You complete me.
"IQ Group C" lolwut? Also, damn man; you and those Nidos of yours are worse than Paul Dini. EDIT: Happy 251st page everyone! Welcome to Hoen!!!
edited 3rd Nov '11 1:53:17 PM by JusticeMan
Mage of Life
We're still in Johto. That's next page.
Modded minecraft server. PM me for info.
Well since no one called it, I call dibs on the Kabuto Line.
And here we are. Tags and whatnot are to come later. Notable Biology Kabuto and Kabutops are shellfish pokemon and are closely related to crabs. Their armour is extremely hard and durable but underneath that, they are almost liquid on the inside. The segmented armour of both these species allow for a surprisingly high degree of mobility despite seeming bulky and unwieldy. Kabutops in particular is extraordinarily fast on the draw with the its scythes and bring them down with lethal force. Kabuto resemble the prehistoric Horseshoe Crab and behave in much the same way they do. Most of their lives are spent scuttling along the bottom of the sea floor prying open other shellfish and sucking up all the nutrients they have. The two dark spots atop the shell are, in reality, a second set of eyes which allow the Kabuto to see up to search for threats above it in the water. These eyes aren’t used much on land, which Kabuto can traverse with some difficulty, although they typically go back into water after some time unless the air is quite humid as their primitive lungs can’t handle airborne oxygen for more then 30 minutes. Kabutops on the other hand, resembles a primitive version of Scyther leading some scientists to speculate if the two are distantly related or have a common, as of yet undiscovered, ancestor. Kabutops have the same strong and resilient hide that Kabuto have however it’s far more segmented along with enlarged. Now taking a bipedal shape, Kabutops are known to have clocked top speeds of 40 KPH in very short bursts on land. Upon evolution, they become fierce swimmers and are assumed to be near the top of the ancient food chain. The primitive lung has evolved as well taking up more space and becoming more developed allowing for almost four hours on land. Some estimates have even gone as high as 12 hours in very humid environments. Habitat Both Kabuto and Kabutops are fond of living in tropical areas, preferably near or close to large bodies of water. While they can breathe out of land, they are generally much more comfortable swimming and they can use all of their evolutionary gifts under the waves. Rumours of small colonies existing off the shores of Honenn have so far been proven false. Diet Kabuto and Kabutops have a strange diet. While they can and do enjoy meat both in pokefood and even some instances of human food, they gain much more nutrition via biting down on the prey and drawing nutrients straight into themselves much like Zubat. However due to the larger bodies, these drains were usually fatal to the pokemon it was feeding off of. Hazards Like all fossil pokemon, Kabuto and kabutops have next to no defence against modern day diseases and must be looked at carefully. They also don’t exactly understand the unwritten rule that the opponent’s pokemon are NOT food and should not be eaten. They are also slowed down and become sluggish in colder climates like Sinnoh. Like most other resurrected pokemon, both members of this family are easily startled by bright lights and the major leagues strongly recommend only advanced trainers, breeders, or researchers should handle them. Kabuto are surprisingly good jumpers despite their small and awkward stature and judging by the hunting behaviour of captive, resurrected Kabuto, the typical terrestrial hunting strategy seemed to be leaping straight at the opponent’s face where the blood supply was the richest. The average jump height is approximately two meters so trainers should be wary of this. Thier claws are also razor sharp and can cut through flesh quite easily. Kabutops’ most obvious hazard would be the size of the two downward pointing scythes which bear similar sharpness as Scyther. This has led some scientists to hypothesise that the two pokemon either shared a common ancestor or that Kabutops was that ancestor. In any case, these scythes are extremely sharp and should be avoided at all costs. Their armour also has multiple sharp points which should be avoided as well. Courting and Childrearing Kabuto typically mate by clustering together in large piles much like snakes during their mating process. As a result, it’s generally impossible to determine who the father of a given Kabuto is. During singular, controlled breeding, the male will mount the female in much the same way as most terrestrial quadrupeds do. Kabutops on the other hand is not known to be fertile or indeed if they are, they seldom mate, preferring instead to hunt. After mating, Kabuto lay their eggs in a large swarm and bury them in the shore in a mass migration with sometimes as many as over 500 individuals according to fossil records. Typically, only an estimated handful of hatchlings ever made it to the water alone. It is unknown at this time of Kabutops followed the same mass migrations. Social Structure Due to the relitivly small number of these pokemon brought back to life, It’s unknown what their habits were. However fossils and evidence from resurrected pokemon show that they are extremely territorial thus only gathering for mating which, due to the nature of their bodies, appears to be quite brutal. Unexplained scratches and gashes on the armour of fossilized remains lead some to guess that Kabutops tended to mate very roughly or encountered a rival. In the Media Due to the way in which Kabuto attack, namely by latching onto the opponent’s face if possible, they have become the early form of a horror movie franchise. The movie creatures in question soon fall off as though nothing happened but later burst out of the victim’s chest. Reports of this happening outside the movies, these are greatly exaggerated if not outright fabricated. The other major appearance is in a video game where they come in several varieties and sizes. The creatures in this game typically latch onto the head as opposed to the face and take control of their prey, hijacking their body to fight the player. Kabutops on the other hand is famous for its roles in both a Real Time Strategy video game and a miniature based tabletop board game where it serves a typical Shock Trooper role. References made: Alien, Halflife, Starcraft, Warhammer 40000, Sea turtle migration habits, and Great White Shark mating habits.
You complete me.
Formatting is off; I'd also like to reopen my Route 4 Civilization on page 199 for discussion.
insert title here
Assuming I'm thinking of the right thing, didn't we say we were gonna hold off on that until at least Gray(or whatever it will be called) comes out? and I think you have the wrong page, I don't see anything on page 199.
You complete me.
189 sorry mathfail.
The relevant post on the Route 4 Civilization —> http://tvtropes.org/pmwiki/posts.php?discussion=rmvjixctp256gfq3p86y66ma&page=189#4719 There is minitalk at the chatroom, hopefully I'll be able to continue it when my tiemzones don't hćt me. Greatest concerns were canonicity and solidity of the canon part, not to mention the contradiction on Pokémon breeding (by itself a weird area). Justice Man comments essentially he thinks the related articles are iat a good enough level to redraft this one.
edited 4th Nov '11 10:41:30 PM by SilentReverence
And as proof that I still care about my older articles, I present to you this humble buff of my first:
Morphs [Oak Catalog #]
- Sandshrew 
- Sandslash 
Physical DescriptionThe members of the Sandshrew line are bipedal, hydrophobic creatures that while commonly misdescribed as "Mouse Pokemon", possess features and behaviors that are more akin with philodote lifeforms.. Sandshrew on average stand approximately 60 centimeters in height and weigh just over 10 kilograms and are characterized by their typically timorous temperament, their yellow plate-like scales that cover all regions of its body barring its cream-colored underbelly and muzzle, and their small but sharp claws on the digits of its paws and feet. Their more mature, more aggressive brethren stand roughly a meter high, average almost 20 kilograms heavier than their younger counterpart, and retain the cream-colored underbelly and muzzle, but have an exposed yellow hide. Sandslash also have brown scales that protrude in a spike-like manner and protect a smaller region of its body along its back, as well as longer and sharper claws on its forelimbs. Sandshrew with green scales and Sandslash with red "spikes" have been occasionally documented and are prized in some circles for their rarity and novel coloration.
Notable BiologyBoth Sandshrew and Sandslash possess rigid scales composed of keratin. The scales are renowned for their durability, and they will regrow within approximately 24 hours if broken off. Both species share the common defense mechanism of curling into balls in order to protect their unarmored underbellies from attack. Curled-up Sandshrew have their scales aligned with their body, which absorb the brunt of an impact by a falling object or an assailant's blow. Curled-up Sandslash have their scales jut out like spikes, which gash any foe foolhardy enough to attack them directly. In enclose areas such as tunnels, these spikes dig into their surroundings, enabling individuals to prevent themselves from being dragged out of their burrows. It should be noted that while a Sandslash's characteristic "spike-ball" defense provides a greater defense against attackers, the scales' position leaves them more vulnerable to being broken off. Both morphs possess a highly water-efficient metabolism, which enables individuals in many regions of the world to subsist without ever directly drinking from a body of water. Both species have teeth, which while capable of being used in a Super Fang attack in captivity (with great difficulty), are ill-adjusted to chewing food, making both species reliant on their sharp claws to cut their food into manageable portions. This practice, coupled with a natural aversion to water, leads to the growth of numerous dangerous pathogens on the claws of Sandshrew and Sandslash which enables it to poison and weaken prey and foes alike. Both Sandshrew and its elder counterpart appear to exhibit extraordinary problem solving skills, one of the most prominent of these can be seen in these creatures' often phenomenal ability to circumvent navigational barriers, which makes successfully keeping them in enclosures outside of Poké Balls a hassle. Other manifestations of these problem solving skills can be seen in hunting behaviors, including the use of gravitationally-sourced momentum in order to ambush prey from trees or from rolling starts from inclines and constructing sand traps, albeit of a lesser quality than those generated by creatures such as Trapinch, for similar purposes. Sandshrew and Sandslash are differentiated by two known submorphs. The more common submorph is known for its capabilities to evade detection via camouflage, especially in environments with surroundings similar in coloration or pattern to its body, which enables these creatures great cover in the presence of sandstorms. A second, rarer submorph has less developed bodily camouflage, but at the same time appears to trend above the average individual from the more common submorph in limb strength, which makes these creatures more versatile at digging than their more numerous brethren.
HabitatSandshrew and Sandslash are most commonly found in deserts and arid grasslands, but stable populations have also been documented living in mountainous regions, caves, and some temperate regions. Both species live in burrows, though in some regions it is not unheard of to find Sandslash in trees lying in wait for prey. Although both species have a well-known aversion to water, there are a small number of areas near large bodies of water which are known to have Sandshrew and Sandslash living in them, most notably seaside Routes 26 and 27 in Kanto. Regions known to host large populations of these creatures include mountainous regions in northeastern and western Kanto, in a region intersecting with Johto's Union Cave and Route 32, in Central Hoenn along Routes 111 and 113, in Sinnoh's Wayward cave and in the regions around Route 228, and in and around Unova's Relic Castle to the north of Castelia.
DietIndividual Sandshrew and Sandslash are notoriously finicky eaters, so a reliable diet has yet to be cataloged. Both Sandshrew and Sandslash are known to hunt for food, with present observations suggesting a heavy bias towards insect-like prey. Commonly observed feeding habits include ambushing weak or injured creatures near their burrows and leaving under the cover of sandstorms to hunt for prey outside of their burrows. In temperate areas, Sandslash have been observed scaling trees in order to lie in wait for unsuspecting prey. Both Sandslash and Sandshrew have also been readily observed eating fruit and plant matter, which is believed by researchers to be their primary source of moisture.
HazardsLike any Pokémon, battling or attempting to capture a wild Sandshrew or Sandslash without suitably trained Pokémon of one's own is exceedingly hazardous. Although small and usually timid, threatening or otherwise antagonizing a Sandshrew is something to be done by only the incredibly foolhardy. Despite their small stature and preference to fleeing or curling up into a ball over fighting in the face of danger, a Sandshrew's claws are more than capable of leaving gashes deep enough to require stitches. In addition, a scratch from wild or an improperly-groomed captive Sandshrew can result in a dangerous infection from the pathogens that call a Sandshrew's claws home if not promptly treated and sterilized. Antagonizing a Sandslash is an exercise for the suicidal, as they are markedly stronger and more aggressive than their younger brethren and have sent many an overconfident or abusive Trainer to the hospital or the morgue from wounds or toxins from their claws. Other, more mundane hazards associated with keeping Sandshrew and Sandslash stem from their abilities to escape enclosures. Although these behaviors generally do not amount to anything less innocuous than an occasional raid on a pantry, emptying of a closet's contents, or vanishing to seemingly unknown parts for hours at a time, it should be noted that Sandshrew have been known to chew on electrical wiring, which can present a safety and fire hazard. The popularity of members of this line among relatively young trainers, due in no small part to the success of a long-running video game franchise centered around an unusually fast Sandslash, is a constant source of consternation for health officials, who in some regions have begun running televised public service announcements imploring young trainers to exercise caution in battling, capturing, and raising wild Sandshrew or Sandslash.
CourtingBoth Sandshrew and Sandslash are capable of breeding and reproducing, though it is typically uncommon for Sandshrew to mate with another member of its line in the wild. Both Sandslash and its younger counterpart appear to share a common mating ritual, in which a male will circle a female in heat for hours at a time until either the female accepts the male's advances or drives him off. During the time that a male spends wooing his prospective mate, he may find a rival suitor attempt to interrupt his advances, in which case there is a brief battle between the two with the loser being driven away from the female by the victor. Due to the armored physiology of members of this line, injuries from these battles are seldom serious, though grievous injuries and deaths resulting from these battles are not unheard of. After selecting a mate, the male and the female mate in the female's burrow, and separate after shortly afterwards.
Social StructureSandslash are semi-solitary creatures, living in individual burrows in fairly close proximity to burrows of other members of its line that are shared only with mates while breeding or by a female's eggs or young. Like many mammalian Pokémon, members of the Sandshrew line exhibit what appears to be a peculiar form of ovoviviparity in which eggs fertilized while mating are capable of both hatching within its mother's womb and outside of it. Eggs produced by Sandshrew and by individuals that mate multiple times in a relatively short timespan appear to typically hatch outside their mothers' wombs while eggs produced by Sandslash and individuals from this line that mate less frequently appear to typically hatch inside their mothers' womb. Curiously, captive Sandshrew and Sandslash appear to almost never exhibit ovoviviparous birth in captivity, which has led some researchers to speculate that an individual Sandshrew/Sandslash's psychological state may affect the manner in which it reproduces. Like many young Pokémon, Sandshrew are blind upon hatching from their eggs, and are fully dependent upon their mother for protection and sustenance for the first 2-3 weeks of their lives. For a period of time lasting roughly 6-8 months, a female member of the Sandshrew line will nurture her young, teach them how to forage and hunt for prey, and protect them from predators before driving them out of her burrow to fend for themselves. Upon being forced to leave their mother's burrow, Sandshrew will typically dig new burrows that they will share with 2-5 siblings or acquaintances. These communal burrows are highly unstable, with members routinely driven off over squabbles over food and shelter to fend for themselves or find shelter at another communal burrow. As the Sandshrew age and draw nearer to the point of their evolution into Sandslash, they tend to segregate themselves into smaller and smaller groups that are typically entirely dissolved shortly before or shortly after their evolution.
In Human SocietyHistorically, Sandshrew and its elder counterpart have had a mixed reputation amongst humans that have encountered them. Sandshrew and Sandslash digging behavior is often highly disruptive to their immediate surroundings, which has lead to them being labeled a garden and agricultural pest at times. At the same time, Sandshrew and Sandslash have often been utilized as aids to dispose of litter in return for food or medicinal substances. Sandshrew and Sandslash have also historically been used to rescue and aid stranded travelers in deserts, due to their resistance to sunstroke, which enables them to remain out in desert conditions without water for much longer periods of time than their handlers. Due to their perception as being generally timorous and innocuous, Sandshrew and Sandslash have long been a staple of media, including in media directed towards children, including as the mascot of a prominent series of platforming video games. A recurring gag in media is the use of a curled-up Sandshrew as a stand-in for a ball, with the Sandshrew uncurling afterwards either without incident or mildly dazed (with an average weight that surpasses that of a bowling ball, it should go without saying that attempting to emulate this gag in real life is beyond foolish). Thoughts? Commentaries? EDIT: Also, will be adding Snubbull to my queue.
edited 5th Nov '11 7:12:22 PM by TracerBullet
Hard Boiled Detective Since 1985
- Would love to see a binome, but I haven't even get to complete Larvitar's one. Will try though, but not for this revision.
- "Sandshrew on average stand approximately 60 centimeters in height and weigh just over 10 kilograms that are characterized by their typically timorous temperament, " ← the "that" there causes a weird wording, I'd substitute it for an "and".
- Noticed the part about building sand traps. You might want to make note that they are not as skilled at those as eg.: Trapinch, for whom building sand traps is something more or less innate (and functions as an Ability).
- First Paragraph in hazards, up to the "pestering" part, has too many comparatives ("exceedingly hazardous" etc). I'd remove any one of those for a straighter reading.
- in Human Society could use a paragraph break somewhere around "Due to their perception", and a rewording of the final warning to avoid the explicit mention of "trope", just in case.
Well, I don't think the word "trope" needs to be removed. It's not only this site which uses the word, as rare as it is.
You complete me.
A totally different meaning in other circles however. Any requests for my RFC repost?
I think we should do a Digimon Analyzer: Extended Fanon Edition, with the same style as this.
I am completely, utterly, and thoroughly done with Sola Sonica and 2D
I added the In the Media section becuase I wanted to reference Warhammer 40000, Alien, Starcraft, and half life but couldn't think of a place to put those things in.
Your army sucks.
References are all well and good, but shoehorning them is bad form. Also, you might want to take a look at the front page for a link to the formatting.
Sorry, I can't hear you from my FLYING METAL BOX!
I am become death, Destroyer of worlds
That would be a bit harder to do, as new digimon species come out every year as opposed to every few years like Pokemon does. And there are at least over 1000 of them.
Fair enough. I'll remove them in that case. Other then that, how does it look?
Ace in a Hoodie
Reposting from previous. Also, got interrupted in the middle of updating...
Morphs [Oak Catalog #]
- Mankey 
- Primeape 
Notable BiologyMankey are cream-furred, ape-like creatures that stand a bit over a foot and a half tall. They are relatively light- often under 70 pounds- and remarkably agile. Their feet are three-pronged like a bird's talons in order to allow them to better grip and balance on tree branches. Primape are larger- about twice the size of the previous morph- but only gain around ten or fifteen pounds upon evolution.
HabitatGrassland ~Gonna expand this~
Diet~Gonna do this~
HazardsBlah Blah, Mankey and Primape are Berserk Button incarnate. ~Gonna expand this~
Courting and ChildrearingThey like it rough and are tough parents. ~Gonna expand this~
Social Structure~Gonna do this~
edited 14th Nov '11 8:53:56 AM by SalFishFin
3DS FC for PKMN & Smash:3583-2242-1801
Um, I can't exactly call this an article. It's more of a stub, and not even a big stub at that.
The Shuckle article has finally been uploaded to the main database. What should I do now?
It's got its wiki page, linked to from the main page and the Dibs are called off. It's all set. What to do next? Perhaps dibs on another article. We are in dire need of city articles...
Some of the older articles should also get published.
I think at this point any complete revision can go straight to the wiki, really.
Do you highlight everything looking for secret messages?
Alrighty, city articles. Should I try and finish off Kanto since we're about halfway done with those, or start on a new area?
Sorry I've been away for a couple months... I've been distracted by a lot of real-life issues and other writing projects, so I haven't been able to do this in awhile. However, much of that has now cleared up, and I think I may be able to do the Kami Trio sometime soon (though I might have to edit it seriously once the anime episodes featuring them come out). So, I updated my dibs, and I'll probably work on them over my (extended) Thanksgiving break. Also, I finally removed the offending part of my Vullaby/Mandibuzz article. Though there's this pothole I'm having trouble with... Glad to catch up with you guys.
edited 19th Nov '11 4:22:28 PM by Umbramatic