Morphs [Oak Catalog #]
- Murkrow [# 198] Corvustultus maligna
- Honchkrow [# 430] C. magnus
Physical DescriptionThe Pokémon of the Murkrow line are corvid creatures that are characterized by prominent head plumage arranged in forms roughly resembling hats, an often strong attraction to shiny objects, intimately social flocking structures, and a capability to adapt to life in close proximity to human beings that is matched by only a handful of other Pokémon. The initial form of this line, C. maligna, more commonly known by its colloquial name, Murkrow, is a small avian Pokémon that stands roughly 50 centimeters tall at rest and weighs just over two kilograms, with females generally trending larger than males. One of Murkrow's most distinctive features is its plumage, which includes head feathers that form a series of three fused cones with a prominent rim running just above its eyes, with an appearance comparable to that of a Mismagius' "hat," which trend proportionally taller among males. Other features of a Murkrow's plumage include a ruffled "collar" of feathers at the base of its neck, and a broomlike arrangement of tail feathers sprouting from a red featherless region with a covering comparable in structure to Murkrow's cere above its prominent yellow "overbitten" beak. Murkrow's legs are covered in yellowish skin with feet consisting of three nailed digits and a heel spur. Murkrow typically possess blue-black plumage, though Murkrow with significantly darker plumage are known to compose significant minorities of some Murkrow populations, with one recorded population in the Sevii Islands consisting primarily of such individuals. The second, and presumed final form of this line, C. magnus, or Honchkrow, is a Pokémon of similar physiology that dramatically larger than its younger counterpart, with the typical individual standing 90 centimeters tall at rest and weighing almost 30 kilograms. One of the most dramatic changes to Honchkrow's appearance with evolution is its plumage. Although the bulk of a Honchkrow's plumage is composed of feathers that are similarly colored to those it possessed as a Murkrow, Honchkrow also possess regions covered by red plumage along the inner portion of their wings and tips of their tail "brooms" and white plumage along their breasts, the base of their tails, and two vaguely crescent-shaped markings along their eyes. A Honchkrow's "hat" also changes with evolution, with the formation of a pair of wide and closely spaced fused cones with a prominent brim at the base, along with a spike-like cluster of feathers at the back of its head, giving an appearance not wholly unlike a fedora decorated with a feather. Other changes to Honchkrow's appearance include a beak with more evenly upper and lower portions, while still retaining a mild "overbite," and the presence of legs similar in structure to those of its prior form covered in black skin. On rare occasions, individuals from this line have been known to carry a mutant phenotype that dramatically diverges from those more commonly exhibited by Pokémon from this line, and are sought after in some training circles. These mutants possess regions of magenta plumage in place of regions of blackish plumage among their non-mutant counterparts, and possess beaks, and as Murkrow, legs, that are lighter yellow than those possessed by typical Murkrow and Honchkrow.
Notable BiologySome of the most distinctive facets of the biology of Pokémon from this line stem from their mental capabilities. Both Murkrow and Honchkrow are known to possess highly developed problem solving skills, with individuals having been recorded utilizing techniques and impromptu tools and in order to reach food and water, which have included the use of rocks to displace water in bottles, the practice of leaving food items such as nuts on roadways in order to be crushed by passing traffic for easier consumption, and the use of wire to retrieve small objects. Creatures from this line also appear to be capable of more readily learning human commands, and are known to have a capacity to be remarkably prolific speakers of human tongues. Trained Murkrow have been known to develop vocabularies of roughly 500 words in human speech, with the most prolific of their evolved counterparts known to have commands of vocabularies of over 2500 human words. A small number of Murkrow and Honchkrow that have been taught human speech also appear to be capable of readily composing short narratives told entirely in human words, though as of present, there does not appear to be a clear correlation between vocabulary size and the quality of the resulting narrative among such Pokémon. Creatures from this line often exhibit attractive and hoarding behaviors towards bright, shiny objects, which manifests itself to varying extents among individuals from this line. These behaviors occasionally manifest themselves in interactions with other creatures, as murders of Murkrow are known to squabble both amongst themselves, and with groups of other Pokémon exhibiting similar tendencies such as Meowth over hoards of shiny baubles. Like a number of other creatures, Murkrow appears to evolve into Honchkrow via exposure to a combination of chemical and radiation triggers. These same triggers are known to be carried by objects known as "Dusk Stones," which are often used as a means of accelerating evolution in captivity, and more rarely in wild settings. It should be noted that the most effective methods of accelerating this evolution are precipitated via complete absorption of a Dusk Stone, often through a powdered or balm medium, which leave the stone unable to be used to accelerate multiple evolutions. As of present, there are three known submorphs of the Murkrow line, each trending towards slight biological and behavioral differences from each other. One of the most common submorphs appears to exhibit deep sleep patterns on a highly regimented basis, and appears to be for the most part incapable of exhibiting these patterns outside of a regular time of day, which keeps Murkrow and Honchkrow from this submorph largely immune from techniques that would otherwise abruptly trigger sleep. Another submorph appears to consist of individuals that generally possess keener eyesight than counterparts from other submorphs, and at the same time appear to trend markedly more aggressive than counterparts from other submorphs, and appear to more readily target vulnerable regions of opponents' bodies as well as to generally possess a more tenuous grasp of battle etiquette in captivity. The third and rarest submorph consists of individuals that appear to exhibit significantly different traits upon evolution. As Murkrow appear to have noticeably faster response to stimuli. As Honchkrow, such individuals appear to lose this quickened response to stimuli, but at the same time appear to exhibit markedly more aggressive behavior towards groups of assailants after individual assailants from the group have been subdued in combat.
HabitatAlthough their native environments are forested regions, Pokémon from the Murkrow line have long been known to live in the immediate vicinity of human settlements. Creatures from this line favor areas that possess high locations that are suitable for constructing nests out of the reach of potential predators, such as treetops or ledges on buildings, or in the case of the population in the Sevii Islands, in elevated crags within sea caves. Murkrow enjoy a wide range, with stable populations outside of urban areas recorded in areas including regions along Routes 7, 16, and 18 in Kanto, in Sinnoh's Eterna Forest, and within a small region overlapping with Route 209 encompassing Sinnoh's Lost Tower, and in a region to the south of Unova's Route 14. As of present, no known stable populations of Honchkrow have been documented outside of Unova. Historically, Hoenn used to support a small number of Murkrow populations in tropical environment, though it appears that these populations are currently in terminal decline due to epidemics foreign diseases.
DietPokémon in the Murkrow line possess an omnivorous diet, with preferences for plant matter and meat shaped by the relative abundance of nearby food sources. Although Pokémon from this line are typically seen as scavengers, Murkrow and Honchkrow are known to engage in active hunting, as well as to feed upon carrion, and have been recorded feeding on a truly astonishing variety of small creatures, including insectoid quarry, small terrestrial creatures, fish, and the eggs and young of other avian Pokémon. Murkrow and its evolution are also recorded regularly consuming a wide variety of plant matter, including berries and seeds. Individuals living in near humans have been recorded consuming food scraps and other refuse that can be encountered, as well as feeding upon some plants grown as crops, which has led many agricultural circles to consider these creatures pests.
HazardsAlthough their depictions within human media often borders upon libel, Murkrow and Honchkrow are by no means creatures to be dealt with lightly. Both stages of this line utilize a variety of attacks that incorporate peckings, tackles, and slashes with talons. Although such attacks from Murkrow are not likely to cause serious harm, barring attacks by especially strong individuals, it should be noted that attacks of such a nature by fully evolved creatures from this line trend markedly stronger, and are known to cause serious or otherwise potentially life-threatening injuries without a significant amount of effort. Although uncommon, particularly strong individuals from both stages of the Murkrow line are also known to utilize techniques incorporating paranormal phenomena to assail opponents, including the technique known as "Dark Pulse," which appear to be capable of causing severe psychic trauma. Both members of this line are also known to attempt to deliberately attempt to lead opponents astray when threatened, which should be kept in mind if one finds oneself engaged in combat with a wild individual from this line in rugged or otherwise unfamiliar terrain. It should be noted that within a wild context, assaults by Murkrow often involve entire murders, which even among a humble murder of 20 Murkrow, is capable of inflicting wounds serious enough to necessitate prompt hospitalization. Group assaults typically do not involve Honchkrow, which are typically content to order subordinate members of their murder to assail opponents, though group assaults that do involve attacks by Honchkrow appear to have a noticeably higher incidence of fatalities. Trainers are encouraged to avoid engaging individual Murkrow repeatedly in a small area if at all possible, as murders will more often than not come to the defense of a beleaguered member. Trainers that find themselves in hostile contact with a murder of Murkrow are encouraged to scatter food or light-reflective objects in order to appease or otherwise distract individual members of a murder, or failing that to use repels or attacks such as Whirlwind in order to buy time to escape. In a more domestic setting, it should be noted that Murkrow and Honchkrow will often exhibit hoarding or otherwise possessive tendencies towards shiny objects that they encounter lying about, including spare change, jewelry, and optical discs, a tendency which can lead to awkward misunderstandings with other persons and attacks by more aggressive individuals if not properly checked by training. As with other Pokémon, insufficient or improper socialization of a captive Murkrow or Honchkrow will often lead to overprotective behaviors by such Pokémon.
CourtingBoth stages of the Murkrow line are capable of reproducing, with reproduction among the first stage of this line more commonly recorded in the wild by virtue of its comparative abundance. Courtship among both stages of the Murkrow line appears to be initiated by females, and appears to incorporate a number of independent behaviors. Some of the most commonly observed phenomena in courting rituals among different populations of Murkrow include the display of flight competence via aerial acrobatics, displaying accumulated baubles by incorporating a portion of a hoard into a nest built for a potential mate, and displays of head plumage among males. As with any other Pokémon, courtship rituals among Murkrow and its evolution have been known to periodically devolve into open conflict in more heated contexts. After the selection of a mate, a male and female Pokémon from this line will mate in their nest, laying a typical clutch of 1-5 eggs, with average clutch sizes varying by morph. Pokémon from this line typically remain together for at least 3-4 mating cycles before seeking different mates, with a notable proportion of unions among these Pokémon lasting for the duration of their members' lives. Creatures from this line are known to be capable of reproducing with Pokémon from other lines, though this behavior is seldom recorded in a wild context.
Social StructureMurkrow and Honchkrow exhibit cooperative monogamous breeding behavior, with chicks being cared for by a familial unit consisting of two parents and siblings from prior mating cycles. After becoming fully fledged, a Murkrow typically remains within such a familial unit for 4-5 years before leaving to find a mate of its own, either within its own murder, or less commonly, from another murder of Murkrow. Both Murkrow and Honchkrow live in murders of 20-35 individuals, often composed of members of 2-4 internal familial units, which occasionally maintain a presence in other murders, with vastly larger murders occasionally recorded, including a murder of over 100 individuals along Route 209 in Sinnoh. Murders are typically led by Honchkrow or particularly strong Murkrow, with leadership generally trending towards female heads. Within a murder, hierarchy is typically devolved along familial lines, and is further devolved within families. Unlike a number of other avian Pokémon with flocking mechanisms, familial ties within murders are generally fairly intimate, with an exchange of individuals between two murders on good terms often serving to form closer ties between the two, whereas individuals hailing from a murder that are on poor terms with each other, often due to disputes over territory, food, or collections of baubles, often face internal harassment or ostracization from their peers. Murkrow and Honchkrow occasionally form groups with Pokémon from entirely unrelated lines, a phenomena which is most notable in the population along Route 209, where members of the Misdreavus line have been observed interacting intimately with local Murkrow populations, with a small number of murders having been documented being lead by local Mismagius in place of the typical Murkrow or Honchkrow.
In Human SocietyDespite the relative ease with which Pokémon from this line can be trained, Murkrow and Honchkrow have both historically been reviled in human folklore and tradition as devious, if dim-witted, tricksters and harbingers of bad omens. Creatures from this line in relatively recent historical eras have become intimately associated with greed and the criminal underworld, a perception which has continued to be reinforced in modern eras by the apparent favor shown towards these creatures by modern criminals. This unflattering portrayal continues to manifest itself in modern media, with Pokémon from this line typically being depicted unfavorably, ranging from the use of creatures from this line as weak enemies in role playing games and a cult platforming title, to having murders of these creatures employed as weaponized summons in the third installment of a critically praised first-person action game, to employing their stereotype as harebrained buffoons in a series of commercials for window cleaning fluid. Subversions to this tendency exist, including the use of a Murkrow as a major character's familiar in a long-running tabletop gaming webcomic, the depiction of a witch's Murkrow familiar in a story revolving around a glassblower's children as being capable of only seeing good in the world following the loss of one of its eyes from staring down an enchanted well, the use of a murder of Murkrow as a source of support towards a Phanpy with exceptionally large ears in an animated film, and the depiction of a murder of Murkrow as assistants to the prince of a magical kingdom of feline Pokémon. In a popular web serial, a major character selects a Murkrow they accidentally stabbed to be used as a recurring motif, later merging their future self from an offshoot timeline with it.
edited 5th Jul '11 10:27:24 AM by TracerBullet
edited 4th Jul '11 8:36:20 PM by Blissey1
On Evolution of Pokemon: an EssayDespite centuries of research, not nearly enough is known about the physiology of Pokemon, especially about its most curious aspects. One of such unique phenomena that is commonplace amongst nearly all species and exists in dozens of varieties, is easily identifiable, yet the exact mechanism behind which is pretty much a complete mystery, is evolution. The process of complete metamorphosis of body shape, often accompanied by radical increase in mass and always in a huge influx of power, visibly happening almost instantly, is deeply problematic for us in that we have no idea how it happens. We have a vague idea why, though.
General processAs many of you know, the term for this process - evolution - has been chosen poorly. The word "evolution" implies gradual change over the years and generations, a term being chosen by the paleoadaptationists whose theory was further supported by the fact that evolution had been rarely observed before Pokemon training became commonplace, with some species being thought of as adaptationary relatives rather than, as we now know, evolutionary forms - stories such as Magikarps being able to evolve into Gyarados if they had undergone enough hardships and acquired enough experience being dismissed as inspirational stories for little children with no basis in real fact, rather than actual early observations of evolutionary process appearing in a form of a myth. Now, however, with more and more scientific basis for arceocreationism the debate had shifted to whether or not the evolutionary process as a whole is something initially engineered by Arceus Himself or a result of the aforementioned paleoadaptationary process. However, what you maybe don't know is that "evolution", being thought of as an incorrect term due to its observable quickness, is in fact oddly fitting. The actual evolutionary process takes place over most of a pokemon's lifecycle. A 'mon stockpiles experience and energy for years before it is able to finally morph (and perhaps "morph" would be the best term for this process, considering it is essentially metamorphosis, something almost any and all insects are capable of). However, "being able to morph" doesn't necessary mean "going to morph". Thus, evolutionary process is divided into three steps: reaching energy capacity, activating trigger clause, and morphing process. Trigger clauses rarely happen in the wild, with almost every species (sans Azurill, Pichu and other so called "baby species") being capable of neoteny. Thus, barring most insect 'mon for whom trigger clauses are relatively easy, and needed energy influx is very small due to their low body mass increase, one is unlikely to ever see a lot of evolved pokemon in the wild. Their usual relative quantity is exemplified by Pawniard and Bisharp, the latter usually commanding a pack of at least eight of the former, most of which would forever remain at that stage and only one at most would morph when a new pack would form and the Pawniard in question had acquired tactical skills sophisticated enough to take qualified command over it. Once the trigger clause is achieved, the morph process begins. It is impossible to interfer without immediately disrupting the process, thus delaying it until trigger clause is activated again, ensuing that very little is really known about it. What we do know is that it is essentially energy-matter conversion, similar to William Sonezaki's boxing and trading system any trainer is certainly familiar with. Like in the system, a mon's body is converted to energy, after which it is promptly restored from a program. However, while our trading system is for most part limited to only restoring the original state in which it had been (sans healing all injuries, a curious side-effect the reasoning behind which is due to a mon's genetic sequence, obviously, not keeping any info about its injuries, that made it possible for Pokecenters and by extention legitimate Pokemon battling to appear), a natural energy-to-matter conversion is able to read another genetic sequence about a pokemon's body shape and mass, the backup one inherently encoded in its genetic code as well (complex enough that we cannot even figure out where that sequence is, thus we can't even tell whether a mon even evolves, much less how and into what, until observed). The additional energy required to be transferred into a mon's increased body mass the mon, as previously mentioned, had been storing for its entire life prior to the trigger clause. Upon evolving, the previously mentioned increase in power is achieved at the cost of the mon's brain losing part of its ability to learn, thus ensuing they do not learn new techniques nearly as fast as before - which is the main reason why neoteny is so common in the wild and why trainers commonly force neoteny in their own 'mon by either interrupting the evolutionary process or afflicting them with everstones, the radiation of which prevents trigger clause from registering in the mon's brain. Another common reason for neoteny in the wild is that due to usually drastically increased body mass a mon once evolved requires much more food to sustain itself. Now, on to more specific trigger clauses
ExperienceBy far the most common clause is the mon simply achieving enough knowledge to evolve, as well as - and this is important - finding a need to put such knowledge to use. For example, in the previously mentioned Bisharp line Pawniards evolve into Bisharp only when their knowledge is needed. In the Shroomish line, selected experienced members of a Shroomish colony evolve into Breloom only when the colony is in need of protection. In other words, a mon must feel the urge to become stronger, know how to become stronger, as well as be in an environment where it can sustain itself once it becomes stronger (but then again, it does live in an environment where it had managed to store enough energy for evolution). If trained, a mon always has the first, is always in the third, and the only thing that stands between it and evolving is the second, which is achieved through thorough training. A variation on this method in found in some species. For example, Aipom's Double Hit technique is pleiotropic with the part of the morphed genetic sequence responsible for the second tail, so the ability to use the technique itself becomes a trigger clause for it.
EmotionsEvolution based on emotions has two common variations. One variation is based on positive emotions such as trust and hope. Trust-based type is commonly found in pokemon that possess strong inherent mental powers, such as Lucario and Espeon. Satisfaction, existing as a check whether or not the environment will be capable of sustaining the drastically increased metabolism of the evolved mon, is found in species such as Snorlax and Crobat. Another variation is based on negative emotions, to be more precise, shock. Interestingly, it is actually closer to the previous trigger clause and works drastically different from the positive emotion based trigger clauses. A 'mon stores much more energy than needed for one morph, but does not use it unless there is an emergency case, upon which a second trigger clause is activated and it morphs for the second time. Examples involve Machop, Haunter, and so on. Contrary to, sadly, a somewhat populat belief, this clause, while formally a negative emotion-based one, is NOT triggered by abuse! In fact, pretty much the only possible way to evolve such a 'mon is to give it to another trainer. The shock of a bond with the mon's only known trainer being torn is enough to trigger the reaction. Once that happens, one may trade their pokemon back, but for obvious reasons - the mon evolving that way are usually pretty intelligent - the mutual trust must be built entirely from scratch.
Energy influxThis type of evolution is unique in that it is not really an evolution at all, at least not in the original sense of the term. It is actually a process that combines the trigger clause with the energy storing in one simple process. So called elemental stones are by far the most common example of a source of such an influx. Raw, unprocessed elemental energy is strong enough in them that, once emission is triggered, some certain species of pokemon get a tremendous influx of energy, powerful enough to overcome their maximum energy capacity, such energy overflow is strong enough to be a trigger clause itself. Such pokemon often possess strong elemental powers - Politoed and Ninetales in particular are notable in that they, due to infusion with Water and Fire elemental stones accordingly, are able to summon vicious rains and scorching sunlight by merely appearing on the battlefield. Another example: simply being exposed to some items or locations' radiation is sometimes enough to be a trigger clause, as well as - but only partially - an energy influx. An example is Chargestone Cave that emits enough static electricity to make Magneton evolve into Magnezone once he participates in at least a bit of the natural energy storage process there. Needless to say, both types are extremely rare, uncomparably moreso than other types, in the wild, because of the unlikelyhood of the process even triggering - elemental stones are hard to find and the chances of a needed pokemon species stumbling onto them and accidentally activating the emission are obviously incredibly low, and Magneton does not typically live in Chargestone Cave to begin with. This is interestingly a point for both arceocreationism - assuming Arceus had planned it so that humans or particularly intelligent mon will activate stones themselves when needed - and for paleoadaptionism - assuming there is a similar trigger clause for those species, not based on elemental stones, we don't know about yet.
Other trigger clausesThere is undoubtedly a numerous amount of other trigger clauses we cannot classify or did not determine yet.
A whole group of them is unique in that the exact clause is unknown yet the morphing process can be simulated due to the fact that trading system and morphing, as previously mentioned, rely on the same phenomena. For example, despite our best tries it is impossible to force Onix to evolve into Steelix by doing anything with metal coating, inclusing geosurgery. However there is a trigger clause that involves being near some sort of metal, which we were not able to determine but are able to bypass entirely - transforming Onix with metal coating from matter to energy and then back to matter somehow reads the backup genetic sequence, rather than the original genetic sequence, thus getting a Steelix as an outcome. That fact had in fact surprised many observers because Steelix is so extremely unlikely to even encountered even once in a lifetime, given that their habitat is so deep underground.
edited 5th Jul '11 10:37:54 AM by Aminatep
edited 5th Jul '11 9:24:11 AM by Tangent128
edited 5th Jul '11 9:31:17 AM by Aminatep
edited 5th Jul '11 9:44:00 AM by Aminatep
edited 5th Jul '11 10:09:22 AM by Aminatep