aka What Ironeye does to amuse himself while everyone else does something important.
So, yeah, here's our thread in which to discuss the plot of the story, outline the seasons, and so forth. Let's start off with what I have, beginning with the updated plot chart◊
. In this case, I've grouped events by season, starting with blue for the backstory (or events that may technically happen during the show but are part of subplots that don't become important till much later). From there, it's purple, purple-red, orange-red, orange, yellow, yellow-green, bluish green, and light blue in season order. Some events don't have a fixed season, and thus don't fit into a bubble, but they will probably end up in one of the bubbles that they are close to.
Note that each season here is on the short side—maybe 12 episodes—in contrast to the 26-episode seasons from before. Hence, while there are more seasons than we've ever had before, there are actually much fewer episodes.
The first season is effectively the origin story for the team. Rather than going through the events that got them together, we instead begin with the last member joining and continue to the point where they make their first big impression on the world by defeating the Wicked Witch of the West. This season is really where we get to establish the tone, setting, and characters *
. The team spends the season traveling in a loop that takes them through Baton Rouge, along the Gulf Coast, inland to Ft. Knox, out to Kansas, and back to Louisiana.
We can have all sorts of US-based villains in this season, but The Big Bad
is the Wicked Witch of the West
, with Ganondorf
as The Dragon
and Tybalt a general flunky. Also appearing are the Huntsmen of Annuvin
as her Elite Mooks
, the occasional flying monkey, The Heartless
as both mooks and a source of extra energy, and a hydra bewitched for use in terrorizing towns (lured to Louisiana along the coast from Virginia by the Wicked Witch, defeated by the team in the pilot, and recovered to be regrown).
Some antagonists/subplots that have been brought up:
- Dr. Facilier, who has managed to get quite a bit of influence in New Orleans.
- Special Agent Carrera, a Knight Templar US Marshal who has been trying to track down Hikari; if she returns for a second episode (or more!), she is a potential ally in the finale.
- Several old-school Batman villains all attempt to rob Ft. Knox at the same time; Hilarity Ensues
Occasionally (perhaps once or twice) during the season, the team gets anonymous messages that help them in their journeys. In the finale, they are revealed to be from Korgmeister, who has been aiding them in the hope that they would prove their worth by defeating the Wicked Witch. After their victory, he recruits them to join TV Tropes.
The second season opens with the introduction of a few new faces for both the heroes and the villains. The team goes to the TV Tropes HQ in the Bahamas, where Fast Eddie and Janitor welcome them and explain the history of the organization. After the Convergence they decided to start observing cataloging information about fictites (from the source material) in order to aid in fighting with/bargaining with/evading them. They started with Television, later expanding to other media once they realized how successful their project was. With their Database quickly growing due to the contributions of numerous normal people, they decided to use their information to strike back against rogue fictites. Korgmeister was one of a few federal agents unofficially assigned to the organization to help with training, recruitment, and general support; the main characters were his first big catch.
Meanwhile, on the villain side of things, the sinister Dark Lodge (finally revealed in this season premiere) is in disarray over the loss of one of its members. Previously, it had been in a bit of an unstable equilibrium because its membership of five always ensured that any alliance could be squashed by the other three, while any group of three would never be able to stay loyal. The loss of the Wicked Witch disrupted this balance, leaving the Lodge in danger of tearing itself apart. Fortunately (or unfortunately, really), Tybalt arrives an announces the ascension of a new Lodge member: Ganondorf, who replaces his former boss.
Back with our heroes, the team is sent to discover what they can about the dealings of the Wicked Witch in order to identify the other members of the Dark Lodge. Helping them along are three TV Tropes members:
- Korg, who works as their Mission Control
- Fawriel, one of Eddie's first agents, who has been left in the awkward position of having a partner who is no longer interested in fighting *
- Jinxed, a young thief and hacker who was picked up by Fawriel in France and who is interested in helping her "daddy" with his work
The team's investigations lead them to Fairy Godmother Industries in California, some painful memories for Ironeye and Kara, and a young man named Gabriel who shows quite a bit of interest in joining their group. Before the team can establish a solid link between the quasi-benevolent Fairy Godmother and the supremely wicked Wicked Witch, they are notified that Ganondorf is going around doing his evil thing, making him the new Big Bad.
Potential season features include:
- The death of Ironeye's brother (either in the main timeline or in a flashback)
- How Ironeye met Kara (flashback)
- Gabriel revealing that he:
- Is a telepath
- Was hired by a young woman named Mynah Murray to spy on the team after they defeated the Wicked Witch
- The team setting a trap for Mynah, only for her to escape and leaving the question of who she was working for
- Tybalt escaping yet again.
- Ganondorf getting defeated
With all 11 of the main characters already established, Season 3 focuses quite a bit more on plot. Following the events of Season 2, the Fairy Godmother has taken Ganondorf's remaining Heartless and miscellaneous minions to Europe for an unknown purpose. The team heads off to Europe, where it encounters Sherlock Holmes
. The famous detective is on the trail of his nemesis, Professor Moriarty, in France, having been forced to flee England due to the Master
's totalitarian rule.
In England, the team finds itself thrust into a war between the Master (also a member of the Dark Lodge) and the fey forces of Scotland, Wales, and Ireland. It turns out that the Fairy Godmother has always wanted the Fairytale land of the British Isles to herself, and has thrown her forces behind the rebels against her Lodge ally. Beyond that, the Master has been using Moriarty to prepare to take over the mainland via subterfuge. In the end, Moriarty, the Fairy Godmother, and the Master are all defeated, and a much more benevolent ruler is found for the Brits.
- While sneaking into London with Holmes, the team is stalked by what is later revealed to be Dracula, who is helping the Master deal with the rebel network in the cities.
- The magical forces aligned against the Master have leadership issues: Artemis Fowl, the Fairy Godmother, and Morgan le Fey all have good reason to distrust each other.
- Grey and Gray Morality is in full effect for this conflict: while the Master is a dictator, he also protects the people of England from all of the rogue monsters and malevolent magical beings that would endanger them. The fey forces, on the other hand, would free the people from the Master's iron grip, but would also leave everyone vulnerable to aforementioned beasties. Freedom and Magic? Or Order and Technology?
The fourth season follows the main team as they take on the next member of the Dark Lodge: Dr. Doom
. Doom (actually a Doombot) plans to up the stakes by killing The World Tree
and destroying the Fourthress. Plot-wise, this season isn't planned out much aside from what is listed above, though presumably there will be a lot of other missions in Europe.
Regarding The World Tree
, we're not yet entirely sure how it's connected to the rest of the story, exactly, but we do know that it telepathically contacts Murky Muse either in this season or earlier.
The Season 4 finale is the attack on the Fourthress, which fails in part because Doom decides that capturing Jinxed would be a good idea, not realizing that she can fry him. Oops!
Season 5 ties up the Dark Lodge story, and would serve as a decent final season if we decide to cut off the project early. Sure, some of the character subplots wouldn't be resolved, and it would never be quite clear just what Tybalt was up to (though it is really easy to just write him off as being that insane—yay!), but the main plot would reach a satisfying conclusion. Anyway, the content:
The fifth season is all about Dracula. After the defeat of all of his rivals in the Dark Lodge, he has consolidated all of the remaining minions under his control and is amassing his power at Castlevania in Transylvania. Fortunately for our heroes, he isn't really doing much in the way of world-conquering at this point, after seeing just how much good an offense did for the Doombot. Rather, he plans to be more subtle about the whole thing, and realizes that he's quite safe in Castlevania. Why? Because Castlevania was produced by a rift in the Fourth Wall (of course) that makes its layout shuffle regularly, making it extremely difficult to capture. Additionally, while the rift is smaller than it once was, the sheer number of fictional beings congregating nearby is making it unstable, making something like bombing the place to smithereens out of the question. Just how are the forces of all that is good (and quite a bit that isn't) going to handle this?
Answer: by sneaking a team into Castlevania to kill the Count and redirect the rift back to the Fourthress, thereby allowing assorted armies to liquefy the place without any danger of the rift getting large enough to swallow up a small country. But wait, you say, how is the team going to manage that? After all, no outsider would ever be able to get through the castle if the layout constantly changes. The answer is Jareth, the Goblin King
, master of mazes, he who never gets lost, etc.
Fortunately for our heroes, they ran into Jareth a while back (Season 2, maybe?) when he tried to capture Jinxed. The bad news is that he got tired of ruling a bunch of comic-relief characters, and decided to get into acting. *
They track him to a theater that's being menaced by The Phantom of the Opera
, who doesn't take kindly to the idea of the leading man leaving. (Cue musical episode.) Everyone (and I do mean everyone—the main character, Tybalt, Dracula, Sherlock Holmes, the Phantom, and Jareth) converge at a masquerade ball where Holmes fakes his death, both the Phantom and Tybalt kill people (complicating the mystery), and Dracula shows just how powerful he is.
Fortunately, our heroes escape with Jareth in tow and get his help navigating the labyrinthine corridors of Castlevania. There, the team encounters Death, The Dragon
to Dracula. Fortunately for them, Death isn't at all interested in helping the Count and merely serves him because she is bound to him. (Yes, Death is a woman, specifically a perky goth chick who does the whole Grim Reaper shtick because that's what everyone expects, and she's one of the most powerful characters on the show.) Though he bond to Dracula prevents her from working against Dracula, she does give them tips for taking out the Vampire Council, Dracula's dysfunctional Quirky Miniboss Squad
of assorted evil vampires who have been menacing the team throughout the season. Fortunately for the team, the Castlevania rift warps the laws of physics around it to match action-horror movies, making everyone into a Badass
. Dracula is defeated, Death is freed, the rift is sealed, everyone can go home knowing that the Dark Lodge is no more, and Tybalt is still at large. That last bit is quite important for...Season 6.
So, everything is fine and dandy after the defeat of the Dark Lodge, right? Wrong! Right off the bat, the Data Vampires attack the Database (causing the Great Crash), Kara gets poisoned, and it becomes clear that it was an inside job. It turns out that it was Matrix, who had a nice long chat
with Tybalt at the end of last season and has become the villainous Darth Matrix (dying his fur accordingly). The team tracks him down and is able to extract information about the poison
from him and runs off to China to find the antidote. The question is raised: why use a poison that doesn't kill?
The answer: because Tybalt is planning to attack the Bahamas HQ with the remaining Dark Lodge minions and wants everyone as distracted as possible. Of course, Tybalt's small army isn't enough to defeat TV Tropes, even with many of its key members on missions and demoralized; Tybalt has an ace in the hole: Eddie.
Yes, it turns out that Eddie was an AI programmed for a purpose not immediately known, but later reprogrammed to be the benevolent leader of TV Tropes. The Data Vampires wiped some of Eddie's programming during the attack on the Database, creating a hybridized version that strongly resembles the original. Eddie the Corrupted has been working with Tybalt, and will subvert the base's security system during the attack. Helping Eddie along in this is Ironeye, who in earlier seasons already showed his willingness to take secret orders from multiple superiors.
With Kara cured, the season finale focuses on Tybalt's attack. A lot of the secondary characters come out of the wordwork to take on Tybalt's forces. Ironeye and Janitor, having realized Eddie's treachery, take Jinxed to go fry him, but they are interrupted by Tybalt and Matrix. Jinxed stays behind to try and convert Matrix back to team good while Janitor fights Tybalt and Ironeye pushes on to overheat Eddie's hardware (see: every time the team has fought a robot and Korg has told him to use his power on the heat sinks). Jinxed convinces Matrix that the team does take like him for more than just his comic relief (awwwww!), but Tybalt manages to capture Janitor (booo!).
Season 7 opens with the tropes in their trashed HQ now having to face Tybalt's bosses: Org &&& (no, seriously, we don't have a name for this organization yet, so I'll be using the triple @ until we do). Org &&& is an organization of both humans and fictites (including David Xanatos) that has been manipulating events from the start. Subordinates include Dark Lodge agents Revolver Ocelot (who is promptly executed after helping Tybalt attack the troper base—these guys are Genre Savvy
enough to realize that he's bad news
) and Tybalt, the mysterious Section IV (which recruited Gabriel to spy on the main characters back in Season 2), the Data Vampires, and even the TV Tropes leaders. It turns out that Eddie and Janitor were sent to found TV Tropes as an organization to help Org &&& catalog fictites, but they decided to take advantage of their resources to actually do something about the fictite problem.
Org &&& was actually manipulating the Dark Lodge all along. The plan was to use the Dark Lodge (and similar organizations, none of which are dealt with by this particular team) to secure sections of the world before using other agents to topple the Lodge members and establish puppet governments that would act for the greater good. Yep, Well Intentioned Extremists
ahoy! Org &&& tolerated the actions of Janitor and Eddie (and even helped the team out indirectly, particularly against the Doombot) so long as TV Tropes didn't interfere with their plans. Dropping Dracula too early was the last straw, though, so Org &&& used Tybalt and the Data Vampires to bring down Eddie and capture Janitor, not minding the loss of the Database because they had a copy.
As the tropers struggle to put things back together in the aftermath of Season 6, Kara has a breakdown caused by her brush with death in that season. Unable to help her (as opposed to last season, when he could search for the antidote) and still reeling from realization that he wasn't helping the Eddie he knew, Ironeye cuts himself off from everyone else and starts becoming more of a Jerkass
. He eventually gives Hikari a "The Reason You Suck" Speech
,toys with Hikari in a fight when the latter gives into his rage, and is only stopped by Fawriel and Murky stepping in. Faced with his frustration at the team being crippled (in more ways than one), he joins Org &&& to help them restore order to the world.
Meanwhile, the team tries to bring down Org &&& in a case of Grey and Gray Morality
, particularly the Ironeye vs. Kara fight. In the finale, Section IV (and some other Org &&& agents) betray Org &&& and begins the final stage of its plan to take over the world.
Season 8 brings the show back to some good old Good versus Evil action. The villains clearly must be stopped, and the heroes now have the support of Org &&& (or, really, what's left of it) as they try to bring down the biggest bads of them all. The villain roster includes:
- Martin Murray, head of Section IV, who intends to betray the others so that he can rule the world alone
- Mynah Murray, Martin's kind-hearted sister and Gabriel's former handler, who is trying (and failing miserably) to keep her brother on the path of good. If anything, she's more a prisoner than an opponent.
- Tybalt, Prince of Cats, and all around psycho, who just wants to kill things
- The Big Bad (as of yet unnamed), who intends to gain the power to bring things across the Fourth Wall at a whim.
- Ironeye, who joined Martin in the Season 7 finale to save his own skin, and who is a Double Agent who occasionally slips information to the heroes and fakes a loss of his sanity to avoid too much attention
There are others, of course, but this is so far in the future that the lineup hasn't been decided yet. Later in the season, Hikari, who had been questioning his worldview since his fight with Ironeye, surrenders to his demon, who promptly joins Section IV. The realization that he screwed over Hikari sends Ironeye into a depression, and he resolves to actually take a stand and fix this mess instead of acting like a Depraved Homosexual
and doing the minimum needed to convince both sides that he's not on the other team.
This brings us to the series finale. Janitor breaks out, kicks a lot of ass, and reveals that Eddie did in fact have a backup in the event of an emergency like part of his programming being wiped. The team shows up to lay the smackdown on everyone (and does). Ironeye goes to face Hikari, but at the last moment, rather than killing him (thereby ensuring that the demon would also die), he instead drops the gun and starts lecturing Hikari and the demon about how they got entirely the wrong message from his last lecture (be a cynical bastard
instead of play the long game
). Through a display of Heroic Spirit
, Ironeye manages to get to Hikari even after being slashed up by Razor Wind
, and gives him a hug (see:every time arks did that to bring Hikari back), which gives Hikari the willpower needed to reassert himself over the demon. Kara shows up in time to heal Ironeye, but his fate is left ambiguous until the denouement. Gabriel saves Mynah, the team lays the smackdown on Section IV, and the world is saved!
What happens to everyone?
- Faw and Murky adopt Jinxed and leave to find Murky's parents (revealed as alive back in Season 4 by the world tree)
- Gabriel and Mynah go do their thing (not make babies—they're just friends, kids!)
- Korg retires back in Australia, where he is handsomely rewarded for his work. He ends up making a radio show about his adventures, which he must publish as fiction due to secrecy issues. They become a hit, and he is stuck alone in a mansion with his mother and everything he ever wanted, which disappoints him greatly because he thought that he surely wasn't going to get a happy ending.
- Hikari returns to his parents.
- Janitor and Eddie help rebuild TV Tropes.
- Kara and Ironeye, with Matrix in tow, return to Los Angeles to help rebuild.
- Cody and arks...umm...we don't know.
Of course all of these endings are subject to change even more so than everything else.
Events that don't have an approximate place in the timeline yet
The "Code White" Incident
Early in Season 2, Ironeye and Korg have a private conversation about something that is not revealed to the audience or any of the other characters. Not much is made of this until later, when Hikari faces his first unintentional use of the Wind of Light after joining TV Tropes. Hikari realizes that his hold is slipping and tells everyone, leading Korg to declare "Code White". Ironeye, who has been appointed Hikari's unofficial minder by Korg, draws his pistol on Hikari and tells him to hold on and keep the Wind under control. When things look like they're getting worse, he prepares to fire, only for Hikari to pull it off at the last second.
The team is questioning what "Code White" is when they notice that Ironeye has drawn his gun and had pointed it at Hikari. They put two and two together and get dysfunction. Kara and Korg get into an argument over who has true authority over the team. Korg and Ironeye get into an argument over Ironeye waiting until the last possible moment. Kara and Ironeye get into an argument over Ironeye going behind Kara's back. Hikari has a Heroic BSOD
due to shame over almost forcing his best friend to kill him and due to having to face the previously unthinkable thought of losing control of the Wind. And things only get worse from there...
We intentionally gave the three key players flaws in their arguments/actions:
- Kara thinks that Ironeye shouldn't have been using immediately lethal force and instead should have gone for mortally wounding Hikari so that she could save him. Problem: A non-lethal shot wouldn't be able to drop him in time and would most likely set him off, so to speak.
- Korg thinks Ironeye should have pulled the trigger the moment Code White was declared. Problem: Hikari is perfectly capable of holding on for longer than it takes for Korg to give the order, so had Ironeye obeyed exactly, Hikari would have died unnecessarily.
- Ironeye isn't able to pull the trigger immediately when he thinks it's time, taking a few seconds to work himself up to it. Problem: He'll always pull the trigger later than he thinks he ought to, and he's gambling with his own life.
Hikari starts questioning his commitment to idealism, which Korg gets rather smug about.
edited 24th Mar '10 12:50:50 AM by Ironeye
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.