I wasn't talking about that, but yeah.
I wanna suggest lowering the cost of that to 1WU, but I keep forgetting that being able to use it more than once makes for a lot of difference between it and, say, Unsummon. :/ Same goes for that other guy's Devour-Flesh-onna-stick ability. I know I don't want to fight against a creature that can spam that that easily.
edited 18th Oct '14 8:08:45 PM by Knowlessman
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyScreeching Abyss - BB
Enchantment
{2}{B}: Each player discards a card.
None can resist the call of madness.
I would suggest making the Temur Mage's card draw ability either more expensive or only usable at Sorcery speed, otherwise you can just declare attack with all your creatures and then activate the ability targeting whoever didn't get blocked.
What about changing it to, "Until end of turn, whenever a creature you control deals combat damage to a player, draw a card"? Drawing as many cards as damage is dealt, especially in a shard (wrong term?) with green and red in it, could get ridiculous.
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyChanged so that it only draws one card per hit. I was thinking of Warriors' Lesson when I made that ability and figured adding 1U to the cost and limiting it to one creature would make it balanced. But I apparently forgot that part of the reason the card's so cheap to cast is because it only draws one card, as opposed to the card I apparently confused it with, which is a bit more expensive.
Causality Inversion (2UU)
Instant
Split Second
When this spell resolves, invert the order of all spells currently on the stack.
I don't know whether this is undercosted, and I have difficulty figuring out how to word the ability, but it's meant to make it so when you cast that spell, everything left on the stack resolves in first-in-first-out order instead of the traditional first-in-last-out.
Which makes it a little bit of a rules nightmare, and probably wrecks counterspells.
月を見るたび思い出せOh, it definitely does the second thing; in fact, it almost feels like it should be red. Maybe even mono red, considering how much it would fuck up blue.
"In response to your burn spell, I give it hexproo -"
"You ain't responding to nothing, pal."
Or white:
"I put a lifegain spell on top of your Lava A -"
"Nope. GG."
edited 19th Oct '14 3:21:07 PM by Knowlessman
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyI can't imagine how it fits in red. The only thing to justify it seems to be "screws with blue", and even then, that's only specifically for counterspells. I suppose it also screws up any other spell being used to make some other spell fizzle, but then that's no longer uniquely blue.
Also, now that I think about it...
Should probably say spells and abilities, since those also use the stack.
edited 19th Oct '14 3:25:00 PM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...It isn't just that it screws with blue; it's that I think the mechanic itself screws with blue more than it screws with any other color; blue's probably the one color that most uses the stack to respond to stuff, and that card is engineered to fuck that up.
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babySecond Splitting (2UR)
Instant
Exile all spells and abilities on the stack, then return them in a random order. Each effect's controller may choose targets for it.
Narrow Passage - 3UR
Enchantment
Each player can cast spells and activate abilities only any time he or she could cast a sorcery.
One at a time, please.
Doesn't that mess up blue and red decks most of all? :/
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyStill a blue/red effect. It's like Teferi's (Blue) second effect, but it affects abilities and applies to everyone (Red). It could probably also fit in mono-blue.
Pick Your Poison - 2B
Enchantment
When two or more creatures with deathtouch attack a player, that player may sacrifice a creature. If they do not, creatures that player controls get -1/-1 until end of turn.
Causality inversion should be printed in Red because it's a blue effect for a card that is inverting everything, itself included.
It can't invert itself. Once it resolves it's no longer on the stack.
Narrow passage is a mainly White, or maybe Green, effect. See Dosan, Curse of Exhaustion or Grand Abolisher, for examples of casting restrictions. Also, "doing it for everyone" is not red. At all. It's as White as it gets.
edited 20th Oct '14 3:16:49 AM by 2Zak
They call it the Rumour Mill because every time one specific guy posts I definitely feel cards going from my library to my graveyardIt's red because you're basically flipping the table and screaming "RIOT".
Grave Insurance 1B
Enchantment
Sacrifice Grave Insurance: The next time a card or cards would be exiled from your graveyard this turn, no cards in your graveyard are exiled instead.
Not at all, you're basically saying "People can only play in the time-slot alloted for them". That's not my definition of riot.
They call it the Rumour Mill because every time one specific guy posts I definitely feel cards going from my library to my graveyardI was referring to the inversion one.
Good heavens.
月を見るたび思い出せSecond Splitting is amazing and I love it. It needs to be real.
Also,
Chaos Pulse 2R
Instant
Exile all permanents, then return them in a random order.
edited 20th Oct '14 4:56:35 PM by ImperialSunlight
''The eternal question of reality, it still stands today.''Temporal/Judicial Chaos - X
Sorcery
Exile each player's next last X turns, then return them to the game in random order.
edited 20th Oct '14 10:32:51 PM by Noaqiyeum
The Revolution Will Not Be TropeableDimorphic Plowshare (3)
Artifact — Equipment
Equip (2)
Equipped creature gets "(T): Add (W) or (G) to your mana pool."
(1G): Transform ~.
Dimorphic Sword (colorless)
Artifact — Equipment
Equip (2)
Equipped creature gets +1/+1.
(1W): Transform ~.
edited 21st Oct '14 12:22:17 AM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...Almost strictly worse than Celestial Prism. That's rather sad. I think it would be fine at a CMC and equip cost of 1.
I figured the bounce at EOT gave it enough versatility to justify the extra cost, what with getting rid of opponent's creatures or getting extra use out of ETB effects.