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![]() edited 8th Oct '12 9:22:36 PM by CPFMfan ![]() Uniocular
I don't know about you guys, but when there's a drug that can allow me to go into bullet time, I am fucking taking that drug.
Also Hydra, because doctor's bags are heavy.
"Gaming is like pizza. Even when it's bad, it's still pretty good." -Sam Witwer
![]() Troper on a Tank
I'm plenty content to just fill the air with lead for bosses. Especially with my ACR.
The best use I can think of for Turbo is completely cheesing the Boomers' artillery barrage. Also, if you have Logan's Loophole, go ahead and take ALL THE CHEMS. Take them off the damn streets and suffer no consequences.
edited 8th Oct '12 9:27:51 PM by Balmung ![]() ![]() edited 8th Oct '12 10:20:55 PM by CPFMfan ![]() Troper on a Tank
Eh, I still prefer my glorious C4 method. If it's good enough to kill Asmodeus (okay, so that was Semtex, but the same principle applies here), it's good enough to kill Sallow.
![]() ![]() Troper on a Tank
Maybe I should go around killing all of them with the 9mm Pistol, .45 Auto Pistol, and Automatic Rifle, just for a certain irony factor.
If you can't figure it out, they're all John Moses Browning's designs or based on them, and John Browning, like Graham, was Mormon.
![]() ![]() Troper on a Tank
That's still a .45 Auto Pistol. And Maria is still a 9mm Pistol.
edited 8th Oct '12 10:50:34 PM by Balmung ![]() ![]() Troper on a Tank
Eh, regardless, I'm still rubbing his hatred of Joshua (and, by extension, the other New Canaanites) in his face.
![]() Paragade Interrupt
Why the Fiends have energy weapons: perhaps the Legion has been covertly equipping them through its deals with the Van Graffs?
![]() Coin Operator
Vault 3 likely had a cache of energy weapons, and the Fiends may have looted energy weapons from various merchants and travellers. And really, the Van Graffs will sell to anyone.
![]() War ALWAYS changes. Man does not.
Always more Hufflepuff bones to sharpen.
http://www.youtube.com/watch?v=MPZFn1-AeWI
http://www.youtube.com/watch?v=dQAf6MQj1kE
![]() Fastest Thing Alive.
Thread Hop, I prefer that one perk to turbo, Much more effective and non-addictive (And 10 uses/day)
![]() Troper on a Tank
Downside is that it requires 8 END, and I have 1 END.
![]() Storm King
Hey everybody, did the news get around, about a guy named Butcher Pete?
youtube.com/Fire Trainer 92
![]() He's so adorable.
I love that song. Big Iron not Butcher Pete.
And why wouldn't you have 8 END? What about the Implants?
Tealove is best pony.Pony Fanon Index
![]() War ALWAYS changes. Man does not.
My petite Female!Courier has Small Frame and lots and lots of Endurance.
Always more Hufflepuff bones to sharpen.
http://www.youtube.com/watch?v=MPZFn1-AeWI
http://www.youtube.com/watch?v=dQAf6MQj1kE
![]() Stuff like slow motion, extra action points, and especially 25% extra damage is incredibly useful, the latter especially so for sniping. There really is no downside to using them when I almost never get addicted and can easily fix any addiction with seventy-five caps. Once again, I make over nine-hundred caps every time I cap a Prime / Veteran Legionary, a Fiend, a White Leg, a Khan, or any other kind of raider. Those guys are everywhere. Is this with the perk that increases the amount of caps you find, or not?
Evilly going where no beard has gone before.
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