Huh.
Got it screwed up...
How much was Doom, then? I know it's not much...
Hello, I'm the President of the United States of America. And you are...?Another friend of mine posted a video of that:
And the music the first part is set to qualifies as Crowning Music Of Awesome.
10 bucks on Steam, I think. It was $40 when it was first released in 1993.
edited 31st May '10 8:50:11 PM by WoolieWool
Out of Context Theater: Mike K "'Bloody Pussies' cracked me up"@Charlatan: Hey, I liked how bright and colorful everything was in the original.
I didn't say I thought the original was bad, just that some dirtier palettes were an interesting change of pace.
That much said, I love the crystal blue used in Mutiny and other WA Ds.
The current 2.5 version is a blend of the blues from Zen Dynamics, Sapphire, and Enjay's Marine Assault, and it has greens from Strife, reds from Enjay's Marine Assault, and a yellow/gold range that I created mysel, and that blue sky range I pimped previously. Did you notice those color changes?
Out of Context Theater: Mike K "'Bloody Pussies' cracked me up"I don't think I noticed the yellow/gold.
I think I noticed the greens, and I can't remember if I noticed the reds.
What is Sapphire?
And do you have a link for Marine Assault? I loved that WAD so, but baleeted it a while ago for reasons I forget. I think Z Doom issues.
edited 31st May '10 10:13:38 PM by Charlatan
I never bought DOOM. I only played the shareware version.
Jonah FalconWhen I played the shareware in 2004 out of sheer boredom/curiousity I was amazed at how cracky I found a decade-old game to be.
http://www.newgrounds.com/portal/view/470460
For those who wish to relive the classics again, a triple pack of the shareware versions of Doom, Heretic, and Hexen. No music, sadly, but still fun.
Don't take life too seriously. It's only a temporary situation.^^^^ Sapphire is one or Tormentor667's wads.
Out of Context Theater: Mike K "'Bloody Pussies' cracked me up"I played the shareware in 1993. lol
Jonah FalconThis thread is now about Hexen.
I'm playing the shareware in Zdoom and I'm a shirtless Viking guy and I just punched an entire level to death and a giant flaming skull asked me if I was ready to die and omfg this game is METAL.
^I played Hexen a ton back in the day, and I must say your description caught me off-guard. Can't say I ever thought about the game that way.
My preferred class was always the Cleric, though. He's practically easy-mode, especially when going up against the bastard Herisarches.
Don't take life too seriously. It's only a temporary situation....I just realized the Fighter has better reach with his fist than the Cleric does with his mace.
Or maybe it just seems that way since the Fighter apparently punches faster than the Cleric swings.
The worst part of that game is that each class has a weapon I adore, and the rest are sorta meh.
I mean, Timon's Axe is the shit, the Arc Lightning is fuggin' amazing, and Wraithverge is god-tier.
Why can't I just get those and cull the lame stuff?
月を見るたび思い出せHexen, like certain Doom levels, literally bores me nauseous. If I go for too long in these games looking over an entire level for some hidden button, and I still don't know what it opened when I find it (I swear Hexen has more buttons than walls), I lose interest fast and start feeling queasy. Might be that the exciting parts dampen the motion sickness.
I also feel the enemies have way too many HP, making fights prolonged until you find the good weapons.
But the awesome parts are still awesome.
edited 3rd Jun '10 1:40:32 PM by Ulti
@Moonpie: I dunno, I haven't grown bored with punching things just yet.
@Ulti: Well, flechette flasks make it a bit easier...Play as cleric (or whoever gets the poisonous ones) and leave them at a corner as an enemy comes around!
And which Doo M levels bore you?
Yeah, Hexen's a pretty slow game. But at least it's hella atmospheric. For its time, it was pretty beautiful.
月を見るたび思い出せYeah, the atmosphere and detail in Hexen is excellent. Its world is a lot more tangible than many similar games, and it's scarier than Doom, with the exception of the Arch-Vile and Cyberdemon.
To me the boring Doom levels were the ones where you have to hunt for switches/doors, or rather when I walked off the intended path and forgot where I was going. Hexen alleviated it somewhat with the random respawns to keep you on your toes. As cool as the relatively open-ended levels were in these games, sometimes you're left with no directions. When loading an old save in Hexen you might as well restart the "episode".
I think the most awesome and memorable level in Doom is still E 1 M 8. The boss, the walls lowering, and the twist ending accompanied by the level's despair-filled music left quite an impression.
Hexen II allowed you to fling sheep from a catapult. A CATAPULT.
(Then yourself.)
Jonah FalconPlus, E1M8 was the end of the shareware version. If that was all you had, like me, you remember it, heh.
月を見るたび思い出せThe first thing I think about when I think "Doom" is that level where every enemy (or pretty much every enemy) is an Archvile. I hate those things so very much...
On the Hexen note, I played that for the first time earlier today. I died by angry gargoyle shockingly quickly...
edited 3rd Jun '10 3:37:29 PM by Darxzero
Escape.I loved E1M8, but I thought E2M8 outdid it.
Some of the levels did get really mazey, but when I first played Doom, my only comparison to other games of the type was Wolfenstein (since not much else existed). Doom levels were nothing compared the mazes of Wolfenstein.
edited 3rd Jun '10 6:17:01 PM by Stranger
Sprites for a weapon mod (not Mutiny) that I'm working on. The original camo marine base was made by my buddy Xim, and I changed the heads, the boots, and recolored the upper one to an arctic pattern.
This mod is much more realistic than Mutiny, with muzzle climb, reloading, etc.
Out of Context Theater: Mike K "'Bloody Pussies' cracked me up"