The Pokédex - Extended Fanon Edition:
Morphs [Oak Catalog #]
- Gible [#443]
- Gabite [#444]
- Garchomp [#445]
Notable BiologyGible are small, pudgy Dragon/Ground Pokemon that live inside small hollows in cave walls. When prey gets too close, it will jump out and kill it with a bone-crushing bite to the head, often hurting itself in the process. In fact, the first instinct that a Gible has upon meeting something new is to bite it, though an exploratory bite only causes discomfort. Gible and their evolutions are cold-blooded, an unusual trait for the northern Sinnoh region, which has led scientists to believe that Sinnoh may have been warmer in the past. Gabite are larger than Gible and much faster, due to their ability to run at high speed. Territorial and aggressive, they hunt Pokemon such as Bronzor and Lairon inside caves. They love shiny things, and often make piles filled with gems, which thieves often try to steal. This, along with the belief that Gabite scales can serve as a panacea for illnesses, has led to Gabite poaching in some places. Garchomp, Gible's fully evolved form, are apex predators, eating almost any Pokemon they can find that looks appetizing. Their most famous ability is their supersonic gliding, which allows them to chase down prey at speeds up to 150 mph. Much like Gabite, they also collect gems, placing them inside huge gem piles in their dens.
HabitatGible and it's evolutions live deep inside caves, where the temperature is warmer.
DietGible and it evolutions are carnivores, eating just about anything they can catch. Gible have the habit of eating almost any material they come across, including metal and rock, or Aron and Geodude.
HazardsIf you see Gible hollows, do not get close as the Pokemon will assume you're prey and try to eat you, or just bite you really hard. A common deterrent is the spraying of Repel to discourage them from getting closer, or striking them on their nose to stun them. Improperly trained Gible may try to eat your other Pokemon, especially cave-dwelling species such as Aron. Never approach Gabite gem piles, as the Pokemon is often close by and have been known to eat humans. It is not unknown for explorers to find earrings, other body piercings, and various kinds of trainer gear inside Gabite gem piles, often from poachers. Gabite are also very opportunistic, and would probably eat you just the same as anything else. Garchomp are much like Gabite, except that their gliding ability makes them harder to escape from. They are also far more physically powerful and are capable of killing a human instantly with Dragon Rush. The entire Gible line are often very loyal to their trainers, and will kill any threat to their safety, real or percieved. [[Trainer's Note: For this reason, acquaint your Gible or its evolved forms with all of your loved ones.]] Their natural ferocity has led to bans on their use in smaller leagues, though the Big Five still allow them in tournaments.
Courting and Hatchling CareWhen it is time to mate, male Gabite and Garchomp will make cries to entice potential mates to examine their gem piles. Once the female arrives, the male will do a mating dance similar to that of birds of paradise. If the female is impressed, she will mate with the male and lay 10 eggs inside her den, which she guards jealously until they hatch, when she leaves them.
Social StructureGible hollows are not far away from each other, though they start becoming more solitary just before they evolve. Gabite and Garchomp are completely solitary, coming together only to mate.
edited 19th Aug '10 10:33:53 AM by rmctagg09
edited 5th Jun '10 1:03:33 PM by Chronix
PurposeFull scale Safari-Style Walking course, for training and bonding with Pokémon
OriginDeveloped in Johto in the year 20XX by the Pokémon accessory and GTC Wi-Fi pioneer Nintendo, The Pokéwalker is a full-fledged, catching, training and exercise experience. In the Pokéwalker event, at a variety of sites across cites in Johto (with special off-shore locations in Sinnoh and Hoenn), the trainer will be given a miniature Pokewalker. Designed with an intuitive kinetic energy collection device, the walker is actually powered by your steps, yielding one watt of power per twenty steps walked. The walker is equipped with two functions, a dowsing rod for locating on site items, and radar for finding rare and valuable Pokémon not found anywhere else in the region. The walker has two modes, one, in which the trainer walks with their Pokémon of choice in person, ore two an intuitive control center, the trainer can remotely power (and monitor) the game from a portable Pokewalker duplicate. Once one starts up a location from their PC to the Pokéwalker group, the chosen Pokémon will be sent to one of the safari courses of your choosing, There, it can participate in specially organized “battles’ against rained Pokémon in the area. Our handlers will respond to your instructions from the Walker, and depending on what button you press you may look for items, catch Pokémon or even get one of ours to join you! As you complete your stroll, any excess watts will be stored on your account, and the more you collect the more specialized courses you’ll unlock. The Nintendo corporation, the creators and funders of the vent, also provide free of charge special course locating over there privet Wi-Fi Connection.
Inner workingsThe device's internals are an assemblage of cheap, standard electronic chips, powered by a motion-charged battery. A monochrome LCD screen provides the status of each component, and is scrolled through by two face buttons. The link-up is provided through the Nintendo privet Wi-Fi connection, in which it is read off by handlers on site. Provided functions:
- Clock - set by positioning satellite
- Compass/GPS - low location resolution; a recessed switch allows a parent to set a "home" location that the compass will indicate
- Dowsing sensor/Poké Radar – Using trade-secret Nintendo technology, the dousing rod and radar will find specially placed items on the route with a 1 in three chance of success. The radar can also be used to enter in specially organized “mock battles” in which notably rare Pokémon may be found.
edited 5th Jun '10 3:31:09 PM by SullenFrog
Morphs [Oak Catalog #]
- Piplup [#393]
- Prinplup [#394]
- Empleon [#395]
Notable BiologyPiplup, Prinplup, and Empoleon are a line of sea-dwelling avians. They are flightless, but they more than make up for this by their incredible grace in the cool northern waters in which they dwell. They are quite rare in the wild, though they are one of the three offical Starter Pokémon of the Sinnoh League and so are most commonly found alongside a Trainer. Piplup are the first and smallest form of the species. They are tiny and round-bodied. They tend to be unsteady on their feet at this stage, and they prefer to be held by their Trainer. They crave attention at this stage, and will constantly want to be picked up and held. However, they will often refuse food from their Trainers and they will prefer to forage for food by themselves. The second form of this species, the Prinplup, is larger and more aggressive than a Piplup. They can be readily distinguished from a Piplup by their large, bifurcated head crest. In the wild, they are chased off from their flock upon reaching this stage. Biologists theorize that this is to prevent inbreeding. The final form of the line, the Empoleon, is among one of the largest predators of the Sinnoh oceans. It has a huge, muscular body, a sharp, three-pointed head crest, and a large beak. They are the dominant predators in their element, and one account has perportedly seen a Empoleon facing off against a fully grown Dewgong. All three of these creatures have large, puffy chests that, comically, make them seem prideful and dignified. These chests actually hold huge lungs that allow them to stay submerged for long periods of time. Their heavy, durable bones allow them to withstand pressure. Empoleon have been known to dive for up to twenty minutes at depths exceeding fifty feet in pursuit of prey.
HabitatEmpoleon flocks are most commonly found in cool, deep water off the northern coast of the Sinnoh province. They will roost on land, though if threatened they will gladly retreat to the seas.
DietThe line is almost entirely piscivorous. However, Empoleon will on occassion tackle landbound prey that have strayed too close to the beach, throwing itself out of the water, seizing the prey in it's beak, and dragging it back into the water, where it is subsequently drowned and eaten.
HazardsAn angered Empoleon is a dangerous creature indeed. An Empoleon, in the wild, rules over a harem of females; it will therefore interpret any physical contact as an aggresive attempt to wrest it from dominance and mating rights. (TRAINER'S NOTE: To avoid such attacks, it is wise to ensure your position as the "alpha male" within your party from the Prinplup stage onwards to make sure your future Empoleon will have no trouble adjusting to physical contact.) This can also be problematic for unwitting trainers- a friendly match can quickly turn into a lethal affair with a poorly trained Empoleon.
CourtingIn midwinter, Empoleon will mate, one by one, with their harem. In the event that an interloping male attempts to join the mating, fierce ritulalized combat will take place. This will often take the form of the Empoleons using Water Gun against one another, forcing their streams of water against one another in a spectacular arc pattern until one is knocked down. In the event that neither falls, ferocious close combat will ensue. It is not uncommon to see a grizzled wild Empoleon missing an eye or crest as a result of years of combat. Solitary male Empoleon, during breeding season, will attempt to call to similarly lone females by creating a thundrous quacking noise that can carry for kilometres. Females will lay eggs in mid spring; they grow quickly and will hatch about two months later.
Social StructureIn the wild, male Empoleon will rule over a harem of four to six female Empoleon, accompanied by their young. Upon evolving, female Prinplups will leave the flock and seek a new group. Male Prinplups will live alone for a few years. Upon evolving, they will often fight other flocks for dominance, the victor claiming control over the harem.
edited 7th Jun '10 8:26:15 AM by CrowT.Robot
edited 7th Jun '10 9:42:12 AM by Blissey1
edited 7th Jun '10 5:55:39 PM by rmctagg09
Morphs [Oak Catalog #]
- Sandshrew 
- Sandslash 
Physical DescriptionThe members of the Sandshrew line are bipedal, hydrophobic philodotes. Sandshrew on average stand approximately 60 centimeters in height and are characterized by their typically timorous temperament, their yellow plate-like scales that cover all regions of its body barring its cream-colored underbelly and muzzle, and their small but sharp claws on the digits of its paws and feet. Their more mature, more aggressive brethren stand roughly a meter high, and retain the cream-colored underbelly and muzzle, but have an exposed yellow hide. Sandslash also have brown scales that protrude in a spike-like manner and protect a smaller region of its body along its back, as well as longer and sharper claws on its forelimbs. Sandshrew with green scales and Sandslash with red "spikes" have been occasionally documented and are prized in some circles for their rarity and novel coloration.
Notable BiologyBoth Sandshrew and Sandslash possess rigid scales composed of keratin renowned for their durability, which regrow within approximately 24 hours if broken off. Both species share the common defense mechanism of curling into balls in order to protect their unarmored underbellies from attack. Curled-up Sandshrew have their scales aligned with their body, which absorb the brunt of an impact by a falling object or an assailant's blow. Curled-up Sandslash have their scales jut out similar to spikes, which gash any foe foolhardy enough to attack them directly, although a Sandslash's characteristic "spike-ball" defense provides a greater defense against attackers, the scales' position leaves them more vulnerable to being broken off. Both species possess a highly water-efficient metabolism, which enables individuals in many regions of the world to subsist without ever directly drinking from a body of water. Both species have teeth, which while capable of being used in a Super Fang attack in captivity (with great difficulty), are ill-adjusted to chewing food, making both species reliant on their sharp claws to cut their food into manageable portions. This practice, coupled a mutual aversion to water, leads to the growth of numerous dangerous pathogens on the claws of Sandshrew and Sandslash which enables it to poison and weaken prey and foes alike. Both Sandshrew and its elder counterpart appear to exhibit extraordinary problem solving skills which makes successfully keeping them in enclosures outside of Poké Balls a hassle.
HabitatSandshrew and Sandslash are most commonly found in deserts and arid grasslands, but stable populations have also been documented living in mountainous regions, caves, and some temperate regions. Both species live in burrows, though in some regions it is not unheard of to find Sandslash in trees lying in wait for prey. Although both species have a well-known aversion to water, there are a small number of areas near large bodies of water which are known to have Sandshrew and Sandslash living in them, most notably seaside Routes 26 and 27 in Kanto.
DietIndividual Sandshrew and Sandslash are notoriously finicky eaters, so a reliable diet has yet to be cataloged. Both Sandshrew and Sandslash are known to hunt for food, with present observations suggesting a heavy bias towards insect-like prey. Commonly observed feeding habits include ambushing weak or injured creatures near their burrows and leaving under the cover of sandstorms to hunt for prey outside of their burrows. In temperate areas, Sandslash have been observed scaling trees in order to lie in wait for unsuspecting prey. Both Sandslash and Sandshrew have also been readily observed eating fruit and plant matter, which is believed by researchers to be their primary source of moisture.
HazardsLike any Pokémon, battling or attempting to capture a wild Sandshrew or Sandslash without suitably trained Pokémon of one's own is exceedingly hazardous. Although small and usually timid, threatening or otherwise antagonizing a Sandshrew is something to be done by only the incredibly foolhardy. Despite their small stature and preference to fleeing or curling up into a ball over fighting in the face of danger, a Sandshrew's claws are more than capable of leaving gashes deep enough to require stitches. In addition, a scratch from wild or an improperly-groomed captive Sandshrew can result in a dangerous infection from the pathogens that call a Sandshrew's claws home if not promptly treated and sterilized. Pestering or threatening a Sandslash is an exercise for the suicidal, as they are markedly stronger and more aggressive than their younger brethren and have sent many an overconfident or abusive Trainer to the hospital or the morgue from wounds or toxins from their claws. The popularity of members of this line among relatively young trainers, due in no small part to the success of a long-running video game franchise centered around a Sandslash, is a constant source of consternation for health officials, who in some regions have begun running televised public service announcements imploring young trainers to exercise caution in battling, capturing, and raising wild Sandshrew or Sandslash.
CourtingBoth Sandshrew and Sandslash are capable of breeding and reproducing, though it is typically uncommon for Sandshrew to mate with another member of its line in the wild. Both Sandslash and its younger counterpart appear to share a common mating ritual, in which a male will circle a female in heat for hours at a time until either the female accepts the male's advances or drives him off. During the time that a male spends wooing his prospective mate, he may find a rival suitor attempt to interrupt his advances, in which case there is a brief battle between the two with the loser being driven away from the female by the victor. Due to the armored physiology of members of this line, injuries from these battles are seldom serious, though grievous injuries and deaths resulting from these battles are not unheard of. After selecting a mate, the male and the female mate in the female's burrow, and separate after shortly afterwards.
Social StructureSandslash are semi-solitary creatures, living in individual burrows in fairly close proximity to burrows of other members of its line that are shared only with mates while breeding or by a female's eggs or young. Like many mammalian Pokémon, members of the Sandshrew line exhibit what appears to be a peculiar form of ovoviviparity in which eggs fertilized while mating are capable of both hatching within its mother's womb and outside of it. Eggs produced by Sandshrew and by individuals that mate multiple times in a relatively short timespan appear to typically hatch outside their mothers' wombs while eggs produced by Sandslash and individuals from this line that mate less frequently appear to typically hatch inside their mothers' womb. Curiously, captive Sandshrew and Sandslash appear to almost never exhibit ovoviviparous birth in captivity, which has led some researchers to speculate that an individual Sandshrew/Sandslash's psychological state may affect the manner in which it reproduces. Like many young Pokémon, Sandshrew are born blind upon hatching from their eggs, and are fully dependent upon their mother for protection and sustenance for the first 2-3 weeks of their lives. For a period of time lasting roughly 6-8 months, a female member of the Sandshrew line will nurture her young, teach them how to forage and hunt for prey, and protect them from predators before driving them out of her burrow to fend for themselves. Upon being forced to leave their mother's burrow, Sandshrew will typically dig new burrows that they will share with 2-5 siblings or acquaintances. These communal burrows are highly unstable, with members routinely driven off over squabbles over food and shelter to fend for themselves or find shelter at another communal burrow. As the Sandshrew age and draw nearer to the point of their evolution into Sandslash, they tend to segregate themselves into smaller and smaller groups that are typically entirely dissolved shortly before or shortly after their evolution. EDIT: Oh yeah, did I mention that I was appalling at formatting...
edited 24th Jul '10 7:52:30 AM by CaptainNapalm
Morphs [Oak Catalog #]
- Pichu (#172)
- Pikachu (#025)
- Raichu (#026)
Notable BiologyThe Pikachu line are a family of small to medium sized rodent-like Pokémon. They are immediately recognizeable for their lightning bolt-shaped tails and the brightly coloured circles around their cheeks. These cheeks are packed full of electrochemical cells that build up dischargable electricity. All members of this line use their electrical prowess for both defense and sensing their environment. All three of these Pokémon also share the trait of long, mobile ears. These ears are very sensitive, and will instinctively rotate and twitch to follow any sound. It is not uncommon for a Pikachu or Raichu to sit immobile for hours, listening for predators. If a Pikachu or Raichu is attacked, they will respond by unleashing a near-lethal dosage of elctricity, strong enough to stun a man. Pichu, on the other hand, prefer to flee from hazards, but will still produce a mild electrical shock if threatened. The Pichu, the immature form of the species, is the smallest. They are very playful, and they will often be found happily gnawing on small items. They are very curious and will often accidentally damage small or delicate items in their explorations. (TRAINER'S NOTE: Do not leave your Pichu unattended for long periods of time, as they will inadvertently create huge messes.) The Pikachu is the most commonly found morph in the wild. It travels in small packs, accomanied by its mates and young. The large diamond shaped ears of the Pichu have narrowed into the tubular (and more sensitive) ears of the Pikachu. They are capable of breeding at this stage, and mating takes place once every year in summer. The final form, the Raichu, is rarely seen on the wild. A Pikachu will only evolve into a Raichu upon exposure to a Thunder Stone, almost nonexistent in the wild and difficult to come by. Raichu are larger and stronger than it's predecessors. Its fur is a darker brown. Its tail is long and whip-like. Unlike the other two morphs, they are more carnivorous, and will sometimes supplement their diet with fresh meat. The Pikachu line are closely related to the Plusl and Minun lines of the Hoenn reigons and, more distantly, to the Pachurisu of the northern Sinnoh reigon (Curiously enough, small populations of wild Pikachu can be found in the Hoenn reigon). Exactly when and where these species branched off from one another is unknown. It was once believed that the Marill line was related to the Pikachu family; a supposed fossil that combined Pikachu and Marill traits was once discovered and soon after nicknamed "Pikablu". However, it turned out that this "missing link" was a hoax.
HabitatPichu and Pikachu are commonly regarded as pests- they will often be found in cities and towns, gnawing on power lines and disrupting the flow of transformers and generators. Others may take up residence in open air markets and farmyards, and conduct raids on food. Most live in the wild, and there they prefer woods and forests. Owing to their appeal and charm, many Trainers see them as ideal for Pokémon Contests and they thrive in captivity. They will form lifelong bonds with Trainers and many will refuse to leave their Tranier's side.
DietPikachu, Pichu, and Raichu are all posessed with long gnawing teeth. They will chew on most anything, but tend to eat nuts, seeds, and grass. They are also partial to various fruits and berries. Occasionally, a Raichu will hunt small prey, and it will do so by stunning it with small amounts of electricity before tearing out it's windpipe.
HazardsDespite their cute appearance, Pichu, Pikachu, and Raichu are not to be picked up by surprise- they will instincively respond to such a disturbance by shooting large amouts of electricity into whatever is in contact with them. This can cause paralysis and brain damage. They will often nest near sources of electricity, such as power generators and will often chew on power couplings and wires. If such a nest is detected, do NOT attempt to remove an infestation. A startled Pikachu can release enough power to overload a generator and thus knock out the flow to an entire city. Such jobs should be left to trained professionals.
CourtingPikachu will breed once per year in the summer. There is no courtship ritual involved. Male Pikachu will attempt to impregnate as many females as possible during the month-long window of opprotunity. Gestation time is brief, and babies are born in late fall. Pichu will stay inside their mother's nursing burrow for the duration of the winter, though the mother may periodically leave to gather food for her rapidly growing young. Raichu rarely breed, and some believe that exposure to the Thunder Stone renders them sterile.
Social StructurePichu and Pikachu live in small family groups of up to twenty individuals. These "clans" will often mark their territory with urine, and if a member of a different clan infringes upon their territory, fierce fighting will frequently ensue. If a Pikachu evolves into a Raichu, it will often leave the clan and live on it's own.
edited 9th Jun '10 2:36:51 PM by CrowT.Robot