortality. Though the latter claim is often dismissed as crock, the first is a valid theory, and to that end Hoenn researchers will pay handsomely for healthy specimens to use as test subjects. In the Unova region, the Corphish line has served as the basis for a species of aggressive and highly adaptive aliens in a popular series of science-fiction roleplaying games; like Corphish itself, these aliens are often seen as pests and scavengers by the other races of the galaxy, but despite their love of combat and violent behaviour most of them simply wish to be left alone.
And there we have it; any thoughts?
The WandererGreat article. I liked the reference to negligible senescence and Anyway:
edited 16th May '12 7:44:56 PM by rmctagg09
On CorphishDarn. Wish I could write articles that long. Anyway, like Tagg I loved the negligible senescence references, and everything else looks good out of what you have. Other than that, I second all of Tagg's advice (and would add that Crawdaunt were once considered trash food but are now a delicacy. :P) Also, is there any more feedback on Seviper, or can I wiki it? EDIT: Some comments from Silent:
Venia Silente: ok, leaving here comments to the Corpish entry so that someone can reflect them in thread... Venia Silente: 1.- I'm not sure we'd call things like enzymes exactly as their RL counterparts. The intent is nice (and sensible), but the resulting wording reaches uncanny at some spots. Venia Silente: 2.- what basis would there be for this line not being found in Kanto + Sevii (yet apparently yes in Johto) beyond "limitations of game cartridge" which does not apply to a real verse? Venia Silente: 3.- loved the description of Swift. We probably ought to synchronize our depictions of such kind of techniques Venia Silente: 4.- not sure the trinomial is flying with me, mostly because it's a trinomial and not a binomial like in the other articles. Venia Silente: 5.- couldn't grasp the vidya reference at the end but that reminds me perhaps we can check for references in marine works? There has to be something Corphish-like somewhere... Researcher!Tagg: #5 was the Vorcha from Mass Effect. Venia Silente: Tagg: thanks. Researcher!Tagg: 4- The Deino Line entry has a trinomial. Venia Silente: on #1 I'd suggest reorganizing the enzymes paragraph so that it reads more like "Corphish usually do this" than "we are selling to you this awesome thing that Corphish can do". In particular the "this unique enzyme called..." Venia Silente: in its current form at least it gives me a "careful, too good to be true" vibe... ._. Venia Silente: Tagg: noted on the trinomial, but I still consider it a concern (because of regularity) Venia Silente: also I should perhaps try to give some feedback on Seviper when I can Venia Silente: anyone, I'm off to sleep. Thanks in advance to whoever reflects.
edited 19th May '12 10:05:55 AM by Umbramatic
Do your part to promote obscure JRPGs.
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